MasterHavik
Well-Known Member
To avoid using vulgar language in the title of this thread I will be calling it the The age of the Easy. I wanted it to call it the era of the pussies but I don't think that would fly with the mods on here. Anyway sometimes has been bugging me. Ever since I started to take fighters serious with DOA 4 and SC4.I have always been one to be learn for myself and figure things out by watching videos. For example, all of my knowledge and combos with Zack in 4 came from watching Highguy and Hatify along with just practicing. I did the same in SC4 with Talim, Yoshimitsu, and Algol. If i had question, I'll head on the threads for SC and DOA and ask.
Ever sicne Fighters have been on this desperate mission for the casuals, I am struck here wondering why are they doing it? Follow with me for a second here guys. Why have fighters decided to dumb themselves down? Why add in comeback factors? Why reward poor play with a powerful technique? This is why I like the NRS games so much as while they are easy to get into there is no get out of jail free cards. Xrays suddenly don't turn the match around for you in MK9 or 10.Inactables in Injustice just don't gift you free damage. This isn't to put NRS over games as Tekken is another to reward you for being good at the game and not poor play. Yes, I know they had rage in 6 and TTT 2 but it has been lessen and nearly omitted in 7.
Anyway, I am rambling my point is why are games beign dumb down so much? Why are people crying for in depth tutorial modes? Hell, when Skullgirls tried to do one people complain it was too hard. I know people praise the GG Rev2nd one a lot, and we had a pretty decent one in ultimate. But you know what I think? I
I think it's fucking useless. Why? Because only the hardcore will actually value you adding that and the casual will just do it to earn the few in-game reward/achievement.They won't actually think, "So how can I get to the my CB faster with Hitomi?" It will be, "Glad that was over. Man, that was long." The information will go out of their head. I remember teaching this one girl some Krillin's combos and tech on her stream as she was trying out DBZF. She instantly forgot all the basic bnbs I showed her and went to play someone else. See what I mean? these people just want to have fun and trying to force them to become better is a waste of time. Hell, even when you make it easy said player will still struggle because tutorial or not you can't teach mixup and footises to someone. Why can't you show them the basic controls and that's it? (Along with some advance moves.). The reason the level of play of DBZF has grown isn't because of an in depth tutorial but because people had the want and drive to get better at the game and explore. The developer shouldn't be task with having to hold your hand and spoonfed you information. People need to stop asking for hand outs and learn how to get good. It has gotten so bad to a point we have games like BBTAG, which is so shallow you can learn half the roster within an hour. I hope DOA 6 doesn't become that but it has it own issues. They are adding auto combos to a game where people literally mash. Why? Why give them a hold, while low damaging, can hold anything? Who is TN listening to you? Who is any of these developers listening to? It's getting out of hand. Hell, the Arc system team made the changes to their game because they were tired of seeing all Japanese top 8s at EVO for their game. So, yes, they called their whole NA playerbase bad and dumb the game down so we'll have a chance. I wonder what they'll say with the recent development of DBZF's competitive scence?
Ever sicne Fighters have been on this desperate mission for the casuals, I am struck here wondering why are they doing it? Follow with me for a second here guys. Why have fighters decided to dumb themselves down? Why add in comeback factors? Why reward poor play with a powerful technique? This is why I like the NRS games so much as while they are easy to get into there is no get out of jail free cards. Xrays suddenly don't turn the match around for you in MK9 or 10.Inactables in Injustice just don't gift you free damage. This isn't to put NRS over games as Tekken is another to reward you for being good at the game and not poor play. Yes, I know they had rage in 6 and TTT 2 but it has been lessen and nearly omitted in 7.
Anyway, I am rambling my point is why are games beign dumb down so much? Why are people crying for in depth tutorial modes? Hell, when Skullgirls tried to do one people complain it was too hard. I know people praise the GG Rev2nd one a lot, and we had a pretty decent one in ultimate. But you know what I think? I
I think it's fucking useless. Why? Because only the hardcore will actually value you adding that and the casual will just do it to earn the few in-game reward/achievement.They won't actually think, "So how can I get to the my CB faster with Hitomi?" It will be, "Glad that was over. Man, that was long." The information will go out of their head. I remember teaching this one girl some Krillin's combos and tech on her stream as she was trying out DBZF. She instantly forgot all the basic bnbs I showed her and went to play someone else. See what I mean? these people just want to have fun and trying to force them to become better is a waste of time. Hell, even when you make it easy said player will still struggle because tutorial or not you can't teach mixup and footises to someone. Why can't you show them the basic controls and that's it? (Along with some advance moves.). The reason the level of play of DBZF has grown isn't because of an in depth tutorial but because people had the want and drive to get better at the game and explore. The developer shouldn't be task with having to hold your hand and spoonfed you information. People need to stop asking for hand outs and learn how to get good. It has gotten so bad to a point we have games like BBTAG, which is so shallow you can learn half the roster within an hour. I hope DOA 6 doesn't become that but it has it own issues. They are adding auto combos to a game where people literally mash. Why? Why give them a hold, while low damaging, can hold anything? Who is TN listening to you? Who is any of these developers listening to? It's getting out of hand. Hell, the Arc system team made the changes to their game because they were tired of seeing all Japanese top 8s at EVO for their game. So, yes, they called their whole NA playerbase bad and dumb the game down so we'll have a chance. I wonder what they'll say with the recent development of DBZF's competitive scence?