DOA5LR Top 10 Worst Moves

iHajinShinobi

Well-Known Member
Standard Donor
Tenku T on a stunned opponent looks scrubby, but lol@that.

What's good at about this is that covers three bases;

1) It is a 50/50 mix up with Tenku K/CB.
2) It'll catch opponents who try holding Tenku K/CB.
3) You're at +3 to +13 if someone tries to low hold out of Tenku options. Advantage varies depending on how soon or late they low hold. But you're at +3 if they hold immediately.

You can't low throw punish the low hold, but you're at frame advantage so you can press onward with pressure.
 

Shabozz

Member
Oh yes, we do that mostly after wall bounces. 44P, 6PKKK or 6P+K, 6PKKK are the best options.


Ok that's good to know. Yea I didn't know what it was used for so wall bounces and like item room bounces on home and etc? Thanks by the way. I also need to work on simple combos as well any way to get the damage also small ground juggles with just 6PKP.
 

Corza

Well-Known Member
Standard Donor
Ok that's good to know. Yea I didn't know what it was used for so wall bounces and like item room bounces on home and etc? Thanks by the way. I also need to work on simple combos as well any way to get the damage also small ground juggles with just 6PKP.

I have a video on environmental combos, if you're looking for some ideas.

 
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