Developing strike options to handle WUKs on reaction is something I still need to work on
This is exactly what I like about Ayane. You can use "ranged" strategies with her to bait people out and put them in neutral, footsies etc. I've never actually practiced this strategy with Ayane but I will be sure to try it out. I bet it will take them by surprise!So, this may sound kind of iffy to people because my methods are quite different from everyone else's. But I'm influencing a "fire ball" game for neutral control and spacing with Ayane. With BT6K, 3H+K and BT4H+K.
Some explanation;
Daigo (Street Fighter player) uses fireballs as one of his primary tools with Shotos. For poking, neutral spacing, control, testing the waters, and pressure. Since fire balls are an extension of one's self and a range poke, they essentially have 3 different speeds (not counting EX or flame). Fierce is fastest, strong is average, light is slow. All relatively safe on block. Different speeds allow you to change the pace of your fireballs and your fireball pattern(s).
When you are masterful at this as he is, this becomes extremely hard to read and determine what action to make at the exact moment it is happening. This is basically really only being read well (or at all) by another high level or top player of his caliber.
Different speeds of a certain kind of poke allows you to test your opponent's reactions and test out how'll they decide to approach this obstacle you're carefully putting on the screen. A "good" fireball is one that's placed at the right distance and moment your opponent does not have an action completely set up for it at that exact moment. Calculating the distance from which you and your opponent stand will also allow you to decide on the action you want to make, given you're yomi is really good (DP's, Fierce, Heavy, jumping button, etc).
Good positioning and with good fireball use allows you to control the neutral for that moment and a bit more. This is exactly why it's important to know your pokes and to know your ranges, and the ranges of your pokes.
My use for BT6K, 3H+K, and BT4H+K in the neutral;
BT6K is my fierce, 3H+K is my strong, BT4H+K is a light. All 3 are safe, give push back, and give good but varying reward on hit. With BT6K giving the best reward (sit down stun on CH and threshold and it's a frame trap if blocked).
Three primary tools, all mid kicks, can be masked really well because they're all different strike speed. i15, i19, i20 respectively. BT2K is basically being treated as a crouching medium. Jab feints and good movement, along with other good timed pokes make it difficult to read my fireballs.
3H+K being the stem of all three because it can go into BT6K or BT4H+K. BT6K and 3H+K can go into each other, BT4H+K can come in after anything except for BT6K.
3H+K > BT6K or BT4H+K
BT6K > 3H+K
I've been implementing this method for quite some time, and from experience it has been working really well. Furthering my neutral control and footsies.