Characters "Sorry sorry sorry!" Naotora Ii Official Combo Thread

Kirito

Member
This isn't like the other "combo threads" in the other forums where combos get buried and you have to dig pages upon pages to actually know what combos are viable for this character. I'll be updating it at least once a week (for now daily now that a lot of players are trying out the character). For now the format will be simplistic, but it'll change over time as more tech is discovered.

The damage figures will be NH unless otherwise stated.

Basic stun-launch juggles (CH DMG values - CL1 launch height - Launcher bolded - Lights & Mids):
  • :6::P: > :8::K: > :K::6::K::K: / 6P > 8K > K6KK (78DMG)
  • :6::P: > :8::K: > :K::K::6::K::K: / 6P > 8K > KK6KK (82DMG)

  • :6::P: > :h::+::K: > :K::6::K::K: / 6P > H+K > K6KK (80DMG)
  • :6::P: > :h::+::K: > :K::K::6::K::K: / 6P > H+K > KK6KK (84DMG)

  • :6::P: > :6::6::P: > :6::K::K: / 6P > 66P > 6KK (64DMG)
  • :6::P: > :6::6::P: > :6::P::K::4::K: / 6P > 66P > 6PK4K (63DMG)
  • :6::P: > :6::6::P: > :6::P::K::2::K: / 6P > 66P > 6PK2K (61DMG)

  • :6::P: > :6::h::+::K::K::K: / 6P > 6H+KKK (72DMG)

  • :6::P: > :4::h::+::K: > :2::3::6::K::~::K: / 6P > 4H+K > 236K~K (68DMG)
  • :6::P: > :4::h::+::K: > :6::K::4::K: > :4::K::2::K: / 6P > 4H+K > 6K4K > 4K2K (76DMG)
  • :6::P: > :4::h::+::K: > :6::K::4::K: > :4::K::4::K: / 6P > 4H+K > 6K4K > 4K4K (77DMG)

  • :4::K::2::K: > BT :4::K: > :2::3::6::K::~::K: / 4K2K > BT 4K > 236K~K (82DMG)
  • :4::K::2::K: > BT :4::K: > :6::K::4::K: > :4::K::4::K: / 4K2K > BT 4K > 6K4K > 4K4K (91DMG)
  • :4::K::2::K: > BT :4::K: > :6::K::4::K: > :4::K::2::K: / 4K2K > BT 4K > 6K4K > 4K2K (90DMG)

  • :8::P: > :8::P: > :2::3::6::K::~::K: / 8P > 8P > 236K~K (64DMG)

  • :4::K::K: > :4::K::4::K: / 4KK > 4K4K (60DMG)
  • :4::K::K: > :4::K::2::K: / 4KK > 4K2K (59DMG)

  • :6::K::4::K: > :K::6::K::K: / 6K4K > K6KK (80DMG)
  • :6::K::4::K: > :K::K::6::K::K: / 6K4K > KK6KK (84DMG)

  • :K: > :K::6::K::K: / K > K6KK (72DMG)

  • :3::P: > :3::P: > :K::6::K::K: / 3P > 3P > K6KK (80DMG)
  • :3::P: > :3::P: > :K::K::6::K::K: / 3P > 3P > KK6KK (84DMG)

  • :236::K::~::K: > :K::6::K::K: / 236K~K > K6KK (83DMG - 92DMG depending on length of 236K)

  • :6::K::K::4::K: > :K::6::K::K: / 6KK4K > K6KK (93DMG)
CB Juggles (CH DMG values - using 6KKK8K to set up CB - Lights & Mids):
  • CB! > :8::K: > :K::K::K::K::K::K::K::K: / CB! > 8K > KKKKKKKK (145DMG)
  • CB! > :8::K: > :6::K::4::K: > :K::6::K::K: / CB! > 8K > 6K4K > K6KK (151DMG)
  • CB! > :h::+::K: > :K::K::K::K::K::K::K::K: / CB! > H+K > KKKKKKKK (147DMG)
  • CB! > :h::+::K: > :6::K::4::K: > :K::6::K::K: / CB! > H+K > 6K4K > K6KK (153DMG)
  • CB! > free step backwards > :4::h::+::K: (opponent backturned) > :K::K::K::K::K::K::K::K: / CB! > free step backwards > 4H+K (opponent backturned) > KKKKKKKK (147DMG)
  • CB! > free step backwards > :4::h::+::K: (opponent backturned) > :h::+::K: > :K::6::K::K: / CB! > free step backwards > 4H+K (opponent backturned) > H+K > K6KK
Power Launcher Juggles (NH DMG values - using 6KKK8K to set up CB - Lights and Mids):
  • CB! > :7::h::+::K::4: > IFC :K: / CB! > 7H+K~4 > K (155DMG) - timing (delay IFC K until opponent almost reaches you)
  • CB! > :7::h::+::K: > :H+P: (whiff) > :6::K::4::K: > :K::K::K::K::K::K::K::K: / CB! > 7H+K > T (whiff) > 6K4K > KKKKKKKK (157DMG) - NO TIMING! Better damage than above!
  • CB! > :7::h::+::K::4: > IFC :P: > :K::K::K::K::K::K::K::K: / CB! > 7H+K4 > IFC P > KKKKKKKK - strict timing
  • CB! > :4::4: > :7::h::+::K: > :P: (whiff) > :8::K: > :6::K::4::K: > :K::K::6::K::K: / CB! > 44 > 7H+K > P (whiff) > 8K > 6K4K > KK6KK - Max damage, on lights only
  • CB! > :7::h::+::K: > run behind opponent > BT :2::P: > :K::K::K::K::K::K::K::K: / CB! > 7H+K > run behind opponent > BT 2P > KKKKKKKK
  • CB! > :7::h::+::K::4: > IFC :P: > :K::K::6::K::K: / CB! > 7H+K4 > IFC P > KK6KK - Ceiling stages only , IFC P guaranteed
Wall Juggles (NH DMG values - 6H+K as wall splat - Lights & Mids):
  • W! > :6::K::4::K: > :4::K::4::K: / W! > 6K4K > 4K4K (80DMG)
  • W! > :6::K::4::K: > :4::K::2::K: / W! > 6K4K > 4K2K (69DMG)
  • W! > :K::6::K::K: / W! > K6KK (76DMG)
  • W! > :6::K::4::K::K: / W! > 6K4KK (74DMG)
  • W! > :6::P::K::K: / W! > 6PKK (71DMG)
  • W! > :6::P::K::2::K: / W! > 6PK2K (59DMG)
  • :6::h::+::K::K: > :K::6::K::K: / 6H+KK > K6KK (85DMG) - 6H+K wallsplats, while 6H+KK refloats immediately
  • :6::h::+::K::K: > :4::K::4::K: / 6H+KK > 4K4K (73DMG)
  • :4::K::4::K: > BT:2::P: > :6::K::4::K: > :6::K::4::K::K: / 4K4K > BT 2P > 6K4K > 6K4KK (DMG) - 4KK wallsplats
Stage Combos (NH DMG Values - 6H+K as wall/object splat - Lights & Mids):
  • Breakable objects/ceiling sit down stuns:
    • :h::+::K: > :K::K::K::K::K::K::K: / H+K > KKKKKKK (96DMG)
    • :h::+::K: > :K::6::K::K: / H+K > K6KK
  • Scramble:
    • Electric Generator
      • Dash forward > :K::6::K::K: / Dash forward > K6KK (86DMG)
      • :236::K::~::K: / 236K~K
      • :6::K::4::K: > :4::K::4::K: / 6K4K > 4K4K
  • Hot Zone:
  • Danger Zone (using H+K to knock opponent over floor):
    • Drop! > :8::h::+::P::+::K: :K: (whiff) > :6::K::4::K: > :K::K::K::K::K::K::K::K: / Drop! > Up SSK (whiff) > 6K4K > KKKKKKKK - NO TIMING (156 DMG on lights, 136DMG on mids [last kick whiffs on mids] - goes down to green floor)
    • Drop! > :2::P::+::K: > IFC :K: / Drop! > 2P+K > IFC K - NO TIMING (136DMG - stays on blue floor)
    • Drop! > :6::6::P: (whiff) > :6::K::4::K: > :K::K::K::K::K::K::K::K: / Drop! > 66P (whiff) > 6K4K > KKKKKKKK - NO TIMING (136DMG - mids only - stays on blue floor)

    • :8::K: > :6::K::4::K::K: > Bounce! > :K::K::K::K::K::K::K::K: / 8K > 6K4KK > Bounce! > KKKKKKKK - all of her launchers work fine
    • :8::K: > :K::K::6::K::K: > Bounce! > BT :K::6::K: / 8K > KK6KK > Bounce! > BT K6KK - 8K can be substituted with H+K for 4 more points of damage
  • Ceilng stages
MORE COMING SOON! It's a lot easier if everyone can contribute and test out optimal/viable combos for everyone to use. :)
 
Last edited:

Nikotsumi

Well-Known Member
Cool wallsplat combo i found, it works on light and middleweights :
:6::P::K::4::K: or :4::K::4::K: > W! > BT :2::P: > :6::K::4::K: > :6::K::4::K::K:
Other combos in open space (for light/middleweights):
-:6::6::P: / BT :4::P: / :P::P::P: > :6::P::K::4::K: (Critical level 1)
--------------------------------------------------------> :K::K::6::K::K: (Critical level 2-3)
-:6::K::K::4::K: > :K::6::K::K: (Critical level 1)
-------------------------> :K::K::6::K::K: (Critical level 2)
-------------------------> :K::K::K::K::K::K::K::K: (Critical level 3)
-:4::H+K: /BT :4::K: > Dash > :9::K: (+20f force tech set up)
-:6::P::K::K: /:4::K::K:/ :P::P::K:/ :K::K::K::K::6::K: > :K::6::K::K: (Critical level 2)
------------------------------------------------------------------------------> :K::K::6::K::K: (Critical level 3)
-:K::K::K::6::K::K: /:236::K::K: > :4::K::2::K:/:4::K::4::K: (Critical level 1)
--------------------------------------------> :K::6::K::K: (Critical level 2)
--------------------------------------------> :K::K::6::K::K: (Critical level 3)
-Ii Family Creed :H+K: > :4::K::2::K:/:4::K::4::K: (On CH)
----------------------------------> :K::6::K::K: (On HiC)
-:9::P::2::K: > :6::K::4:k: (54 damage on NH)
-Ii Family Creed :P: > :K::K::6::K::K: (64 damage on NH)
:8::K: Wall combos :
:8::K: > :6::P::K: > :6::P::K::4::K: (Crical level 1-2 for middleweights, Critical level 1 for lightweights)
---------> :6::P::K: > :6::K::4::K::K: (Critical level 3 for middleweight, Critical level 2 for lightweights)
---------> :6::K::4::K: > :6::K::4::K::K: (Critical level 3 for lightweights)
Other Power Launcher combos :
:7::H+K::4: > Ii Family Creed :P: > :K::K::K::K::K::K::K::K: (124 damage, strict timing)
:7::H+K: > RUN! > BT :2::P: > :K::K::K::K::K::K::K::K: (112 damage)
Power Launcher in a ceiling stage : :7::H+K::4: > (guaranteed) Ii Family Creed :P: > :K::K::6::K::K: (104 damage)
 
Last edited:

DestructionBomb

Well-Known Member
Standard Donor
Just incase for anyone, there are other users here that somewhat do not like the notations (Even guests that do not register to the forums). You can use the button images that are here. Those users may find a certain combo to surprise anyone and it has happened before I believe. Either way works for me.

Ex: :6::P::K::4::K: > BT:2::P:/ 6PK4K > BT2P
 

Kirito

Member
Just incase for anyone, there are other users here that somewhat do not like the notations (Even guests that do not register to the forums). You can use the button images that are here. Those users may find a certain combo to surprise anyone and it has happened before I believe. Either way works for me.

Ex: :6::P::K::4::K: > BT:2::P:/ 6PK4K > BT2P
Good point. I'll amend the post in a bit. Thanks for letting me know. :)
 

Codemaster92163

Well-Known Member
Highest damage PL combo I found so far for lightweights is

:4::4: > PL > :P: (whiff) > :8::K: > :6::K::4::K: > :K::K::6::K::K:

Highest damage on HCH is a back hit :9::P::2::K: > :K::K::K::K::K::K::K::K:

Back hit: :4::H+K: does as much as her :H+K: launch with the added bonus of floor damage.
 

DestructionBomb

Well-Known Member
Standard Donor
Speaking of weight class, what is Naotora's weight? light? middle? unless it was updated on the weight class section.

EDIT: Ah nevermind, middleweight. Don't want to boggle up the thread here. Keep going.
 

Darth Lotonic X

Active Member
Pretty situational, but if you get a CB from a HCH on Alpha; it's better to do a regular launcher than a PL.

:H+K:, :6::K::4::K:, :K::K::K::K::K::K::K::K: works on Alpha.

Does more damage than a PL combo because PLs reset damage to CH levels for some reason.
 

Xhominid The Demon Within

Well-Known Member
Everything is good with the video except one thing:































It's not in ENG VA. (Trolol) Great stuff though, I like the Buddha statue ones and breakables via home, as well as the BT2P in Dangerzone.

EDIT: AiN made one as well not too long ago I believe:



It really does look like Naotora will be a very dangerous character:
Easy to hold but have high damaging combos to compensate.
 

KING JAIMY

Well-Known Member
Apparently this PL combo is possible:

PL > 8K (has to be (almost) perfect timing) > 6H+KKK.

Not the best combo out there, but finishing the combo with 6H+KKK feels satisfying and looks awesome. I wished TN changed the animation of 6H+KKK so you can use that string in regular combos.
 

DestructionBomb

Well-Known Member
Standard Donor
For normal No-timing PL situations (Incase for those that are planning to use other than the standard version that uses Family Creed 2P+K~K, along with possibility of getting a wallsplat.)

4H+K > SS > 8K > your idea. (:7::H+K: > SS > :8::K: > your idea.)
4H+K > 5T or 2T > 6K4K > your idea. (:7::H+K: > :H+P: or:2::H+P: > :6::K::4::K: > your idea.)
 

Darth Lotonic X

Active Member
Found some new PL combos. All no-timing. Damage is NH.

Alpha: :7::H+K:, :2:/:8::H+P+K:, :8::K:, :6::K::4::K:, :K::K::K::K::K::K::K::K: (128)
Lights::7::H+K:, :2:/:8::H+P+K:, :8::K:, :6::K::4::K:, :K::K::6::K::K: (118)

Sidestepping compensates for the spacing requirements of :8::K:. Either that or the recovery difference.

Middles: :7::H+K:, :H+P:, :6::K::4::K:, :K::K::K::K::K::K::K::K: (117)
Heavies/Walls: :7::H+K::4:, :K: (115)

These are already listed, but are here for completion purposes. Also, last combo is timing but is super easy.
 

KING JAIMY

Well-Known Member
Another combo you can use on walls (works up to middleweights I believe, tested on Counter Hit):

:K::K::K::K::K::K: (W!) > :4::K::4::K: (W!)

The fourth kick in KKKKKK causes the first wall splat, and 4K4K causes the second wall splat.
 
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