New stage ideas for DOA6?

P2p1mbs

Well-Known Member
For stage remakes, I would like to see Kyoto in Bloom, Waterfall Valley and Gambler's Paradise come back. The cars and barriers from Gambler's Paradise would make for some interesting stage hazards and I am sure TN could find ways to make the incoming cars less random so players can actually use them against their opponents and make them not feel unfair.

As for new stages, I would like to see them bring back slopes so a stage like a pyramid or a high hill, preferably an infinite stage so players can keep throwing each other off.
 

Normal

Member
I personally don't like infinite stages like tekken, but I think DOA could do it right by having grassy hills and slopes, as if fighting out in the wilderness of the United Kingdom. They have to make it new and different since tatami already is a flat infinite stage.

I want another good seaside stage like DoA4 where it is not just a beach but also a nice stone pathway or street area. It would also be nice to see a lot of big open stages in general, where in the middle of them it would kind of be like tatami without obstacles, but you would be able to work your way to the edges where walls and dangerzones would be.
 

Strangerinmytub

Well-Known Member
1. A stage that's mostly shallow water like a beach or a flooded area. Maybe the water could get deeper as the match went on and the players would get slower.
2. A stage that has a ton of glass windows and doors to break through.
3. Darker maps, both visually and tonally. Ideally these would have rain and be more nature focused than civilization focused. I want a stage on some random hill with a full moon and tons of rain.
 

KwonJigglypuff

Well-Known Member
I just want Freedom Survivor with Helena's office (DOA5 story), The Deck, The Ballroom, The Stockroom (DOAD) and The Aquarium at the center (DOA3).
Danger zones would be related to the fact that the ship is sinking/being attacked by MIST/exploding after a "certain incident", in order word, going Titanic.
Each stage of the ship would give fighters "sloppy situations" (the ship is randomly leaning left/right in Titanic Mode, you can turn it off in options).


Helena's office : you can throw the opponent through the window, leading to The Deck : desk is an obstacle, sofa too, and there is also a mini-bar with glass destruction. Nice attention to details
Titanic mode >>> there are a lot of furnitures destruction, and if the floor breaks, the characters go down to The Ballroom

The Deck : you can either throw your opponent to the front of the ship (The Ballroom), center of the ship (The Aquarium), or to the back (The Stockroom) ; there is a nice and calm sunset and seagulls flying around
Titanic mode >>> there is a firework in the background, and things are exploding around. Just a slope.

The Ballroom : there are buffets and other dining tables to use as obstacles, and there is a concert in the background (opera/jazz/rock options), full of fancy people, wines and nice food
Titanic mode >>> no NPCs anymore, the room is burning and the floor is wet ; you can throw your opponent to a giant candelabrum

The Stockroom : a lot of explosives like in DOAD, but you can also go to a covered warehouse/machineroom full of mechanical stuff ; this is actually where the "incident" happens in Story Mode
Titanic mode >>> giant explosions ; the machineroom part is destroyed/flooded and not available

The Aquarium : plenty of colorful fish and good lighting effects, you can break the glass a bit which makes the room slippery ; mermaid Kasumi can be spotted swimming in the background sometimes
Titanic mode >>> the fish tank's glass is entirely broken, fighters have water up to their calves and fish are choregraphically jumping out of the surface

Think APOCALYPSE, with real dead or alive situations for your character.

tenor.gif
 
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Jadeinchains

Well-Known Member
I just want Freedom Survivor with Helena's office (DOA5 story), The Deck, The Ballroom, The Stockroom (DOAD) and The Aquarium at the center (DOA3).
Danger zones would be related to the fact that the ship is sinking/being attacked by MIST/exploding after a "certain incident", in order word, going Titanic.
Each stage of the ship would give fighters "sloppy situations" (the ship is randomly leaning left/right in Titanic Mode, you can turn it off in options).


Helena's office : you can throw the opponent through the window, leading to The Deck : desk is an obstacle, sofa too, and there is also a mini-bar with glass destruction. Nice attention to details
Titanic mode >>> there are a lot of furnitures destruction, and if the floor breaks, the characters go down to The Ballroom

The Deck : you can either throw your opponent to the front of the ship (The Ballroom), center of the ship (The Aquarium), or to the back (The Stockroom) ; there is a nice and calm sunset and seagulls flying around
Titanic mode >>> there is a firework in the background, and things are exploding around. Just a slope.

The Ballroom : there are buffets and other dining tables to use as obstacles, and there is a concert in the background (opera/jazz/rock options), full of fancy people, wines and nice food
Titanic mode >>> no NPCs anymore, the room is burning and the floor is wet ; you can throw your opponent to a giant candelabrum

The Stockroom : a lot of explosives like in DOAD, but you can also go to a covered warehouse/machineroom full of mechanical stuff ; this is actually where the "incident" happens in Story Mode
Titanic mode >>> giant explosions ; the machineroom part is destroyed/flooded and not available

The Aquarium : plenty of colorful fish and good lighting effects, you can break the glass a bit which makes the room slippery ; mermaid Kasumi can be spotted swimming in the background sometimes
Titanic mode >>> the fish tank's glass is entirely broken, fighters have water up to their calves and fish are choregraphically jumping out of the surface

Think APOCALYPSE, with real dead or alive situations for your character.

tenor.gif

Lmao I was not expecting them to just blow up when they hit the water! XD
And yeah this idea is really good, The entire cruise ship being destroyed around you as you fight sounds really cool.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
I want stages like this to match DOA6's new direction! Darker, grittier and more desolate. Danger zones are good and all but I feel not every stage needs them, i would love more atmospheric straightforward that aren't so extra xD

Tk5-dr_ominous-mist (6).jpg


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17_stage27.jpg
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soul_calibur_2___money_pit_stage_3d_re_design_by_mistermojo28-d5lsdzl.jpg
ValentineMansionSC3.jpg

 

Jadeinchains

Well-Known Member
I'm actually not sure I'd say they are going for more dark and gritty with DOA6, They are with the blood and bruises but stage wise It could be anything right now, The backalley is very gritty but then the new DOA tournament arena is very bright and futuristic, I'm excited to see what they'll do with the stages because I'm a big fan of the two we've seen so far.
 

Sonicfan11589

Active Member
An aquarium stage where fighters can knock the glass that separates the large underwater aquarium from the ocean, breaking, (if makes sense) shutters immediately come down but not before some water floods in, you hear sirens and red lights flashing as the fighters fight in wading water.
 

Blash

Well-Known Member
I would love to see Dragon Hills back. To be honest, I would love all the DOA2 rounds, but if I had to pick specifics, Id say:
Dragon Hills and Spiral (They are the most nostalgic, first ever Perfect with Tina was there and as a 15 year old, I was happy with her perfect celebration ;):tina: )

Regarding new stages, like I said, I love the new Fighting Pit, but Id love to see a Hollywood studio, with destructible walls, camera ad light fittings to knock over, but a VERY tight structure like Ninja Hideout's interior. Just a small room with a ton of items to scatter and destroy. Just a real fun, non serious crash-fest!
 

Ninoasker

Well-Known Member
I really want more small indoors stages where you can get outside and it becomes a bigger stage like Brad and Elliot's house in DOA5. As an example, we could have a Japanese school stage where the fight starts in a hallway where you can throw your enemy at the wall/window and you can fall to the school yard and fight in there, or if you throw the enemy to one of the classroom's walls then you get to fight inside the classroom. I think this stage would fit with the inevitable school uniforms DLCs that we'll get (Japan loves those so TN won't miss the opportunity lol).

Here's some images that describe how I imagine this stage to be like:
28cae04834b8b9df86f3bf01454a4910.jpg

5685781014_39503091ae_b.jpg

jhLVMKq13RwGZUZ6wnefJ2JR.jpeg
 

Tina2040_

Well-Known Member
Titanic mode >>> the fish tank's glass is entirely broken, fighters have water up to their calves and fish are choregraphically jumping out of the surface

Think APOCALYPSE, with real dead or alive situations for your character.

tenor.gif

They need to have a cruise level at night like the Titanic!!!!!!!!! That scene above would be the PERFECT danger zone trigger / power crush / whatever you want to call it!!
Imagine!!!

The cityscape it could have
Night-Danube-Cruises-Budapest-City-Steve-Calcott.png



Or even something like this

AquaLunaEveningSail.jpg


And then the cruise collapses a la Titanic and the fighters are forced to battle on a slope or something!!


Also, since there's always an oriental or traditional stage, I love the Hoi An bridge in Vietnam. I'd love for a stage based off this!!

Japanese-Bridge-Interior-with-bicycle-XL.jpg


(Opponents can start off here)


-hoi-an-japanese-bridge-at-night-001.jpg


Get knocked down and fight along the water and underneath the bridge.
 
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Jadeinchains

Well-Known Member
Or even something like this

AquaLunaEveningSail.jpg


Omg yes, that would be gorgeous, This would 100% be like Leifang's stage in spirit with HK in the background.

Also anyway for a stage design a club or something like in DOA4 would be cool, with remixes of characters themes etc, Or you know just Lisa's theme from doa4 in general since it's a bop.

You fight on the dance floor...
smoke-covers-dance-floor-of-night-club-with-illumination_mkewhf3u__F0000.png

...with this blasting in the background-

Tina in the vip section like
GLx4.gif
 

Derock

Well-Known Member
I want a three floors casino stage filled with props to throw people onto. Plus it would kinda justify whatever bunny outfit they want to releass.

Que all of the bunny-outfited girls, aka everyone, being thrown to the slot machines where the machines explode with coins and the playing tables!
 

DestructionBomb

Well-Known Member
Standard Donor
Infinite stages are mostly banned in DOA. It's better to replace Tatami (Dojo) with a more unique stage so that the game doesn't get two. Just get rid of Dojo with a more realistic infinite stage basically.
 
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