I lol'd. Think I like this new chap. But yes, VF5FS has a very steep learning curve... you could say a good portion of the game itself is learning to overcome that curve. Half the fun is overcoming limits you never knew you had. The skills you can take from it to other games though... oy.... If you DO manage to become good at VF, you can take those skills to any game with a very noticeable performance increase. And if you can't.... well, no shame. It's VF heh.
VF5FS isn't as intimidating as Rikuto's making it out to be. My advice is to first pick up a character you think you like and then go immediately over to that character's subforum on the Dojo on VFDC. There should be a thread called "___________'s top ten moves" or something to that effect. That thread will have several moves that players feel are of note and for good reason: they're knowledgeable VF players. Try out those moves in the game's training mode because you'll probably using those in your repertoire and if you think you like the character then look around VFDC some more for other tips or try and learn some of the character's other moves. There's the built-in command training mode in the game and while it is a good tool to learn a character's moves, don't go in with the expectation of learning everything because it's far too overwhelming to newcomers. Then I'd suggest playing a few matches with people. You'll lose a lot at first but that's normal and don't let that discourage you.
K, quick little update: I downloaded Virtua Fighter. I picked up Akira and turned out to be complete garbage with him. So I tried Sarah and I think I'm much better with her. I wanna get into Eileen and Lei-fei though, they seem really cool. I need to get used to this game's rhythm (I don't know if that makes sense, but I feel like each fighting game has its own rhythm. Obviously I'm an expert on fighting games lol).
I know what you mean, it takes a while to hit that stride. Don't get discouraged on losses, instead ask yourself constantly why you lost that last match and what you felt like you were missing. Do this enough and you'll start finding the answers. It can, of course, take a while. Everyone is different and has their own journey to make. And yea to hell with Akira lol.
Oh yeah, I'm usually a pretty quick learner with fighting games. At least when it comes to basic principles. And losses have never discouraged me. I'm cool with losing lol. I've gotten Eileen down a bit better I think. I'm getting the impression that she was meant to be a beginner friendly character.
If Jacky were in DOA5 it'd be no question who I would use. Easily the coolest JKD character around. I'm just using VF to practice for DOA though, so its Akira all day for me.
The "YEAAH!!!" cry is awesome! Also, he does trapping, which is fucking awesome. Trapping is one of the first things you learn in JKD and I've never seen it in a video game yet, until VF5, when you try to punch Jacky in neutral stance and he catches your punch and punches the fuck out of you. I mean Bruce called it The Art of the Intercepting Fist because of how much of a role trapping plays in it, and yet, it took this long to get it in a game... Not to mention just overall Jacky's JKD, with the exception of his backflip, has the most realistic JKD.
Yea trapping is cool, no doubt about that. Beyond that though, damn he's annoying. Jacky might have the most realistic take on JKD, but Jann Lee has the most stylistic by far.
agreed.i get a quarter of my life taken away by that dam flip kick on more time im gonna flip, him onto his back then repeatedly beat his face in.Goh's grabs are so awesome ^_^
Marvel, there are also various shooters out there, and tons of games on demand, and tons of arcade games