This isn't like the other "combo threads" in the other forums where combos get buried and you have to dig pages upon pages to actually know what combos are viable for this character. I'll be updating it at least once a week (for now daily now that a lot of players are trying out the character). For now the format will be simplistic, but it'll change over time as more tech is discovered.
The damage figures will be NH unless otherwise stated.
Basic stun-launch juggles (CH DMG values - CL1 launch height - Launcher bolded - Lights & Mids):
The damage figures will be NH unless otherwise stated.
Basic stun-launch juggles (CH DMG values - CL1 launch height - Launcher bolded - Lights & Mids):
- > > / 6P > 8K > K6KK (78DMG)
- > > / 6P > 8K > KK6KK (82DMG)
- > > / 6P > H+K > K6KK (80DMG)
- > > / 6P > H+K > KK6KK (84DMG)
- > > / 6P > 66P > 6KK (64DMG)
- > > / 6P > 66P > 6PK4K (63DMG)
- > > / 6P > 66P > 6PK2K (61DMG)
- > / 6P > 6H+KKK (72DMG)
- > > / 6P > 4H+K > 236K~K (68DMG)
- > > > / 6P > 4H+K > 6K4K > 4K2K (76DMG)
- > > > / 6P > 4H+K > 6K4K > 4K4K (77DMG)
- > BT > / 4K2K > BT 4K > 236K~K (82DMG)
- > BT > > / 4K2K > BT 4K > 6K4K > 4K4K (91DMG)
- > BT > > / 4K2K > BT 4K > 6K4K > 4K2K (90DMG)
- > > / 8P > 8P > 236K~K (64DMG)
- > / 4KK > 4K4K (60DMG)
- > / 4KK > 4K2K (59DMG)
- > / 6K4K > K6KK (80DMG)
- > / 6K4K > KK6KK (84DMG)
- > / K > K6KK (72DMG)
- > > / 3P > 3P > K6KK (80DMG)
- > > / 3P > 3P > KK6KK (84DMG)
- > / 236K~K > K6KK (83DMG - 92DMG depending on length of 236K)
- > / 6KK4K > K6KK (93DMG)
- CB! > > / CB! > 8K > KKKKKKKK (145DMG)
- CB! > > > / CB! > 8K > 6K4K > K6KK (151DMG)
- CB! > > / CB! > H+K > KKKKKKKK (147DMG)
- CB! > > > / CB! > H+K > 6K4K > K6KK (153DMG)
- CB! > free step backwards > (opponent backturned) > / CB! > free step backwards > 4H+K (opponent backturned) > KKKKKKKK (147DMG)
- CB! > free step backwards > (opponent backturned) > > / CB! > free step backwards > 4H+K (opponent backturned) > H+K > K6KK
- CB! > > IFC / CB! > 7H+K~4 > K (155DMG) - timing (delay IFC K until opponent almost reaches you)
- CB! > > (whiff) > > / CB! > 7H+K > T (whiff) > 6K4K > KKKKKKKK (157DMG) - NO TIMING! Better damage than above!
- CB! > > IFC > / CB! > 7H+K4 > IFC P > KKKKKKKK - strict timing
- CB! > > > (whiff) > > > / CB! > 44 > 7H+K > P (whiff) > 8K > 6K4K > KK6KK - Max damage, on lights only
- CB! > > run behind opponent > BT > / CB! > 7H+K > run behind opponent > BT 2P > KKKKKKKK
- CB! > > IFC > / CB! > 7H+K4 > IFC P > KK6KK - Ceiling stages only , IFC P guaranteed
- W! > > / W! > 6K4K > 4K4K (80DMG)
- W! > > / W! > 6K4K > 4K2K (69DMG)
- W! > / W! > K6KK (76DMG)
- W! > / W! > 6K4KK (74DMG)
- W! > / W! > 6PKK (71DMG)
- W! > / W! > 6PK2K (59DMG)
- > / 6H+KK > K6KK (85DMG) - 6H+K wallsplats, while 6H+KK refloats immediately
- > / 6H+KK > 4K4K (73DMG)
- > BT > > / 4K4K > BT 2P > 6K4K > 6K4KK (DMG) - 4KK wallsplats
- Breakable objects/ceiling sit down stuns:
- > / H+K > KKKKKKK (96DMG)
- > / H+K > K6KK
- Scramble:
- Electric Generator
- Dash forward > / Dash forward > K6KK (86DMG)
- / 236K~K
- > / 6K4K > 4K4K
- Electric Generator
- Hot Zone:
- Danger Zone (using H+K to knock opponent over floor):
- Drop! > (whiff) > > / Drop! > Up SSK (whiff) > 6K4K > KKKKKKKK - NO TIMING (156 DMG on lights, 136DMG on mids [last kick whiffs on mids] - goes down to green floor)
- Drop! > > IFC / Drop! > 2P+K > IFC K - NO TIMING (136DMG - stays on blue floor)
- Drop! > (whiff) > > / Drop! > 66P (whiff) > 6K4K > KKKKKKKK - NO TIMING (136DMG - mids only - stays on blue floor)
- > > Bounce! > / 8K > 6K4KK > Bounce! > KKKKKKKK - all of her launchers work fine
- > > Bounce! > BT / 8K > KK6KK > Bounce! > BT K6KK - 8K can be substituted with H+K for 4 more points of damage
- Ceilng stages
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