I honestly got to agree because it again shows Blizzard has no clue on how to balance heroes in the slightest.
Buff up Soldier 76's damage to stupid heights, do nothing about atleast toning down the Helix Rocket's damage or CD to compensate, thus having Soldier completely outperform McCree in everything but defeating Flankers.
Buff up Symmetra's Primary Fire Range, but does nothing to reduce the charge time in the slightest causing her to be one of the most sneakiest and ridiculous heroes in the game.
Buff up D.Va's Health and Armor further and causes her to fire while moving at a faster rate meaning she turns even tankier than Roadhog.
And let's not even forget the metagame changer that took only until now to actually nerf her where it counts Ana.
Hell, they are even rebuffing Roadhog when he is part of the reason the Tank Metagame is so dominant(Getting rid of the BS Hooks isn't bad, basically stopping players from being able to easily break the 15 meter, 6 second CD which will definitely lead to a one hit kill is just astronomically stupid). While the Biotic Grenade will definitely hurt the Triple Tank Metagame, it won't suddenly make her obsolete as her kit is still ridiculous even with the nerf.
At this rate, I feel like Blizzard doesn't understand that the main issues are on two different fronts:
1. Tanks should not be able to mitigate damage, have bucketloads of health AND do high levels of DPS.
This is the reason the Tank Meta was always going to become a standard even before Ana truly shined in. With Reinhardt and Winston, it's excusable due to how they work. With Roadhog, D.Va and Zarya, it's far less forgiveable. Honestly at the rate they are going, Zarya and Roadhog might as well lose their huge chunk of HP and become DPS heroes in general and nothing would change at all...
2. Damage buffs are not the answer.
I honestly feel Blizzard misses the mark so hard when it comes to crap like this. The Symmetra rework is the perfect example as they buffed Sym pretty well...then they decided to tinker with her Primary for no reason whatsoever and basically turned her into a DPS hero with massive support options.
Instead of trying to buff up Soldier's options or simply his weaken his spread, he now does absurd damage. And it's even the same with Pharah when all they had to do was make her be able to fly more and her missiles not be crap if she doesn't hit head on.
Even Roadhog's 2.0 hook gave him an indirect buff by causing his targets to be pulled even closer, meaning even Mei and Reaper and possibly Bastion will get melted off a single hook.
Honestly what should happen is that the DPS Heroes should actually gain some true utility so they can stop the Tanks being able to mitigate their damage. It's completely off that it's the Defense Heroes(or Mei in particular) is the ones that gives Tanks more trouble than DPS themselves.