3.1 Natural Combos - Historical

Applied By grap3fruitman: Jan 10, 2012 at 4:52 PM

3.1 Natural Combos
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1[SIZE=4]A [B]natural combo[/B][/SIZE], [I]sometimes referred to as a 2-in-1 or 3-in-1[/I], is a combo in which the hits after an initial hit are guaranteed. The number of hits guaranteed are what determine whether something is referred to as a 2-in-1 or a 3-in-1 and so forth. This is a compilation of natural combos in Dead or Alive 3.1. 1[SIZE=4]A [B]natural combo[/B][/SIZE], [I]sometimes referred to as a 2-in-1 or 3-in-1[/I], is a combo in which the hits after an initial hit are guaranteed. The number of hits guaranteed are what determine whether something is referred to as a 2-in-1 or a 3-in-1 and so forth. This is a compilation of natural combos in [i]Dead or Alive 3.1[/i].
2 2 
3[SIZE=4][B]Ayane[/B][/SIZE] 3[SIZE=4][B]Ayane[/B][/SIZE] 
4[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 4[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  5[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
5[template=FDnclrow]sta= Normal Hit | cmd= :P::K::P: | nts= 2-in-1[/template] 6[template=FDnclrow]sta= Normal Hit | cmd= :P::K::P: | nts= 2-in-1[/template] 
6 7[template=FDnclrow]sta= Normal Hit | cmd= :P+K::P: | nts= 2-in-1[/template]
   8[template=FDnclend][/template]
   9
7[SIZE=4][B]Bass[/B][/SIZE] 10[SIZE=4][B]Bass[/B][/SIZE] 
8[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 11[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  12[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  13[template=FDnclrow]sta= Counter Blow | cmd= :6::P::P: | nts= 2-in-1 within closed stance[/template] 
9[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 14[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 
10 10[template=FDnclend][/template]
11 16 
12[SIZE=4][B]Bayman[/B][/SIZE] 17[SIZE=4][B]Bayman[/B][/SIZE] 
  18[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  19[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  20[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::K: | nts= 2-in-1[/template] 
  21[template=FDnclrow]sta= Normal Hit | cmd= :P::6::P: | nts= 2-in-1[/template] 
  22[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 
  23[template=FDnclrow]sta= | cmd= :K::P::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
  24[template=FDnclend][/template] 
13 25 
14[SIZE=4][B]Brad Wong[/B][/SIZE] 26[SIZE=4][B]Brad Wong[/B][/SIZE] 
  27[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  28[template=FDnclrow]sta= Normal Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  29[template=FDnclrow]sta= Counter Hit or High Counter Hit | cmd= :1::P::P: | nts= 2-in-1[/template] 
  30[template=FDnclend][/template] 
15 31 
16[SIZE=4][B]Christie[/B][/SIZE] 32[SIZE=4][B]Christie[/B][/SIZE] 
  33[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  34[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  35[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 
  36[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :1::P::k: | nts= 2-in-1[/template] 
  37[template=FDnclend][/template] 
17 38 
18[SIZE=4][B]Ein[/B][/SIZE] 39[SIZE=4][B]Ein[/B][/SIZE] 
  40[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  41[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | 2-in-1[/template] 
  42[template=FDnclend][/template] 
19 43 
20[SIZE=4][B]Gen Fu[/B][/SIZE] 44[SIZE=4][B]Gen Fu[/B][/SIZE] 
21 45[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template]
   46[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template]
   47[template=FDnclrow]sta= Normal Hit | cmd= :4::P::6::P: | nts= 2-in-1[/template]
   48[template=FDnclrow]sta= | cmd= :P+K::P::P: | nts= 3rd hit is guaranteed if 2nd hits[/template]
   49[template=FDnclrow]sta= Crouching Opponent | cmd= :2::3::6::P::P: | nts= 2-in-1[/template]
   50[template=FDnclend][/template]
   51
   52[SIZE=4][B]Ein[/B][/SIZE]
   53[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template]
   54[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template]
   55[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template]
   56[template=FDnclend][/template]
   57
22[SIZE=4][B]Hayate[/B][/SIZE] 58[SIZE=4][B]Hayate[/B][/SIZE] 
  59[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  60[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  61[template=FDnclrow]sta= Normal Hit, Counter Hit or High Counter Hit| cmd= :8::P::P: | nts= 2-in-1[/template] 
  62[template=FDnclrow]sta= | cmd= :2::1::4::P::P: | nts= 2-in-1[/template] 
  63[template=FDnclend][/template] 
23 64 
24[SIZE=4][B]Helena[/B][/SIZE] 65[SIZE=4][B]Helena[/B][/SIZE] 
  66[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  67[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  68[template=FDnclrow]sta= Crouching Opponent | cmd= :2::1::4::P::P: | nts= 2-in-1[/template] 
  69[template=FDnclrow]sta= Crouching Opponent | cmd= :2::1::4::P::K: | nts= 2-in-1[/template] 
  70[template=FDnclrow]sta= Counter Hit or High Counter Hit | cmd= :6::P::K: | nts= During closed stance, 2-in-1[/template] 
  71[template=FDnclend][/template] 
25 72 
26[SIZE=4][B]Hitomi[/B][/SIZE] 73[SIZE=4][B]Hitomi[/B][/SIZE] 
  74[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  75[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  76[template=FDnclrow]sta= Normal Hit | cmd= :P::P::h2::K::K: | nts= 4th hit is guaranteed if 3rd hits[/template] 
  77[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 
  78[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 
  79[template=FDnclrow]sta= | cmd= :6::P::P::6::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
  80[template=FDnclrow]sta= Normal Hit | cmd= :3::K::K: | nts= 2-in-1[/template] 
  81[template=FDnclrow]sta= | cmd= :7::P::K::K: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
  82[template=FDnclend][/template] 
27 83 
28[SIZE=4][B]Jann Lee[/B][/SIZE] 84[SIZE=4][B]Jann Lee[/B][/SIZE] 
  85[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  86[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::6::P: | nts= 2-in-1[/template] 
  87[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  88[template=FDnclrow]sta= Normal Hit | cmd= :P::P::P: | nts= 3-in-1[/template] 
  89[template=FDnclend][/template] 
29 90 
30[SIZE=4][B]Kasumi[/B][/SIZE] 91[SIZE=4][B]Kasumi[/B][/SIZE] 
  92[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  93[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  94[template=FDnclrow]sta= Normal Hit | cmd= :P::P::P::P: | nts= 4-in-1[/template] 
  95[template=FDnclrow]sta= Normal Hit | cmd= :P::P::6::P: | nts= 3-in-1[/template] 
  96[template=FDnclrow]sta= Normal Hit | cmd= :P::P::6::K::K: | nts= 4th hit is guaranteed if 3rd hits[/template] 
  97[template=FDnclrow]sta= Crouching Opponent | cmd= :3::P::P: | nts= 2-in-1[/template] 
  98[template=FDnclrow]sta= Crouching Opponent | cmd= :3::P::K: | nts= 2-in-1[/template] 
  99[template=FDnclrow]sta= Crouching Opponent | cmd= :h3::P::K: | nts= 2-in-1[/template] 
  100[template=FDnclend][/template] 
31 101 
32[SIZE=4][B]Lei Fang[/B][/SIZE] 102[SIZE=4][B]Lei Fang[/B][/SIZE] 
  103[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  104[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  105[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::3::P: | nts= 2-in-1[/template] 
  106[template=FDnclend][/template] 
33 107 
34[SIZE=4][B]Leon[/B][/SIZE] 108[SIZE=4][B]Leon[/B][/SIZE] 
  109[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  110[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  111[template=FDnclrow]sta= Normal Hit | cmd= :P::6::P: | nts= 2-in-1[/template] 
  112[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 
  113[template=FDnclrow]sta= Normal Hit | cmd= :8::P::P::P: | nts= 2-in-1[/template] 
  114[template=FDnclrow]sta= | cmd= :6::6::P::P: | nts= 2-in-1[/template] 
  115[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::K: | nts= 2-in-1[/template] 
  116[template=FDnclrow]sta= | cmd= :4::P+K::P: | 2-in-1 if the first portion is not charged[/template] 
  117[template=FDnclend][/template] 
35 118 
36[SIZE=4][B]Ryu Hayabusa[/B][/SIZE] 119[SIZE=4][B]Ryu Hayabusa[/B][/SIZE] 
  120[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  121[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  122[template=FDnclrow]sta= Normal Hit | cmd= :3::p::p::p: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
  123[template=FDnclrow]sta= Crouching Opponent | cmd= :3::p::p::p: | nts= 3-in-1[/template] 
  124[template=FDnclend][/template] 
37 125 
38[SIZE=4][B]Tina[/B][/SIZE] 126[SIZE=4][B]Tina[/B][/SIZE] 
  127[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  128[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  129[template=FDnclrow]sta= | cmd= :9::P::P: | nts= 2-in-1[/template] 
  130[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 
  131[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P: | nts= 2-in-1[/template] 
  132[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
  133[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P::K: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
  134[template=FDnclrow]sta= Crouching Opponent | cmd= :h3::P::P: | nts= 2-in-1[/template] 
  135[template=FDnclend][/template] 
  136 
39 137 
40[SIZE=4][B]Zack[/B][/SIZE] 138[SIZE=4][B]Zack[/B][/SIZE] 
  139[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  140[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  141[template=FDnclrow]sta= Normal Hit | cmd= :3::K::K::K::K::K: | nts= 3rd and 4th hits are guarateed if the 2nd hits[/template] 
  142[template=FDnclrow]sta= Counter Hit or High Counter Hit | cmd= :3::K::K::K::K::K: | nts= 3rd hit is only guaranteed hit if 2nd hits[/template] 
  143[template=FDnclrow]sta= Crouching Opponent | cmd= :h3::P::P: | 2-in-1[/template] 
  144[template=FDnclrow]sta= Normal Hit | cmd= :3::P::P::p: | nts= 2nd hit is guaranteed if 1st hits[/template] 
  145[template=FDnclrow]sta= Normal Hit | cmd= :2::K::K::K::K::K: | nts= 3rd and 4th hits are guaranteed if 2nd hits[/template] 
  146[template=FDnclrow]sta= Normal Hit | cmd= :h2::K::K::K::K: | nts= 4th hit is guaranteed if 3rd hits[/template] 
  147[template=FDnclrow]sta= Normal Hit | cmd= :2::K::P::h2::K:::K::K: | nts= 5th hit is guaranteed if 4th hits[/template] 
  148[template=FDnclend][/template]