DOA5LR ''That wasn't your best shot!'' - Jacky Unholdable Thread

KING JAIMY

Well-Known Member
I have come to share my Jacky unholdables in this thread. Feel free to add unholdables of your own and please let me know if you see an unholdable setup that doesn't work. In some cases, the unholdable is weight-class specific. Please refer to the text in between the parentheses to see on which weight class(es) the unholdable works. If there is no weight class listed behind the setup, you can assume that the unholdable setup works on everyone. I have categorized the unholdables in:

- Unholdables from a juggle
- Unholdables from a throw
- Unholdables from a hold
- Unholdables from a wall juggle

Enjoy. :jacky:

Unholdables from a juggle

1.
H+K P+KPPP+KP ∙ ↙P+KPK (Featherweight)
2.H+K P+KPPPPKPK (Lightweight – Middleweight)
3.H+K P+KPPPPK ∙ SS P (Lightweight – Middleweight)
4.H+K P+KP ∙ →PKPK (Super Heavyweight)
5. H+K P+KP ∙ →PK ∙ SS P (Super Heavyweight)
6. Flash Sword Kick ∙ ↘P (whiff) ∙ P+K (Lightweight)
7. Flash Sword Kick ∙ P+KP ∙ ↖K H+K (Lightweight)
8. Flash Sword Kick ∙ P+KP ∙ ↖K ∙ ↓P+K (Middleweight)
9. Flash Sword Kick ∙ P+KP ∙ Flash Sword Kick (Super Heavyweight)

Unholdables from a throw

10. TKK
11. T ∙ ↙P+KP
12. T ∙ ↙P+KK
13.
TKP
14. TKP
15. →→T ∙ ↙P+KP
16. →→T ∙ ↙P+KK
17. ←→
TPK
18. →←T ∙ →PP
19. →←T ∙ ↑H+K
20. →←T ∙ ↖P+K
21. To crouching opponent ↓T ∙ ↙P+KP
22. To crouching opponent ↓T ∙ ↙P+KK
23. To opponent’s back T ∙ ←P
24. To opponent’s back T ∙ →K
25. To opponent’s back T ∙ ↓K
26. To opponent’s back T ∙ →H+K
27. To opponent’s back T ∙ ←→H+K
28. To crouching opponent’s back ↓T ∙ ↙P+KP
29. To crouching opponent’s back ↓T ∙ ↙P+KK

Unholdables from a hold

30. H (High Punch Hold) ∙ P (whiff) ∙ →P
31.H (High Punch Hold) ∙ (→)P (whiff) ∙ ↓P
32.H (High Punch Hold) ∙ (→)P (whiff) ∙ ↓H+K
33. H (High Punch Hold) ∙ ←PP
34. H (High Punch Hold) ∙ ↑PP
35. H (Low Punch Hold) ∙ ↗K

Unholdables from a wall juggle

36. KPPPK (W! x2) ∙ ↖P+K (Power Blow; Middleweight – Super Heavyweight)
37. Any wall splat ∙ →PPK ∙ ↖H+K (Power Launcher; Featherweight)
38. Any wall splat ∙ →PPK ∙ ↘KP (Lightweight)
39. Any wall splat ∙ Flash Sword Kick (x2) ∙ P+KP ∙ ↖K (W!) ∙ P (whiff) ∙ ←P+K (Featherweight)
40. Any wall splat ∙ Flash Sword Kick (x2) ∙ P+KP ∙ ↖K (W!) ∙ P (whiff) ∙ ↙H+K (Featherweight)
41. Any wall splat ∙ Flash Sword Kick (x2) ∙ P+KP ∙ ↖K (W!) ∙ P (whiff) ∙ ↙P (Featherweight)
42. Any wall splat ∙ Flash Sword Kick ∙ P+KP ∙ ↖K (W!) ∙ PPP (Lightweight)
43. Any wall splat ∙ Flash Sword Kick ∙ P+KP ∙ ↖K (W!) ∙ ↙P+KP (Middleweight – Super Heavyweight)
44. Any wall splat ∙ Flash Sword Kick ∙ P+KP ∙ ↖K (W!) ∙ ↙P+KK (Middleweight – Super Heavyweight)
45. Any wall splat ∙ Flash Sword Kick ∙ P+KP ∙ ↙P+KPP (W!) ∙ ↓P ∙ ↘KP (Lightweight)
46. Any wall splat ∙ Flash Sword Kick ∙ P+KP ∙ ↙P+KPP (W!) ∙ ↙K ∙ ↓P+K (Middleweight)
47. Any wall splat ∙ Flash Sword Kick ∙ P+KP ∙ ↙P+KPP (W!) ∙ →H+K ∙ ←H+K (Middleweight)
 
Last edited:

Lulu

Well-Known Member
I think its quite the adjustment playing with Jacky because he does VF Style combos a whole lot better than anybody else in the game.... I'm just so use to having high launch heights but with Jacky he can combo just a few inches off the ground.... plus his combos are just as Free Form as Sarah's if not more so.
 
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