Really appreciated but I'm more than happy to help other modders. Anyway thanks for your consideration. This is initial report of good looking fighter currently rarely express his outrage from his face and why. I checked face.TMC and body.TMC in Blender. These colors are within Blender only, because actual realistic texture images are not best to grasp mesh's condition. http://www.mediafire.com/view/j0ku473t75s5h55/1.head_and_neck.jpg http://www.mediafire.com/view/148uccoufwuh7o8/2.head_and_neck.jpg Those two indicates there is no gap. No chance. DOA5LR is 60FPS game, which mean even eagle eyes can't spot any issues from here(difference of colors of pictures is irrelevant bc textures not applied). So this is not the modeling problem, something else. This is original LEON's costume and I moved his wrist with pose editor in Blender. http://www.mediafire.com/view/vrfhlev7uvrbltn/3.LEON_with_pose_editor.jpg Let me notice I moved the red cube only, then shoulder and elbow bend(or rotate). This is very basic function of all 3D software. I did same thing on his left foot, only moved red cube(or something like that) then knee bend. https://www.mediafire.com/view/vn0bwidub2mdr8a/4.LEON_with_pose_editor.jpg Please take a close look at following picture. Red cube is above of his left hand, not following. https://www.mediafire.com/view/t5j5wmcvbbv1cyk/5.Chris_with_pose_editor1.jpg Something happened on foot. Red cube moved but Chris didn't follow. https://www.mediafire.com/view/q00iwnsahj559ll/6.Chris_with_pose_editor2.jpg This is the area 'armature', 'bones', 'weights' and 'Vertex Group' will/should cover. Then how? Honestly I don't have clear plan right now. Let me toy around little bit more.