What Questions would you ask to Shimbori?

DestructionBomb

Well-Known Member
Standard Donor
Bronx, NY
Main Character
Pai Chan
#2
Any word of the dynamic stage interactions from the previous games will ever return in new stages? (Stairs in Seaside Market, Miyama in DS etc.)

DOA6 at NEC?

DOA6 demo early next year?

Will the costume contest return?

Lobby system for DOA similar to ArcSys's lobby like Guilty Gear? DOAO lobby system?

Kazuma Kiryu from Yakuza, Kage from VF, Bahn from Fighting Vipers, Ryo/Lan Di Shenmue #When
 
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ryu_highabusa

Well-Known Member
PSN ID
ryu_highabusa
#5
What changes are you making to address the overpowered hold system?* How else are you adjusting the gameplay to make DOA6 a more serious, competitive fighter?

*DOA5 made some small progress but it was not enough to satisfy the greater FGC so I'm curious how they're planning on adjusting holds and everything else further because right now the hold system looks 1:1 identical to 5 (outside a selectable option that doesn't actually fix anything).
 
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Likes: DyByHands
Main Character
Kokoro
#7
Any word of the dynamic stage interactions from the previous games will ever return in new stages? (Stairs in Seaside Market, Miyama in DS etc.)

DOA6 at NEC?

DOA6 demo early next year?

Will the costume contest return?

Lobby system for DOA similar to ArcSys's lobby like Guilty Gear? DOAO lobby system?

Kazuma Kiryu from Yakuza, Kage from VF, Bahn from Fighting Vipers, Ryo/Lan Di Shenmue #When
Please be Kazuma Kiryu from Yakuza! He would fit perfectly in the game since the Virtua Fighters appeared in DOA5!
 

just_me

Well-Known Member
Standard Donor
#10
I'd ask him why he hates busty women so much and actively tries to destroy the franchise!
I'm joking obviously… though I guess seeing the reaction would be amusing.

Maybe he can elaborate on how the stun and launch mechanics currently work and give some reasons for the changes.
Also hearing the reasons for abandoning Stagger Escape could be interesting and how/if they will adjust stuns due to that change. Basically, everything regarding gameplay that will never appear in a standard interview would be interesting XD

I kinda want to know if they intend to provide recolors/slight variations for all costumes, or if this is specific to the costumes in the preview builds.
 

DyByHands

Well-Known Member
#11
Since they are going with an “esports” type vibe (at least right now) I would ask something down the lines of: How can the players get more guaranteed damage?
And if they ever consider lowering damage for counters? Or changing up the counters? Not dropping counters, because it is such a part of DOA, but tweaking them to some degree.
Mainly because if you talk to FGC folks who don’t really play DOA, these are some of their go to complaints. And it seems TN is after this crowd. If 6 is going to be about the same as the previous games, then I dont really see the need to go after that crowd.

Can we have throw breaks for non-neutral/combo throws?
What changes are you making to address the overpowered hold system?*
These are good ones.

And on to a more casual note: Would TN/KT think of a quality over quantity approach for DLC? lol
I kinda want to know if they intend to provide recolors/slight variations for all costumes, or if this is specific to the costumes in the preview builds.
This is good too. I like the color swaps for at least the defaults. Are those here to stay? Some act like its just for the demo. And that would be lame.

When are they gonna hit us with Special/Collectors Edition details? Or will that just be for Asia, again?
 
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Likes: ryu_highabusa

Darkslay

Well-Known Member
Dragon's Gate
Main Character
Jann Lee
PSN ID
Darkslayxz
#12
Kazuma Kiryu from Yakuza, Kage from VF, Bahn from Fighting Vipers, Ryo/Lan Di Shenmue #When
Yes. All of my yes.

Is there going to be more revisions to the meter mechanic? I feel making it 3 bars would balance out the payout of BB and the utility of BH.

It's been confirmed BB was cancelable since the first version of the game. This however was never mentioned in any shape or form prior to EVO. Any particular reason for this?

Similar situation with bounding moves and the clear inclusion of new attacks that specifically enforce this new mechanic. Any reason for keeping quiet on these mechanics? Are they planning to showcase them at a later point in more detail?
 
#13
With DOA5 we saw the "I'm a Fighter" narrative being put forth in the story and marketing, as well as in characters such as Mila and Hitomi. What do you hope to achieve with the DOA6 story and marketing campaign? What would you consider as a main theme in this iteration? Revenge? Family?

AND

Fan-favourites such as Tina and Leifang are integral to the DOA franchise, but are not necessarily tied to the main plot of the story. Will we see any changes in these characters' stories this time round? How will these characters differ to their previous counterparts? How does the team work together to develop a story for someone such as Tina, who has done everything possible?
 
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Leifang12

Active Member
DK, Denmark
Main Character
Leifang
#20
1. Will stairs, slopes, cars, weather changes, snow, rain, thunder, Ray House and more stages that you can explore and not just square stages, return to DOA6 !

2. Will you include more falling animations into DOA6, like in DOA2,3 and 4 where the camera would change everytime a charcter flew off the stage?
 
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