TRI Mike's Raidou Guide

TRI Mike

Well-Known Member
I put up a small guide for personal use and think it'd be nice to have it here as well.

:cyborg:
Safe Moves:
:6::P::P: -3GB
:K::K: -4
:4::K: -3
:3::3::K::P: +0
:4::P::K: -4GB
:9::P: -5
:1::P::P: -5GB (You should probably never, ever finish this string though)
:P::P::4::P::K: +2GB
:236::K: -5
:6::2::3::+::P: -6

Launchers:
:214::P: mid punch
:3::3::K: mid kick
:8::K: high kick
:P::P::P: mid punch
:4::K: mid kick

Unholdable stuns:
:8::P: sit-down stun: guarantees nothing, as usual.
:4::H+K: causes that back-turned stun in closed stance, guarantees 33K launcher.

Throws:
:6::H+P: is his i7 punish. (He has no 4T grab)
:3::3::H+P: is the Oboro. I use this one to punish holds because I'm not bothering with the Underworld Drop Throw.
:6::6::H+P: is a weak but fast Offensive Hold.
:6842::4::H+P::5::236::236::H+P: is his strongest OH. It's extremely slow though.
:3::H+P: is a low OH that allows him to use 8P as a force tech set-up. (-3 on tech, positive on hit)

Critical Burst:
:6::P+K: mid punch

Power Blow:
:4::[[p+k]]: mid punch

Juggles:
:6::2::3::+::P: Perfect to begin juggling.
:P::P::4::P::K: seems to be the best ender
:P::P::6::P::P: works great to send opponents flying to far-away walls
:P::P::6::P::K: works great after wall splats
:7::K: is also a good combo ender. Shouldn't be used in neutral game because it's -31 on block, lol

Other notable but unsafe-on-block moves:
:6::K::K:
:3::K::P:
:1::K::K:
:P+K: i12 jab that stuns in CH.
:6::H+K:
:9::K: this crushes lows
:2::H+K: this crushes highs
:236::P: unsafe but has great reach, tood to whiff punish.

Feel free to add and correct things. Enjoy Raidou, he's actually pretty fucking good.
 
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Nereus

Well-Known Member
Standard Donor
You should take note that 8P's general use is for force-teching as well as using it in force-tech setups. Also, add 3T to the list of throws since it has a really good force-tech setup (3T > 8P. If they tech, he's -3. If they don't, he gets a free force-tech.)
 
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