"No one gets in my way." - DOA5U Kasumi combo thread

Tenryuga

Well-Known Member
UPDATED 10/4/13
-Added some juggles for Alpha.
-Added a note about some :8::K: juggles that I forgot on day 1.

The DOA5 combo thread was pretty unorganized. People had to go through pages and pages of stuff to find juggles. That said I am making this thread for DOA5U in an attempt to make things easy and efficient for everybody by having all juggles found in this OP and will update it as soon as a new juggle is discovered.

M! - Max Damage to my knowledge. If you see it more than once it means that it is specific to the weight class.

:h: – Free Cancel.

:~: - Transition into hoshinpo dash.

W! – Wall friendly Juggle. Some can be used midscreen, approaching walls and at invisible walls.

Keep in mind if a juggle is available at an critical level it can be done on any critical level beyond it. That said I’m not going to relist the same juggle twice for another threshold level unless it becomes available for heavier weights. Instead I will put down new juggles that were not possible at a previous threshold level. I would like to ask that when you provide juggles don’t give me setups like 6P > 3PP > 33K > juggle as that is misleading. It will cause some players to believe the juggle provided can be used at any point in the threshold. If you provide the launcher, critical level and weight class for your juggle then people should instantly know all the ways they can set up the launcher and use the said juggle without fear of losing out on damage since the move details in training mode tells you the critical level. That said these juggles are intended for efficiency. There are definitely more out there and there are flashy ones as well but I don’t care to list those. You guys can come post them if you want and I’ll add them in later but I didn’t feel like spending time listing all juggles of that sort.


HIGH LAUNCHERS

:8::K: (NOTE: :P::K::K::7::K: JUGGLES WHIFF MIDSCREEN IF :6::P: IS THE INITIAL STUN OR IF YOU LAUNCH AFTER :3::P::P: AND :P+K: :P:. REPLACE THEM WITH :P::P::7::K: JUGGLES.)

Level 1( AKA minimal launch height )

:P::K::K::K: M! W! Cruiser

:P::K::K::7::K: W! Cruiser (Preferred since it’s one point less damage than PKKK and gives better offensive momentum.)

:P::P::7::K::~::P+K: M! Heavy

:4::P::K::K: W! Heavy

:P::K::K::7::K::~::P+K: M! ALPHA

:P::6::P::6_::K::K: ALPHA

:P::P::7::K::~::6::P+K: :K::K: ALPHA

Level 2( AKA counter hit launch height )

:P::K::K::7::K::~::P+K: M! Super Heavy

:P::K::K::K: W! Super Heavy

:P::K::K::7::K: W! Heavy

:P::K::K::7::K::~::6::P+K: :K::K: M! ALPHA


Level 3( AKA CB launch height )

:P::K::K::7::K::~::6::P+K: :K::K: M! Middle

:P::P::7::K::~::6::P+K: :K::K: Cruiser

:P::K::K::7::K::~::6::P+K: :9::P::K::~::6::P+K: :K::K: M! ALPHA

:3::3::P::5::2::P::5::4::P::K::K: W! ALPHA

:3::3::P::5::2::P::5::7::K::~::6::P+K: :K::K: ALPHA


:2::3::6::P: (Everything works up to Heavy. 4PKK is for Super Heavy)

Level 1

:P::P::6::P::K:

:P::6::P::6_::K::K:

:P::K::K::7::K::~::P+K: M!

:P::K::K::K: W!

:P::K::K::7::K: W!

:4::P::K::K: W!

Level 2

:P::K::K::7::K::~::6::P+K: :K::K: M! Cruiser

Level 3

:K::K::7::K::~::6::P+K: :5::h::5: :P::P::6::P::K: M! Light


:P::K::K::7::K::~::6::P+K: :K::K: M! Super Heavy


:H+K:(H+K juggles don’t get any better through threshold level Increases.)
Level 1

:6::K::5::P::K::K::7::K::~::6::P+K: :K::K: M! Heavy

:6::K: :5: :K::K::7::K::~::6::P+K: :K::K: M! Super Heavy

:3::3::K::5::3::3::P::5::2::P::5::P::K::K::K: W! Heavy

:3::3::K::5::3::3::P::5::2::P::5::P::K::K::7::K: W! Heavy

:3::3::K::5::3::3::P::5::2::P::5::4::P::K::K: W! Super Heavy

:3::3::K::5::3::3::P::5::2::P::5::7::K::~::6::P+K: :K::K: W! Heavy


MID PUNCH LAUNCHERS

:3::3::P:(Level 3 Juggles not listed because you might as well CB at that point due to identical speeds and strike type with 6P+K. And there are better launchers to be using post CB.)

Level 1

BT :P::P::6::P::K: Heavy

BT :2::P: :5: :4::P::K::K: W! Heavy

BT :2::P: :5: :7::K::~::P+K: M! Heavy

BT :2::P::5: :P::K::K::K: W! Heavy

BT :2::P::5::P::K::K::7::K: W! Heavy

Level 2

BT :2::P::5::7::K::~::6::P+K: :K::K: M! Middle


:3::P: (This only launches when it breaks the threshold or when it is used after you connect with 3P.)

:P::K::K::7::K::~::P+K: M! Super Heavy (There are rare occasions where this juggle fails to connect. may have to do with how late you 3P.)

:P::P::7::K::~::P+K: Super Heavy

:P::K::K::K:* W! Super Heavy

:P::K::K::7::K: W! Super Heavy


MID KICK LAUNCHERS

:7::K:

Level 1

:~::6::P+K::5::K::K:

:~::P+K:

:6::P+K::5::h::5::P::K::K::K: M! W! (Stance Dependant)

:6::P+K::5::h::5::P::K::K::7::K: W! (Stance Dependant)

:6::P+K: :5::h::5::P::P::6::P::K: W!

Level 2

:6::P+K: :K::5::h::5::4::P::K::K: M! Light

:6::P+K::5::h::5::P::P::6::P::K: Middle

Level 3

:6: :P+K: :K::5::h::5::4::P::K::K: M! Heavy


:3::3::K:

Level 1

:P+K::6_::K::K: Super Heavy

:6::6: :P::P::7::K::~::P+K: Heavy

:6::6: :P::P::6::P::K: Heavy

:7::K::~::6::P+K: :K::K: Light

:6::6::K::K: :5: :7::K:Light

:3::3::P::5::2::P::5: :4::P::K::K: W! Heavy

:3::3::P::5::2::P::5::P::K::K::7::K: M! W! Heavy

:3::3::P::5::2::P: :5::P::K::K::7::K: W! Heavy

:P::K::K::K: W! Super Heavy

:P::K::K::7::K: Super Heavy

Level 2

:6::6::K::K::5::7::K::~::6::P+K: :K::K:* Light

:6::6::K::K: :5: :7::K::~::P+K:* Heavy

Level 3

:3::3::K: :5::2::P: :5: :4::P::K::K: W! Super Heavy



:4::P::K:

Level 1

:4::P::K::K: Cruiser

:P::P::7::K: :P+K: M! Heavy

:P::P::6::P::K: M! Super Heavy

:P::K::K::K: M! W! Middle

:P::K::K::7::K: W! Middle

Level 2

:P::P::7::K: :P+K: M! Super Heavy

:4::P::K::K: Super Heavy

:P::K::K::K: M! W! Heavy

:P::K::K::7::K: W! Heavy

Level 3

:P::P::7: :K::~: :6::P+K: :K::K: M!



:9::K: / :6::P::K: / :P::P::6::P::K:

Level 2

4PKK* Super Heavy

Level 3

PKK7K 6P+K KK* Heavy

PKK7K P+K* Super Heavy

PKK7K WI Super Heavy



Throw Juggles

:2::3::6::H+P:

KK7K~6P+K FC PPKK* Light

KK7K~6P+K K FC PP6P6K* Heavy

6K FC KK7K~6P+K KK* Super Heavy

6K PPKK W! Super Heavy

K FC 33P 2P PKK7K* W! Heavy

K FC 33P 2P 4PKK* W! Super Heavy


:1::H+P:

KK7K~6P+K K FC PP6PK* Heavy

KK7K~6P+K FC PP6PK* Super Heavy

4PK FC PKK7K* Super Heavy

4PK FC KK7K~P+K Feather


:6::6::H+P:

6P6K FC KK7K~6P+K 9PK~6P+K KK (This doesn't work on Alpha-152, Momiji, Kokoro, Mila and Hitomi.)

6P6K FC PKK7K~6P+K KK

6P6K FC PKKK W!

6P6K PKK7K~6P+K 9PK~6P+K KK Feather

Hold Juggles

:4::6::h:

KK7K~6P+K FC PPKK* Heavy

KK7K~6P+K FC PP6PK* Super Heavy

6K FC PPKK W! Super Heavy

K FC 33P 2P 4PKK* W! Heavy (I only listed this so people know there is more damage possible at walls. I wouldn’t recommend it over the other wall juggle due to the consistency of the other juggle.)

236P KK7K~6P+K 9PK~6P+K KK Heavy

236P PKK7K~6P+K 9PK~6P+K KK Super Heavy

:1::h:

KK7K~6P+K FC PP6P6K * Light

PKK7K~6P+K KK* Super Heavy

33P 2P PKKK* W! Heavy

33P 2P PKK7K W! Heavy

33P 2P 4PKK* W! Super Heavy

KK7K~6P+K 9PK~6P+K KK


Bound Juggles

:4::K::K:

2P 4PKK

:9::P::K:

6P+K KK

:6::6::K::K: (This bounds when it breaks the threshold.)

66 7K~P+K

2P 4PKK

:4::H+K:(Same story as above)

66 7K~P+K

33P 2P 4PKK* Middle
Power Launcher Juggles

KK7K~6P+K PPKK

KK7K 6P+K PP6P6K Super Heavy

KK7K 6P+K K PP6P6K Heavy

KK7K 6P+K 9PK 6P+K KK Super Heavy

7K 6P+K KK7K 6P+K 9PK 6P+K KK* Light


No Timing Power Launcher Juggles
For information about the format of these combos go here

Unless specified otherwise, assume the next input after a stance transition is in that stance.

No Wall:
Alpha: (:P:) :6::K:, :K::K::7::K::6::P+K:, :9::P::K::6::P+K:, :K::K: (106)
Light/Middle: (:P:) :7::K::6::P+K:, :K:, :P::P::K::K: (102)
Heavy: (:H+P: or :4::h:) :K::K::7::K::6::P+K:, :9::P::K::6::P+K:, :K::K: (96)

Wall: Required
Alpha: (:4::h:) :3::3::P:, :2::P:, :3::3::P:, :4::P::K::K: (100)
Light/Middle: (:2::H+P:) :3::3::P:, :2::P:, :P::K::K::K:(92)

Ceiling
33K 33P 2P PKK7K Heavy

33K 33P 2P 4PKK Super Heavy

Tag Refloats

7K and strings that contain it.

3H+K and strings that contain it.

Hoshinpo knees and strings that contain it.
 
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SchwarzPhy

Active Member
Can someone give me guaranteed options? Like after 66T

I'm pretty sure that 6P6K PKK7K 6P+K KK still works. I haven't spent much time in the lab but I haven't had anybody SE it yet.

EDIT: I think she lost her guaranteed critical burst after 66T but it could be user error
 

J.D.E.

Well-Known Member
Standard Donor
PL Combos (33P+K):

KK7K 6P+K PP6P6K (Universal)
KK7K 6P+K PPKK (Lighter characters for sure. Going to test the heavier characters)
KK7K 6P+K K PP6P6K (Lighter & middle weights only)
KK7K 6P+K 9PK 6P+K KK (Universal)
33K 33P 2P PKK7K (Situational wall/ceiling juggle,works on all but heavyset characters) Replace PKK7K with 4PKK for the heavysets.

Edit:

Situational Combos For 236T:

6K PPKK (Universal BNB if you don't want to risk a dropped combo on the wall. Already listed I'm sure)
K ~ K KK7K 6P+K KK (In tight areas, such as between the stairs on Sakura stage. 87 ch)
K ~ 33P 2P KK7K P+K (Tight areas, most damaging 1 90 ch)
K ~ 4PK 4PKK (Close on the wall, great juggle because the juggle carries & connects with no worries about the cam angle does 85 ch with the wall)

I do K ~ 4PK 4PKK always because I don't have to worry about dropping a combo due to the angle. 6K PPKK is another 1 because it's universal & I don't have to worry about a dropped combo on the wall. In tight areas, I go for the most damaging 1.
 
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Nightpup

Well-Known Member
Found a BEAST tag combo with Kasumi and Ein.
As Ein: 66KK
Tag
PKK6K, PKK7K6P+KKK
Tag
4P2KP
Tag
4PKK
Stomp tag.

If you're looking for good tag floats for Kasumi to do by herself, her main tag float I've found is PKK6K, PKK7K6P+KKK.
 
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J.D.E.

Well-Known Member
Standard Donor
A quick note. On stages like the forest & the lost world (my all time favorites), you may need to alternate your juggles a bit. I would recommend it because there are slopes within the stages that could force you to drop your juggles. For example, if you're using KK7K 6P+K K PP6P6K (ideally what you should use that hurts the most), you should use KK7K 6P+K PP6P6K to be on the safe side. 9PK ender also works or 6K PPKK. This is to be on the safe side & not risk dropping your juggles. If you know where you are on the stage & think you or better yet "know" can hit it, then by all means knock yourself out. Otherwise, you're risking whiffing them & could be the reason why you would ultimately lose.
 
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Tenryuga

Well-Known Member
Have any of you looked into the potential of :2::3::6::P: as a relaucher? I listed an advanced mid kick hold juggle that uses it. Perhaps it has some use after her power launcher? I would look into this myself but I won't be able to play until the weekend.
 

SchwarzPhy

Active Member
Have any of you looked into the potential of :2::3::6::P: as a relaucher? I listed an advanced mid kick hold juggle that uses it. Perhaps it has some use after her power launcher? I would look into this myself but I won't be able to play until the weekend.

I thought about it, but haven't found anything useful. I haven't messed around with power launchers with Kasumi, I can't seem to get the timing down.
 

J.D.E.

Well-Known Member
Standard Donor
In case people are looking for heavyset juggles, 6K KK7K 6P+K KK & KK7K 6P+K 9PK 6P+K KK works. One does 1 point less than the other but both are good. KK7K 6P+K PP6P6K is much useless because it does less than both. I meant to post this yesterday while I was in the lab going over her frame data, but right now, I'm at school, so you may want to check & see which is good going towards the wall although both are.
 

phoenix1985gr

Active Member
Random note Kasumi for me became even more "stiff" in Ultimate i mean most of the times i cant even get the hoshinpo KK ender... A bit the brilliant netcode a bit the diffenrence with the buffer shes becoming too frustrating for me lol
 

J.D.E.

Well-Known Member
Standard Donor
The buffer system in general changed in the game. I haven't had trouble with the dash though. I just had trouble with some of & Ayane's inputs for the most part because of some of her changes (Like her 66 Free canceling into 66KK4), but Kasumi's I haven't.
 

UprisingJC

Well-Known Member
1H: KK7K6P+K9PK6P+KKK

66T: 6P6K FC PKKK W!

Sorry there was an mistake in my previous post. Just edited the 66t one.

1t
4pk kk7kp+k



66t
Pkk7k6p+k9pk6p+kkk

Both on alpha-152.
 
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ebabil

New Member
I've made a combo video, I think a couple of people here have seen it (thanks for the comments btw :D).


I want to mainly point out the new things like you can combo off her 7p from a wall if it's at around max distance of its reach (at 1:50), a 9pk 6p+k kk ender for her new bound stun (the combo right after that one) and you can do more with that at an invisible wall (2:13).

Let me know what you guys think
 

SchwarzPhy

Active Member
So I was playing around in the lab seeing how many teleports I could get in one combo and I found this combo. It can be stagger escaped though.

on CH PPK KK7K 6P+K KK7K 6P+K 9PK 6P+K KK.
 

J.D.E.

Well-Known Member
Standard Donor
Double-post.... But 46H for heavy sets: 7K 6P+K KK7K 6P+K KK does 78 on CH. It's also universal
KK7K 6P+K 9PK with 6P+K KK ender does 74 (Universal)
KK7K 6P+K PP6P6K does 72 (Universal)
6K KK7K 6P+K KK does 73 & good on wall (Universal)

46H: 236P KK7K 6P+K 9PK KK is 84. I tested it with Kasumi on Kasumi.

Still going through looking for some tech. I know that she has some.

EDIT: 46H 236P KK7K 6P+K 9PK 6P+K KK works on mids too but if whiffed heavy. Could be me though
 
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UprisingJC

Well-Known Member
Double-post.... But 46H for heavy sets: 7K 6P+K KK7K 6P+K KK does 78 on CH. It's also universal
KK7K 6P+K 9PK with 6P+K KK ender does 74 (Universal)
KK7K 6P+K PP6P6K does 72 (Universal)
6K KK7K 6P+K KK does 73 & good on wall (Universal)

46H: 236P KK7K 6P+K 9PK KK is 84. I tested it with Kasumi on Kasumi.

Still going through looking for some tech. I know that she has some.

EDIT: 46H 236P KK7K 6P+K 9PK 6P+K KK works on mids too but if whiffed heavy. Could be me though

46H 236p Pkk7k6p+kkk for heavyweight characters
 
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