They could just have the stuns and relaunchers...not work differently in tag. Having everything normalized across the board would likely make going in between solo and tag less of a hassle to get straight anyway. Not to mention having the gravity be the same would make eternal combos not really a thing to complain about.
Just a random, sleep-deprived thought.
This was my first thought. But then you'd also have to change swap outs on hit due to stun advantage being greater and eliminating move recovery. An example here, when you land a sitdown stun 90% of the roster can net a guaranteed launch from a move that is not possible at all within solo because you can stagger out of them. In tag however, you can eliminate the recovery from the startup move that led to the sitdown making follow ups guaranteed when you swap on hit. You could even net a guaranteed CB that most of the roster can't actually do from a sitdown, except for very few on solo.
Juggle height is not the only problem here. Stun situations such as crumple, limbo, sitdowns, feint stuns (possibly the worst one) with ability to swap right after into a guaranteed move into a setup can be pretty dangerous. Problem is that not many would do something like that because Tag can get pretty hard on the buttons but yet it is definitely possible to do it. There is so many complicated resulted messy factors being in play because of DOA having a stun system to begin with, on top of adding more launch height (or AKA less gravity to a sense) is just making tag look like a mess of silly proportions that doesn't actually make sense in technical portions.
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