What do you guys think of the ground game in Dead or Alive 5: Ultimate now? If you don't want to discuss overall, maybe detail what should be done, and what you can do with your specific character. Here is what I typically hear:
1. The ground game sucks, and should go back to vanillas.
- More times than not I agree with this. When I see my moves go right through the grounded opponent and they are rewarded with a wake-up kick it kind of kills your game.
2. The Force Techs in vanilla could make the ground game for standing opponent too powerful.
- I can agree with this as well, but to me this makes more sense than attacks going through the opponent's body.
I think they need to improve the training mode in DOA5U. There should be an option to keep the dummy on the ground unless they are hit with a true force tech, but seeing how getting force techs is so time specific now, maybe that wouldn't even help.
In the first couple months of playing Ultimate, I was't so sure I would ever adjust to the new ground game, but I did find some peace with my character .
Force Tech options:
After doing 8T, you can Pseudo force tech with Alpha with her Float P. Now if the force tech does hit you can follow up with a great mix option: you can either go for another 8T (works ALL the time), 2H+K, or 4K. If the opponent does tech roll you can still escape, so taking the risk is always a good trade. If your back happens to be turned and the opponent is already up you can do 7K BT which is a great risk because the move does insane damage + wall, guard breaks and is 8 frames.
Another option for force teching is after BT 2 H+K, the opponent hits the floor so hard Alpha has enough time to recover with a 4 or 6 K force tech. If you do it right it's pretty much guaranteed to force up the opponent, but my timing has been off before and I've missed it.
is another character I've been fooling around with. She gets the short end of the stick imo when it comes to the ground game. She has her ground throws and 6 H+K and 33P, but the timing has to be so dead on, that the risk isn't really worth the trade of getting hit by a WUK.
I do think some more training would help, and I don't think the ground game is actually quite as bad as some people let on, but it does have some issues.
One more thing I would like to mention is I think the community throws out the word "guaranteed" so much that some people think the only tools that matter for their character are tools that guarantee damage. I don't agree with this method or understanding.
1. The ground game sucks, and should go back to vanillas.
- More times than not I agree with this. When I see my moves go right through the grounded opponent and they are rewarded with a wake-up kick it kind of kills your game.
2. The Force Techs in vanilla could make the ground game for standing opponent too powerful.
- I can agree with this as well, but to me this makes more sense than attacks going through the opponent's body.
I think they need to improve the training mode in DOA5U. There should be an option to keep the dummy on the ground unless they are hit with a true force tech, but seeing how getting force techs is so time specific now, maybe that wouldn't even help.
In the first couple months of playing Ultimate, I was't so sure I would ever adjust to the new ground game, but I did find some peace with my character .
Force Tech options:
After doing 8T, you can Pseudo force tech with Alpha with her Float P. Now if the force tech does hit you can follow up with a great mix option: you can either go for another 8T (works ALL the time), 2H+K, or 4K. If the opponent does tech roll you can still escape, so taking the risk is always a good trade. If your back happens to be turned and the opponent is already up you can do 7K BT which is a great risk because the move does insane damage + wall, guard breaks and is 8 frames.
Another option for force teching is after BT 2 H+K, the opponent hits the floor so hard Alpha has enough time to recover with a 4 or 6 K force tech. If you do it right it's pretty much guaranteed to force up the opponent, but my timing has been off before and I've missed it.
is another character I've been fooling around with. She gets the short end of the stick imo when it comes to the ground game. She has her ground throws and 6 H+K and 33P, but the timing has to be so dead on, that the risk isn't really worth the trade of getting hit by a WUK.
I do think some more training would help, and I don't think the ground game is actually quite as bad as some people let on, but it does have some issues.
One more thing I would like to mention is I think the community throws out the word "guaranteed" so much that some people think the only tools that matter for their character are tools that guarantee damage. I don't agree with this method or understanding.