We are Fighters

Alpha 152 - Frame Data - DOA5LR - Historical

Applied By Chapstick: Aug 24, 2015 at 5:02 AM

Alpha 152 - Frame Data - DOA5LR
STRIKES
Strikes Properties
P.
:P:
Level Damage Execution Delay Frames Reach Tracking
:high::P: 10 9(2)13 10 (11~20F) 1.24m
Guard NH CH HCH BH Wall
-3 -2 1 Cr(28~36) Cr(8~11)
P.P.
:P::P:
Level Damage Execution Delay Frames Reach Tracking
:high::P: 10 9(2)14 15 (11~25F) 1.24m
Guard NH CH HCH BH Wall
-4 -4 -1 Cr(27~35) Cr(7~11)
P.P.P.
:P::P::P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 12 11(2)25 25 (14~38F) 1.43m
Guard NH CH HCH BH Wall
-9 -8 Cr(25~35) Cr(25~35) Cr(9~15)
*Launches at threshold
P.P.P.P.
:P::P::P::P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 12 11(2)23 23 (13~35F) 1.43m
Guard NH CH HCH BH Wall
-10 Cr(18~26) Cr(18~26) Cr(18~26) Cr(11~17)
P.P.P.P.P.
:P::P::P::P::P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 12 15(2)23 24 (16~39F) 1.69m
Guard NH CH HCH BH Wall
-9 Cr(17~25) Cr(17~25) Cr(17~25) Cr(11~17)
P.P.P.P.P.P.
:P::P::P::P::P::P:
Level Damage Execution Delay Frames Reach Tracking
:high::P: 15 20(2)24 25 (22~46F) 1.78m
Guard NH CH HCH BH Wall
-9 Cr(26~36) LNC LNC LNC
*Launches in stun
P.P.P.P.P.P.P.
:P::P::P::P::P::P::P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 20 21(6)9 34 (27~60f) 1.86m
Guard NH CH HCH BH Wall
-2 LNC LNC LNC LNC 1m
*21(6)32 if blocked
*Leads into FLT stance on hit
*Wall splat distance is 2m; Wall splats on NH
*Causes SS hold
K.
:K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 20 12(2)24 12 (15~26F) 1.45m
Guard NH CH HCH BH Wall
-14 Cr(3~8) Cr(17~25) Cr(17~25) Cr(17~25) 1m
*Causes wall splat on CH, HCH, and BH
K.K.
:K::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 12 11(2)27 12 (12~23F) 1.35m
Guard NH CH HCH BH Wall
-20 Cr(14~22) Cr(-1~3) Cr(-1~3)
*Causes fall down stun on BH
K.K.2K.
:K::K::2::K:
Level Damage Execution Delay Frames Reach Tracking
:low::K: 25 24(3)33 1.94m Yes
Guard NH CH HCH BH Wall
-16 Cr(4~10) KND KND Cr(15~25)
*Causes untechable bounce on Danger Zone
*Ground hits
K.K.7K.
:K::K::7::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 50 17(5)34 34 (32~65F) 1.25m
Guard NH CH HCH BH Wall
-5 LNC LNC LNC LNC 1m
*17(5)41 on block
*Wall splat distance is 2m; Wall splats on NH
*Leads into FLT stance on hit and second wall splat
*Ground hits
*Causes SS hold
K.K.K.
:K::K::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 15 10(2)29 12 (12~23F) 1.17m
Guard NH CH HCH BH Wall
-14 Cr(--1~4) Cr(1~6) Cr(1~6) Cr(13~21)
K.K.K.K.
:K::K::K::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 12 10(2)27 () 1.17m
Guard NH CH HCH BH Wall
-19 Cr(14~22) Cr(-1~3) Cr(-1~3)
*Can end in KK2K or KK7K with identical properties
*Causes fall down stun on BH
K.K.K.K.K.
:K::K::K::K::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 12 10(2)29 1.17m
Guard NH CH HCH BH Wall
-14 Cr(-1~4) Cr(22~32) Cr(22~32) Cr(13~21)
2K.
:2::K:
Level Damage Execution Delay Frames Reach Tracking
:low::K: 25 20(3)32 31 (23~53F) 1.65m Yes
Guard NH CH HCH BH Wall
-14 Cr(-1~5) Cr(4~11) Cr(4~11) KND
*Causes untechable bounce on Danger Zone
*Ground hits
2K.K
:2::K::K:
Level Damage Execution Delay Frames Reach Tracking
:low::K: 18 19(2)32 20 (21~40F) 1.43m Yes
Guard NH CH HCH BH Wall
-16
*Causes a stun where the opponent falls over on any hit
*Causes untechable bounce on Danger Zone
*Ground hits
2K.K.K.
:2::K::K::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 25 23(3)25 1.90m
Guard NH CH HCH BH Wall
-13 Cr(25~35) LNC LNC LNC
*Launches in stun
2K.K.2K.
:2::K::K::2::K:
Level Damage Execution Delay Frames Reach Tracking
:low::K: 25 27(2)27 1.80m Yes
Guard NH CH HCH BH Wall
-13 KND KND KND KND
*Causes a knockdown on any hit
*Causes untechable bounce on Danger Zone
*Ground hits
H+K.
:h+k:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 28 17(3)25 1 (21~21F) 2.17m Yes
Guard NH CH HCH BH Wall
-16 Cr(15~23) Cr(15~23) Cr(15~23) Cr(15~23)
*Causes SS hold
(H+K).K.
:h+k::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 24 15(2)26 21 (16~36F) 1.75m
Guard NH CH HCH BH Wall
-10 Cr(15~23) Cr(15~23) Cr(15~23) Cr(8~14) 1m
*Wall splats on NH
(H+K).K.K.
:h+k::K::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 16 19(2)24 11 (21~31F) 1.53m
Guard NH CH HCH BH Wall
-15 Cr(4~9) Cr(5~10) Cr(5~10) Cr(18~26)
(H+K).K.K.K.
:h+k::K::K::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 12 10(2)27 12 (12~23F) 1.35m
Guard NH CH HCH BH Wall
-20 Cr(14~22) Cr(-1~3) Cr(-1~3)
*Causes fall down stun on BH
*Has all of KK's followups
(H+K).2K.
:h+k::2::K:
Level Damage Execution Delay Frames Reach Tracking
:low::K: 25 21(4)32 9 (24~32F) 1.76m Yes
Guard NH CH HCH BH Wall
-25 Cr(-2~4) Cr(-2~+4) Cr(3~10) KND
*Causes untechable bounce on Danger Zone
*Ground hits
(H+K).2K.2K.
:h+k::2::K::2::K:
Level Damage Execution Delay Frames Reach Tracking
:low::K: 25 18(4)37 13 (22~34F) 1.40m Yes
Guard NH CH HCH BH Wall
-25 Cr(-7~-1) Cr(-7~-1) Cr(-2~5) KND
*Causes untechable bounce on Danger Zone
*Leads into BT FLT stance by tapping 4
(H+K).2K.2K.2K.
:h+k::2::K::2::K::2::K:
Level Damage Execution Delay Frames Reach Tracking
:low::K: 25 18(4)38 4 (22~25F) 1.40m Yes
Guard NH CH HCH BH Wall
-25 Cr(-8~0) Cr(-8~0) Cr(-3~4) KND
*Causes untechable bounce on Danger Zone
*Leads into BT FLT stance by tapping 4
(H+K).2K.2K.2K.K
:h+k::2::K::2::K::2::K::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K::high::K: 40 19(0)0(2)28 25 (44~68F) 1.73m, 2.01m Yes
Guard NH CH HCH BH Wall
-59 LNC LNC LNC LNC 1m
*2-in-1; odd because the game lists the first move as having zero active frames but it's still there
*Wall splat distance is 5m; Wall splats on NH
*Leads into FLT stance
(H+K).2K.2K.2K.2(H+K).
:h+k::2::K::2::K::2::K::2::h+k:
Level Damage Execution Delay Frames Reach Tracking
:low::K: 25 18(4)37 13 (22~34F) 1.40m Yes
Guard NH CH HCH BH Wall
-25 Cr(-7~-1) Cr(-7~-1) Cr(-2~5) KND 1m
*Causes untechable bounce on Danger Zone
*Has H+K2K2K2KK followup with identical properties by doing H+K2K2K2K2H+KK
*Leads into BT FLT stance by tapping 4
2(H+K).
:2::h+k:
Level Damage Execution Delay Frames Reach Tracking
:low::K: 25 20(4)33 6 (24~29F) 1.81m Yes
Guard NH CH HCH BH Wall
Cr(-3~3) Cr(-3~3) Cr(-3~3) KND
*Leads into all of H+K2K's followups with identical properties
*Causes untechable bounce on Danger Zone
*Ground hits
P.P.P.P.K.
:P::P::P::P::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 24 21(3)34 1.97m
Guard NH CH HCH BH Wall
-13 KNB 1m
*Causes crumple stun on NH, CH, and HCH
*Wall splats on NH
*Safe thanks to pushback on guard
P.P.K.
:P::P::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 28 17(3)25 1 (21~21F) 2.17m Yes
Guard NH CH HCH BH Wall
-16 Cr(15~23) Cr(15~23) Cr(15~23) Cr(15~23)
*Leads into all of H+K's followups with identical properties
*There are 2 additional stun frames depending on range from opponent, stuns are 17~25 at max range
P.P.2K.
:P::P::2::K:
Level Damage Execution Delay Frames Reach Tracking
:low::K: 25 20(3)32 31 (23~53F) 1.65m Yes
Guard NH CH HCH BH Wall
-14 Cr(-1~5) Cr(4~11) Cr(4~11) KND
*Has all of 2K's followups with identical properties
*Causes untechable bounce on Danger Zone
*Ground hits
P.K.
:P::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 27 13(2)24 12 (16~27F) 1.46m
Guard NH CH HCH BH Wall
-14 Cr(4~8) Cr(18~25) Cr(18~25) Cr(18~25)
P.K.K.
:P::K::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 12 11(2)27 12 (12~23F) 1.35m
Guard NH CH HCH BH Wall
-20 Cr(14~22) Cr(-1~3) Cr(-1~3)
*Causes a fall down stun on BH
*Can end in KK7K, KK2K, KKKK2K, KKKK7K, or KKKKK with identical properties
3P.
:3::P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 12 13(2)25 25 (16~40F) 1.45m
Guard NH CH HCH BH Wall
-9 -8 Cr(25~35) Cr(25~35) Cr(9~15)
*Has every followup with identical properties from PPP
*Launches at threshold
6P.
:6::P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 20 13(3)24 11 (17~27F) 1.73m
Guard NH CH HCH BH Wall
-16 -14 Cr(25~35) Cr(25~) Cr(24~34)
*Launches at threshold
6P.P.
:6::P::P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 15 13(2)29 11 (17~27F) 1.43m Yes
Guard NH CH HCH BH Wall
-20 -18 Cr(11~19) Cr(12~20) Cr(5)
6P.P.P.
:6::P::P::P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 25 16(2)27 11 (15~25F) 2.10m
Guard NH CH HCH BH Wall
-11 Cr(-2~2) Cr(-2~2) Cr(-2~2) KND 1m
*Wall splats on NH
*Causes untechable bounce on Danger Zone
6P.P.P.K.
:6::P::P::P::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 28 17(3)25 1 (21~21F) 2.17m Yes
Guard NH CH HCH BH Wall
-16 Cr(15~23) Cr(15~23) Cr(15~23) Cr(15~23)
*There are 2 additional stun frames depending on range from opponent, stuns are 17~25 at max range
*Exactly the same as PPK; Leads into all of PPK's followups except PPK2K
4P.
:4::P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 30 20(3)34 2.33m
Guard NH CH HCH BH Wall
-11 Cr(22~34) Cr(22~34) Cr(22~34) KNB 1m
*Wall splat distance is 2m; Wall splats on NH
8K.
:8::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 20 18(3)17 7 (21~27F) 2.17m Yes
Guard NH CH HCH BH Wall
-13 Cr(11~16) Cr(11~16) 11~16 Cr(23~31)
*Launches in stun
*Leads into FLT stance by tapping 4
8K.6K.
:8::K::6::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K::mid::K::mid::P: 17(2)7(2)18(4)46 27 (36~62F) 1.74m 2m 2.33m Yes
Guard NH CH HCH BH Wall
-32 LNC LNC LNC LNC 1m
*Leads into FLT stance
*Advantage on guard is if you hit H as soon as possible
*Wall splat distance is 2m; Wall splats on NH
8K.K.
:8::K::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 20 12(3)24 2 (15~16F) 1.65m Yes
Guard NH CH HCH BH Wall
-13 Cr(4) Cr(4) 4 Cr(17)
*Launches in stun
*Leads into 8K6K with identical properties
*Leads into FLT stance by tapping 4
8K.K.K.
:8::K::K::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 20 12(3)12(3)24 2 (15~16F) 1.65m Yes
Guard NH CH HCH BH Wall
-13 Cr(4~10) LNC LNC LNC
*Game lists this as a 2-in-1 with 8KK
*Launches in stun
*Leads into FLT stance by tapping 4
*Leads into 8K6K by doing 8KKKK
6K.
:6::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 18 18(4)26 12 (23~34F) 2.18m
Guard NH CH HCH BH Wall
-14 Cr(13~21) Cr(13~21) Cr(13~21) Cr(6~12) 1m
*Wall splat distance is 3m; Wall splats on NH
*Causes untechable bounce on Danger Zone
*Ground hits
6K.P.
:6::K::P:
Level Damage Execution Delay Frames Reach Tracking
:high::P: 28 19(2)27 58 (1~58F) 1.96m
Guard NH CH HCH BH Wall
-4 Cr(8~19) Cr(8~19) Cr(8~19) Cr(-16~-10) 1m
*The stun advantages on these are tricky with the automatic FLT stance. The numbers here are from pressing H as soon as possible.
*Causes SDS on NH, CH, and HCH
*Wall splat distance is 3m; Wall splats on NH
*Guarantees FLT P followup
6K.K.
:6::K::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 18 14(4)27 1 (17~17F) 1.88m
Guard NH CH HCH BH Wall
-13 Cr(13~21) Cr(13~21) Cr(13~21) Cr(6~12) 1m
*Wall splat distance is 3m; Wall splats on NH
*Leads into 6KP with identical properties
*Causes untechable bounce on Danger Zone
*Ground hits
6K.K.K.
:6::K::K::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 18 14(4)21 1 (18~18F) 2.12m
Guard NH CH HCH BH Wall
-14 Cr(19~27) Cr(19~27) Cr(19~27) Cr(12~18) 1m
*Leads into 6KP
*Wall splats on NH
*Causes untechable bounce on Danger Zone
*Ground hits
6K.K.K.K.
:6::K::K::K::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 18 14(4)27 1.88m
Guard NH CH HCH BH Wall
-13 Cr(14~22) Cr(14~22) Cr(14~22) Cr(6~12) 1m
*Wall splat distance is 3m; Wall splats on NH
*Causes untechable bounce on Danger Zone
*Ground hits
4K.
:4::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 20 17(3)26 13 (20~32F) 2.18m
Guard NH CH HCH BH Wall
-16 Cr(14~22) Cr(14~22) Cr(14~22) Cr(7~13) 1m
*Leads into BT FLT by tapping 4
*Ground hits
4K.6K.
:4::K::6::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K::mid::K::mid::K: 30 11(3)11(3)12(3)51 71 (15~85F) 1.52m 1.98m 2.51m
Guard NH CH HCH BH Wall
-39 KNB KNB KNB KNB 1m
*Wall splat distance is 5m; Wall splats on NH
*Leads into FLT stance
*Advantage on guard was gotten by hitting H ASAP
4.K.K.
:4::K::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 20 18(3)28 1 (29~29F) 2.03m
Guard NH CH HCH BH Wall
-13 Cr(12~20) Cr(12~20) Cr(12~20) Cr(5~12) 1m
*Leads into BT FLT by tapping 4
*Leads into 4K6K by doing 4KK6K
*Wall splats on NH
*Ground hits
4K.K.K.
:4::K::K::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 20 18(2)26 1 (12~12F) 1.73m
Guard NH CH HCH BH Wall
-16 Cr(15~23) Cr(15~23) Cr(15~23) Cr(8~14) 1m
*Leads into BT FLT by tapping 4
*Leads into 4K6K by doing 4KKKK
7K.
:7::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 50 12(6)33 26 (1~26F) 1.41m
Guard NH CH HCH BH Wall
-5 LNC LNC LNC LNC 1m
*Leads into FLT stance on hit and second wall splat
*Wall splat distance is 2m; Wall splats on NH
*Causes SS hold
*Ground hits
9K.
:9::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 24 14(3)24 1.68m
Guard NH CH HCH BH Wall
-14 Cr(24~34) Cr(24~34) Cr(24~34) Cr(16~24)
33K.
:3::3::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 25 17(2)39 1 (21~21F) 1.66m
Guard NH CH HCH BH Wall
-20 Cr(11~21)
*Launches in stun
33K.K.
:3::3::K::K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 40 13(2)44 19 (20~38F) 1.37m
Guard NH CH HCH BH Wall
10 KNB KNB KNB KNB 1m
*Advantage if you hit H immediately is -11
*Leads into FLT stance on hit or block
*Execution is 13(2)44 if it whiffs
*Wall splats on NH
(P+K).
:p+k:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 20 14(2)29 1.67m Yes
Guard NH CH HCH BH Wall
-14 Cr(-4~0) Cr(21~31) Cr(21~31) Cr(5~11) 1m
*Wall splats on CH, HCH, BH, and in stun
3(H+K).
:3::h+k:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 25 18(3)25 2.04m
Guard NH CH HCH BH Wall
-13 Cr(24~34) LNC LNC LNC 1m
*Launches in stun
*Wall splats on CH, HCH, and BH
*Ground hits
SS.P.
(while sidestepping) :P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 20 27(2)29 1.65m Yes
Guard NH CH HCH BH Wall
-14 Cr(-4~0) Cr(21~31) Cr(21~31) Cr(5~11) 1m
*Wall splats on CH, HCH, BH, and in stun
SS.K.
(while sidestepping) :K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 25 31(3)25 2.04m
Guard NH CH HCH BH Wall
-13 Cr(24~34) LNC LNC LNC 1m
*Launches in stun
*Wall splats on CH, HCH, and BH
*Ground hits
Strikes Properties

BT STRIKES
BT Strikes Properties
B:P.
(BT) :P:
Level Damage Execution Delay Frames Reach Tracking
:high::P: 10 11(3)18 18 (15~32F) 1.37m
Guard NH CH HCH BH Wall
-7 -6 -3 Cr(22~30) Cr(2~5)
*Has all of the same options after front-turned P
B:4P.
(BT) :4::P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 38 16(3)37 1.62m Yes
Guard NH CH HCH BH Wall
-13 LNC LNC LNC LNC 1m
{{{NOTES}}}
B:2P.
(BT) :2::P:
Level Damage Execution Delay Frames Reach Tracking
:low::P: 14 13(3)20 1.33m
Guard NH CH HCH BH Wall
-6 -2 Cr(11~17) Cr(11~17) Cr(4~8)
B:K.
(BT) :K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 30 14(2)30 1.33m
Guard NH CH HCH BH Wall
-14 LNC LNC 1m
*Wall splat is on CH, HCH, and BH
*Causes fall down stun on CH and HCH
*Arguably her worst move, never use it
B:4K.
(BT) :4::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 25 15(3)29 1.49m
Guard NH CH HCH BH Wall
-13 Cr(-1~-5) KNB KNB KNB 1m
*Wall splat distance is 2.50m
*Wall splats on CH, HCH, and BH
B:8K.
(BT) :8::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 35 24(6)27 1.84m
Guard NH CH HCH BH Wall
-5 KND KND KND KND 1m
*Wall splats on NH
*Causes SS hold
*Causes untechable bounce on Danger Zone
B:7K.
(BT) :7::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 60 8(6)59 1.18m
Guard NH CH HCH BH Wall
-8 KNB KNB KNB KNB 1m
*Wall splat distance is 5.00m; Wall splats on NH
*Causes SS hold
B:2K.
(BT) :2::K:
Level Damage Execution Delay Frames Reach Tracking
:low::K: 24 20(3)33 1.62m
Guard NH CH HCH BH Wall
-10 Cr(13~20) KND KND KND
*Causes untechable bounce on Danger Zone
BT Strikes Properties

SPECIAL


Special Moves Properties
F.L.O.A.T.
:7::P:
Level Damage Execution Delay Frames Reach Tracking
119 49 (1~49F)
Guard NH CH HCH BH Wall
*Direct way to get into FLT stance
F.R.O.N.T.
:9::P:
Level Damage Execution Delay Frames Reach Tracking
50 1 (19~19F)
Guard NH CH HCH BH Wall
F.A.K.E.
:9::P::h:
Level Damage Execution Delay Frames Reach Tracking
91 34 (21~54F)
Guard NH CH HCH BH Wall
*Causes FLT stance
D.I.V.E.
(FLT) :P:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 28 13(7)26 3.61m
Guard NH CH HCH BH Wall
-13 KND KND KND KND
K.N.E.E.
(FLT) :K:
Level Damage Execution Delay Frames Reach Tracking
:high::K: 25 11(6)31 1.81m
Guard NH CH HCH BH Wall
-20 Cr(15~25) LNC LNC LNC
*Launches in stun
W.A.R.P.
(FLT) :h:
Level Damage Execution Delay Frames Reach Tracking
21
Guard NH CH HCH BH Wall
*Avoids any move in the game as far as I know for several frames
R.I.S.E.
(face down head towards opponent) :h+k:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 38 25(3)40 1.96m
Guard NH CH HCH BH Wall
-24 LNC LNC LNC LNC 1m
*Wall splats on NH
*Causes SS hold
D.P.
(downed opponent) :2::P:
Level Damage Execution Delay Frames Reach Tracking
Ground Attack 10 18(4)36
Guard NH CH HCH BH Wall
D.K.
:8::p+k:
Level Damage Execution Delay Frames Reach Tracking
Ground Attack 20 34(12)33
Guard NH CH HCH BH Wall
Strikes Properties

CB's, PB, & PL

CB's, PB, & PL Properties
66P.
:6::6::P:
Level Damage Execution Delay Frames Reach Tracking
:high::P: 24 19(2)27 58 (1~58F) 2.20m
Guard NH CH HCH BH Wall
-4 Cr(8~19) Cr(8~19) Cr(8~19) Cr(-16~-10) 1m
*Critical Burst
*The stun advantages on these are tricky with the automatic FLT stance. The numbers here are from pressing H as soon as possible.
*Causes SDS on NH, CH, and HCH; Causes fall down stun in stun
*Wall splats on NH
*Guarantees FLT P followup when it causes SDS
C.R.U.S.H.
:6::p+k:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 24 20(3)31 1.81m
Guard NH CH HCH BH Wall
-8 KNB 1m
*Critical Burst
*Causes crumple stun on NH, CH, and HCH
*Wall splats on NH
3K.
:3::K:
Level Damage Execution Delay Frames Reach Tracking
:mid::K: 24 20(3)34 m
Guard NH CH HCH BH Wall
-13 KNB 1m
*Critical Burst
*Causes crumple stun on NH, CH, and HCH
*Safe thanks to pushback on block
*Wall splats on NH
S.L.A.S.H.
:4::p+k:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 28-48 30-60(4)27 2.17m
Guard NH CH HCH BH Wall
-10 KNB KNB KNB KNB 1m
*Causes knockback on any hit
P.O.W.E.R.
:4::p+k:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 80 39-60(4)27 2.17m
Guard NH CH HCH BH Wall
13 1m
*Powerblow
*Wall splat distance is 10m
S.P.I.R.A.L.
:214::p+k:
Level Damage Execution Delay Frames Reach Tracking
:mid::P: 40 25-40(3)34 2.17m
Guard NH CH HCH BH Wall
-11 LNC LNC LNC LNC 1m
*Power launcher
*Wall splats on NH, doesn't wall splat if fully charged with less than half health
CB's, PB, & PL Properties

THROWS

Throw Properties
H.E.L.I.X.
:H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 55 5(2)23 -10 1.50m Yes
*72dmg on Danger Zone
S.T.R.I.K.E.
(to foe's back) :H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 65 5(2)23 1.50m
*78dmg on Danger Zone
P.U.N.I.S.H.
:6::H+P::pause::2::H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 62 7(2)24 1.45m Yes
*Leads into FLT stance
*Causes O.B.O.R.O. on BT opponents
*74dmg on Danger Zone
W.P.U.N.I.S.H.
(against wall) :6::H+P::pause::2::H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 72 7(2)24 1.45m Yes
*Leads into FLT stance
O.B.O.R.O.
:3::3::H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 75 12(2)26 1.45m
*Leads into FLT stance
O.B.O.R.O:R.
(to foe's back) :3::3::H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 78 12(2)26 1.45m
*Can be performed with 6T (at i7), 214T (at i10), 236236T (at i20), and 2141236T (at i25)
*2141236T turns this into an OH
(running) O.B.O.R.O.
(while running) :H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 62 10(2)30 2.16m
*Leads into FLT stance
S.T.A.M.P.
:214::H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 68 10(2)25 1.60m
*Causes O.B.O.R.O. on BT opponents
*81dmg on Danger Zone; gives untechable bounce but you can't juggle with it
B.U.R.S.T.
:236::236::H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 100 20(2)23 1.94m
*Startup frames duck highs and some mids
*Causes O.B.O.R.O. on BT opponents
*116dmg on Danger Zone
B.R.E.A.K.
:8::H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 65 30(3)46 3.16m Yes
*OH that catches highs/mids/standing lows
*Leads into FLT stance
*73dmg on Danger Zone
W.B.R.E.A.K.
(against wall) :8::H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 85 30(3)46 3.16m Yes
*OH that catches highs/mids/standing lows
*Leads into FLT stance
*95dmg on Danger Zone
B.R.E.A.K:R.
(to foe's back) :8::H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 75 30(3)46 3.16m Yes
*OH that catches highs/mids/standing lows
*Leads into FLT stance
*85dmg on Danger Zone
R.U.S.H.
:214::41236::H+P:
Level Damage Execution Advantage Break Reach Wall
:high: 70 25(2)23 3.21m
*Catches highs/mids/standing lows
*Causes O.B.O.R.O. on BT opponents, keeps OH status
*79dmg on Danger Zone
S.P.E.A.R.
(to crouching foe) :2::H+P:
Level Damage Execution Advantage Break Reach Wall
:low: 60 3(2)24 1.65m Yes
*Leads into FLT stance
*70dmg on BT crouching opponents
*72dmg on Danger Zone
*84dmg on BT crouching opponents on Danger Zone
C.L.A.S.H.
(to crouching foe) :3::H+P:
Level Damage Execution Advantage Break Reach Wall
:low: 50 10(3)30 1.85m
*OH that catches lows
*Turns into S.P.E.A.R. on BT crouching opponents at 70dmg keeping OH status
*60dmg on Danger Zone
*84dmg on BT crouching opponents on Danger Zone
Throw Properties