His Kusari-Gama seems to be modeled after the Vigoorian Flail from NG: Black, as well.Curious if he drops anything too besides the Inferno ninpo. Would of liked the Dragon Sword and gear even if traits sucks, will probably refashion gear.
Does this mean I have to grind through the remainder of the WotW missions I skipped, like Return of the Gourd? I fucking hate those missions.
- Final Difficulty is unsurprisingly called Way of the Nioh, seems like another round of cap increases like before
Boo.
- There is a Maria transformation, no “Mysterious Ninja”, or Yodogimi transform though
I agree that Nullify Damage was overpowered, but it was one of those things that I was okay with because the balancing on later difficulties got so wonky. Most of the challenging sections on WotW involve a red enemy that strips everything off in a single hit anyway.
- The Buffs Attack Damage X2 and Nullify Damage were nerfed (rightfully so), Nullify now just eats a single attack and the Power of the Attack Damage Buff depends on the action that triggered it (so Evasion/Dash Attack is probably a low increase, while Moonlit Snow X3 and Purification are still high)
Should remove them permanently.
- The Talisman that removes buffs now works on Bosses/Reds though only temporarily (obviously only relevant for WotD and above)
The issue with the Namahage isn't their damage output; it's their God of Wind-level tracking in conjunction with absurd hitbox detection on certain attacks. Certain attacks are nearly useless (the grab) while others are nearly impossible to punish. The long, delayed attack strings can be rough, but I wouldn't mind it if their strongest attacks allowed a good window for serious punishment with all weapon types. Instead, I feel like I'm stuck being a perpetual ki rapist trying to strong-counter hit their attacks as they initiate them to deplete their ki, as it's the only respectable way to deal damage aside from surprise ganking them from behind.
- Adjusted the Damage of Namahage… I assume that means they will do less damage now.
Ok.... This might sound weird, but i don't want the dragon sword as a weapon or weapon skin.
The whole point of the sword is that only someone from the dragon lineage can wield it.
As a skin, it would not be lore-breaking at all. Muramasa merely forges a katana that cosmetically looks like the Dragon Sword but doesn't have the same mystical qualities attached.Ok.... This might sound weird, but i don't want the dragon sword as a weapon or weapon skin.
The whole point of the sword is that only someone from the dragon lineage can wield it.
There is a Maria transformation, no “Mysterious Ninja”, or Yodogimi transform though
As a skin, it would not be lore-breaking at all. Muramasa merely forges a katana that cosmetically looks like the Dragon Sword but doesn't have the same mystical qualities attached.
Does this mean I have to grind through the remainder of the WotW missions I skipped, like Return of the Gourd? I fucking hate those missions.
I agree that Nullify Damage was overpowered, but it was one of those things that I was okay with because the balancing on later difficulties got so wonky. Most of the challenging sections on WotW involve a red enemy that strips everything off in a single hit anyway.
Should remove them permanently.
Nice.Don't think so. In Strong and above the next difficulty unlocks alongside the final batch of missions afaik. So if you already unlocked the 1.06 and DLC missions the difficulty should unlock once the patch is out.
That's the problem. It requires stat stacking primarily through equipment, but the equipment system is garbage. I wouldn't mind upgrading gear over a long period of time, but not when the gear you want to upgrade won't even drop. And then when you finally get a decent build, they introduce a new item rarity and make you start all over again.I think it was too much.
Stacking the different dash attack buffs including Nullify Damage + Hermit was basically “god mode” for anything but the few enemies that can cleanse buffs, now it's at least somewhat less effective and has a bit more risk attached to it. I'd nerf the Nullify down to protection, with shield strength determined by the trigger.
I actually think the balancing is mostly fine, you are more or less required to use Onymo and Ninjutsu in WotStrong and above and WotW does require some reasonable, but not extreme stat stacking, to get through most of the content comfortably. Due to the high min/max potential there will always be issues… balance around “pick up gear” + pure melee and min/maxed players will complain everything is too easy (I mean you can still one-shot everything in WotW), balance around “proper” builds and it becomes too hard for… well the rest. They certainly could have done worse.
That's what I thought at first, too. Then realized that about 20 enemies have that ability in every level, and I re-evaluated what "too strong" meant.Seems too strong if it removes all at once and is permanent.
Anyone can wield it. Only a proper descendant can wield the True Dragon Sword.Ok.... This might sound weird, but i don't want the dragon sword as a weapon or weapon skin.
The whole point of the sword is that only someone from the dragon lineage can wield it.
Now, about Dragon Ninja transformation (i'll keep calling him that way, even more now that we know he isn't ryu), i'm down for it, but it seems that will be a no go.
When i think that i still haven't even played through NG+ i get kinda sad. Game is super fun, but all the loot managing and status changes are getting annoying.
Anyone can wield it. Only a proper descendant can wield the True Dragon Sword.