for pokes Id say 4P, 6P. both of these stun on counter hit and the follow up to 6p pushes them back so you might be safe. Critical burst combos off these two did 100+ damage. I haven't tried any normal combos though.
I'd also like to mention her 9P flip.It causes a guard break and from there you can teleport and do a mixup, but its risky. for example if they block the kick I can follow up with teleport P and it will catch them if they are pressing buttons. If they block teleport P kasumi is at -7 but if the block is anticipated teleport throw will catch them.If 9PK hits just use teleport KK or P+K because teleport P is whiffing for me.
Here's something else too. The second hit of her 66KK can be held.Do you guys think that it would be possible to bait holds from a stunned opponent using just 66K? there's nothing to lose by trying to bait the hold because 66K already extends the stun. If the move actually can be used to bait holds the opponent will start to respect 66KK followup and that's another possible sitdown stun added to Kasumi's arsenal. Also 8P is up there. Crushes lows and is -5 on block.
you can extend that a bit with a
before
and ending with
. its one more point of damage lol I haven't seen if any more damage can be gotten from it.
I'd also like to mention her 9P flip.It causes a guard break and from there you can teleport and do a mixup, but its risky. for example if they block the kick I can follow up with teleport P and it will catch them if they are pressing buttons. If they block teleport P kasumi is at -7 but if the block is anticipated teleport throw will catch them.If 9PK hits just use teleport KK or P+K because teleport P is whiffing for me.
Here's something else too. The second hit of her 66KK can be held.Do you guys think that it would be possible to bait holds from a stunned opponent using just 66K? there's nothing to lose by trying to bait the hold because 66K already extends the stun. If the move actually can be used to bait holds the opponent will start to respect 66KK followup and that's another possible sitdown stun added to Kasumi's arsenal. Also 8P is up there. Crushes lows and is -5 on block.
I've been messing around with 9PK more and found that the elbow is the worst option; at least against someone fast like Kasumi. Evasive crouching pokes stop it. Also the grab after
followup can be crouched even if they block 9PK. So the best option is
. On hit this will do damage and on block it leaves Kasumi at +1. the opponents only response to
is a hold. When you see the opponent is starting to hold then
throw becomes a threatening option because of hi counter damage. Throw should be safe because IMO mashing buttons after a blocked P+K is the worst thing thing they can do. I'd rather take no damage.