What I would want:
- Return her 2K to crouching. She has no truly useful lows for up close, except 2p, and that one is not that useful, especially against faster characters. This nerf was fine for other characters like Gen Fu. Not for her.
- 2F+K stun on (high) counter hit should be adapted. +6 on normal hit is fine, but the fact that it stays the same on CB and HCB is ridiculous, especially compared to the lows of other characters. Too many other characters have circular lows that are faster and simultaneously give equal or deeper stuns. This one is currently slow and linear.
- Improve recovery for 3P+K and its variants. -15 is ridiculous, especially after her 3K4P variant from prior DOA games is absent. Make it -8 or something. Aside from that, I still want it to be like DOA4 where it throws the opponent far away after a juggle. Just an aesthetic preference xD
- Give her some actually useful sitdown stuns, or, let BT P+K crush mids also.
- Add P after PP6PK, and make all its variants (like P+K6P) launch or bounce.
- Make the last P of 1KP and other variants safe rather than -8.
- Change 4PPP to always leave you at least neutral, preferably at +something. The move is so obvious, it's ridiculous that it needs to be charged to be at advantage. This, or add option to do unshu after 4PP.
- Add option to do unshu after 2P+K also, not just 2P+KP.
- Make unshu P+K track, making it slower and keeping it unsafe. The move is currently useless compared to unshu K, since the K is safe and gives a nicer stun.