Request Requests - All Requests + Post here new!

otakadelic

New Member
US
Main Character
Kasumi
thank you again for your help i appreciate it very much ଘ(੭ˊ꒳ˋ)੭✧
just take your time (づ ◕‿◕ )づ
once this mod is finished i credit all of you people who help me (⊃。•́‿•̀。)⊃━✿✿✿✿✿✿
Really appreciated but I'm more than happy to help other modders. Anyway thanks for your consideration.

This is initial report of good looking fighter currently rarely express his outrage from his face and why.

I checked face.TMC and body.TMC in Blender. These colors are within Blender only, because actual realistic texture images are not best to grasp mesh's condition.

http://www.mediafire.com/view/j0ku473t75s5h55/1.head_and_neck.jpg
http://www.mediafire.com/view/148uccoufwuh7o8/2.head_and_neck.jpg

Those two indicates there is no gap. No chance. DOA5LR is 60FPS game, which mean even eagle eyes can't spot any issues from here(difference of colors of pictures is irrelevant bc textures not applied). So this is not the modeling problem, something else.

This is original LEON's costume and I moved his wrist with pose editor in Blender.

http://www.mediafire.com/view/vrfhlev7uvrbltn/3.LEON_with_pose_editor.jpg

Let me notice I moved the red cube only, then shoulder and elbow bend(or rotate). This is very basic function of all 3D software.
I did same thing on his left foot, only moved red cube(or something like that) then knee bend.

https://www.mediafire.com/view/vn0bwidub2mdr8a/4.LEON_with_pose_editor.jpg

Please take a close look at following picture. Red cube is above of his left hand, not following.
https://www.mediafire.com/view/t5j5wmcvbbv1cyk/5.Chris_with_pose_editor1.jpg

Something happened on foot. Red cube moved but Chris didn't follow.
https://www.mediafire.com/view/q00iwnsahj559ll/6.Chris_with_pose_editor2.jpg

This is the area 'armature', 'bones', 'weights' and 'Vertex Group' will/should cover.
Then how? Honestly I don't have clear plan right now. Let me toy around little bit more.
 
Likes: MARC531
Really appreciated but I'm more than happy to help other modders. Anyway thanks for your consideration.

This is initial report of good looking fighter currently rarely express his outrage from his face and why.

I checked face.TMC and body.TMC in Blender. These colors are within Blender only, because actual realistic texture images are not best to grasp mesh's condition.

http://www.mediafire.com/view/j0ku473t75s5h55/1.head_and_neck.jpg
http://www.mediafire.com/view/148uccoufwuh7o8/2.head_and_neck.jpg

Those two indicates there is no gap. No chance. DOA5LR is 60FPS game, which mean even eagle eyes can't spot any issues from here(difference of colors of pictures is irrelevant bc textures not applied). So this is not the modeling problem, something else.

This is original LEON's costume and I moved his wrist with pose editor in Blender.

http://www.mediafire.com/view/vrfhlev7uvrbltn/3.LEON_with_pose_editor.jpg

Let me notice I moved the red cube only, then shoulder and elbow bend(or rotate). This is very basic function of all 3D software.
I did same thing on his left foot, only moved red cube(or something like that) then knee bend.

https://www.mediafire.com/view/vn0bwidub2mdr8a/4.LEON_with_pose_editor.jpg

Please take a close look at following picture. Red cube is above of his left hand, not following.
https://www.mediafire.com/view/t5j5wmcvbbv1cyk/5.Chris_with_pose_editor1.jpg

Something happened on foot. Red cube moved but Chris didn't follow.
https://www.mediafire.com/view/q00iwnsahj559ll/6.Chris_with_pose_editor2.jpg

This is the area 'armature', 'bones', 'weights' and 'Vertex Group' will/should cover.
Then how? Honestly I don't have clear plan right now. Let me toy around little bit more.
i love you very much @otakadelic i really do, thank you so much again just relax and take your time okay i can wait (づ ̄ ³ ̄)づ
 
Likes: otakadelic

otakadelic

New Member
US
Main Character
Kasumi
i love you very much @otakadelic i really do, thank you so much again just relax and take your time okay i can wait (づ ̄ ³ ̄)づ
Sweetest words I ever received! Thank you very very much but just started still long way to go. But thanks again I so appreciated.

I've answered countless questions including "How this difficult? Can I do this?" Then I noticed and so surprised only very few will try to modding. Many are not even try even almost everything are free.
Then what divides rookie modders and wannabe-modders? Still looking for the clue but one thing involved is a passion. Something very important to do or start modding(and surely not only modding hobby), and unfortunately I don't know how lit someone else's passion. You have this, very strong one. Again, I don't have clear solution yet, but I have a confident you will finish this mod.
Modders started modding because frontrunners / pioneers did and left wonderful things. Who else but modders each other help together otherwise no creations or no possibilities. I am just try to keep this fire strong enough.

I will be very busy prob. until 6th to 8th. Suddenly no response or very short ones from my iPhone but pls forgive me.
 
Likes: MARC531
aaah, now I see transparency is the issue, transparency isn't the purpose. All 5+ possibilities I mentioned above would've been waste of both of our life.

It is really nice you fixed with first mod. But keep in mind MCol, or MtrCol holds 52 values mainly for how each Red/Green/Blue/and one more place for other purpose is strong or weak for 13 kinds of effects, includes three unknowns.

The place you mentioned within these object lists, between DSid(Double Sides like for skirt) and mtcp(MateCP, for tweak how the mesh displayed) is the ID of MtrCol. Each TMC fille can hold any number(upper limit is unknown) of MtrCol sets, but not for each subObjects(= mesh). Generally 5 sets to 10 depends on complexity of the costume or hair or face (or stage). And TObjectTool allows user to select which one of MtrCol currently the TMC file is holding. That's an ID, not exact value directly influence something.

the second SS indicates there is only one set of MtrCol in the TMC. You can import by click 'MtrCol' behind of 'Edit'. Click 'Get' then you can copy MtrCol info(=1 set of 52 values). when number of MtrCol sets increased, the pull-down selector for MtrCol will get longer.

i tired doing this for the marie rose hairstyle and it ahsnt added more options for that tab :T i'll keep messing with it to see if i can fix it
 

otakadelic

New Member
US
Main Character
Kasumi
i tired doing this for the marie rose hairstyle and it ahsnt added more options for that tab :T i'll keep messing with it to see if i can fix it
Not so many things I can tell in this case. below are what will happen when number of MCol sets increased using 'Get' function.

This is right after one set increased. I clicked 'Get' so the most values are already filled.
Used number of Index 5 is 0 because just received the values from other TMC(= not assigned any SubOjbect(s) yet.).
http://www.mediafire.com/view/8g81fzifyr48kco/WS000439.jpg

This is the main window of TMC Object Tool right after above operation.
https://www.mediafire.com/view/piosfj5u140kd4z/WS000440.jpg
Selectable values on the MCol increased 0 to 5 now.

I did several times but the results were all the same except exact same values of set was already exist.
But even that case, it is just warning, I can proceed if I want. Having identical MCols lesser meaning except testing or adjusting but can add anyway.
Hope this will a clue to solve.
 
Likes: MARC531

KasumiLover

Well-Known Cork ⚥
Premium Donor
Georgia
Main Character
Kasumi
Sounds great!! XD well I know I have one for Kasumi, I kinda want a mod where she is able to wear Leifangs circus outfit with that thong, preferably without the pants too:oops: For Eliot have you guys heard of H Load? I was wondering if its possible to do mods using his H Load thicc body as a base :-D
 
Sounds great!! XD well I know I have one for Kasumi, I kinda want a mod where she is able to wear Leifangs circus outfit with that thong, preferably without the pants too:oops: For Eliot have you guys heard of H Load? I was wondering if its possible to do mods using his H Load thicc body as a base :-D
i did port a model from christie to kasumi and theres an extremely small neck seam and he proportions or different (but not ridiculous) but it should work with autolink uwu idk how to use h load so http://www.mediafire.com/file/7mky9bckf995nua/KASUMICIRCUS.zip
 
Likes: KasumiLover

KasumiLover

Well-Known Cork ⚥
Premium Donor
Georgia
Main Character
Kasumi
Hello I have another request. Any chance someone can use that mod thing that perfectly fits a girl's costume onto another using that girls body size and not the girl they got the outfit from? I want Kasumi to wear Mila's Tropical DLC pink micro bikini without the hoodie. Also does anyone have that Eliot mod that removes his kilt so play in that outfit without the kilt?
 
Hey guys, I want to implement a falling object similar to what is seen in this mod, but my mock falling object glitches out and stays stuck to the body mesh upon falling, any ideas?

 
Hello everyone
I want to ask if have seen this series of mods.
Show on youtube that this costume once existed, but the source and original author of the garment could not be found.
This is my first time here, please let me know if there is something wrong.

 

YEH

Active Member
Amman, Jordan
Main Character
Hayate
Basically, who's gonna end up down porting the DOA6 stuff to DOA5LR, by making resembling renders, especially these:


I've asked saafGMODS and others to do prince of Persia 2008 with this xnalara model https://www.deviantart.com/milance941/art/Prince-2008-284159007 I don't know if they'll ever do it, but keeping him here for later reference


P.S. Would be awesome to see 3d renders of them before the actual doa6 3d renders :cool:
 
Last edited:
Forgot your password?