I actually mentioned Dissidia already here:
http://www.freestepdodge.com/threads/the-art-style-and-graphics-discussion.5842/page-154#post-355836
Nice post though, KL.
Dissidia does indeed look great overall. Certainly better than SFV and Tekken 7 look on PS4. And considering the many characters on stage at once and how large the stages are and that they are transforming and that multiple effects explode on screen at once, it is even more impressive.
There are however a few aspects that they had to compromise on...
Character models have beautifully modelled and textured heads, but I did notice a few low polygon or low resolution texture parts here and there on other parts of their bodies. But as I mentioned, there are 6 character models at once on screen, no other current fighter manages this that well.
KL also mentioned there are no jaggies, but there are actually jaggys/aliasing all over the screen. Are we playing the same game? XD
Here an example:
Here an example with good antialiasing:
It's pretty bad in Dissida in fact. Yes, it makes the game look crisp in big contrast to Tekken 7 on console, but it imo looks too sharp and the shimmering caused by aliased edges and textures hurts my eyes. Maybe it affects me all the more, because I am now used to games on PS4 Pro, that practically eliminates all aliasing in higher res modes or by implementing a good antialiasing solution? Replaying Xenoblade Chronicles on Wii will certainly toughen me up in this regard.
@Jadeinchains
By the way, how do you access this gallery mode? O__O
@KasumiLover69