3.1 Natural Combos - Historical

Applied By Mr. Wah: Jan 11, 2012 at 12:27 PM

3.1 Natural Combos
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1A [B]natural combo[/B], [I]sometimes referred to as a 2-in-1 or 3-in-1[/I], is a combo in which the hits after an initial hit are guaranteed. The number of hits guaranteed are what determine whether something is referred to as a 2-in-1 or a 3-in-1 and so forth. This is a compilation of natural combos in Dead or Alive 3.1. 1[SIZE=4]A [B]natural combo[/B][/SIZE], [I]sometimes referred to as a 2-in-1 or 3-in-1[/I], is a combo in which the hits after an initial hit are guaranteed. The number of hits guaranteed are what determine whether something is referred to as a 2-in-1 or a 3-in-1 and so forth. This is a compilation of natural combos in [i]Dead or Alive 3.1[/i].
2 2 
3[size=5][B]Dead or Alive 3.1[/b][/size] 3[SIZE=4][B]Ayane[/B][/SIZE]
4[center][SIZE=4][B]Ayane[/B][/SIZE][/center]   
5[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 4[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
6[template=FDnclrow]sta= Normal Hit | cmd= :P::k::p: | nts= 2-in-1[/template] 5[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template]
   6[template=FDnclrow]sta= Normal Hit | cmd= :P::K::P: | nts= 2-in-1[/template]
   7[template=FDnclrow]sta= Normal Hit | cmd= :P+K::P: | nts= 2-in-1[/template]
7[template=FDnclend][/template] 8[template=FDnclend][/template] 
8 9 
9[center][SIZE=4][B]Bass[/B][/SIZE][/center] 9[SIZE=4][B]Bass[/B][/SIZE]
10[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 11[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  12[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  13[template=FDnclrow]sta= Counter Blow | cmd= :6::P::P: | nts= 2-in-1 within closed stance[/template] 
11[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 14[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 
12[template=FDnclend][/template] 15[template=FDnclend][/template] 
13 16 
14[center][SIZE=4][B]Bayman[/B][/SIZE][/center] 14[SIZE=4][B]Bayman[/B][/SIZE]
15[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 18[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  19[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
16[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::K: | nts= 2-in-1[/template] 20[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::K: | nts= 2-in-1[/template] 
17[template=FDnclrow]sta= Normal Hit | cmd= :P::6::P: | nts= 2-in-1[/template] 21[template=FDnclrow]sta= Normal Hit | cmd= :P::6::P: | nts= 2-in-1[/template] 
18[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 22[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 
  23[template=FDnclrow]sta= | cmd= :K::P::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
19[template=FDnclend][/template] 24[template=FDnclend][/template] 
20 25 
21[center][SIZE=4][B]Brad Wong[/B][/SIZE][/center] 21[SIZE=4][B]Brad Wong[/B][/SIZE]
22[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 27[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
23[template=FDnclrow]sta= - | cmd= - | nts= None[/template] 28[template=FDnclrow]sta= Normal Hit | cmd= :P::P: | nts= 2-in-1[/template]
   29[template=FDnclrow]sta= Counter Hit or High Counter Hit | cmd= :1::P::P: | nts= 2-in-1[/template]
24[template=FDnclend][/template] 30[template=FDnclend][/template] 
25 31 
26[center][SIZE=4][B]Christie[/B][/SIZE][/center] 26[SIZE=4][B]Christie[/B][/SIZE]
27[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 33[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
28[template=FDnclrow]sta= Counter Hit or High-Counter Hit | cmd= :1::P::k: | nts= 2-in-1[/template] 34[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template]
   35[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template]
   36[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :1::P::k: | nts= 2-in-1[/template]
29[template=FDnclend][/template] 37[template=FDnclend][/template] 
30 38 
31[center][SIZE=4][B]Ein[/B][/SIZE][/center] 31[SIZE=4][B]Ein[/B][/SIZE]
32[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 40[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
33[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 33[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | 2-in-1[/template]
34[template=FDnclend][/template] 42[template=FDnclend][/template] 
35 43 
36[center][SIZE=4][B]Gen Fu[/B][/SIZE][/center] 36[SIZE=4][B]Gen Fu[/B][/SIZE]
37[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 45[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  46[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
38[template=FDnclrow]sta= Normal Hit | cmd= :4::P::6::P: | nts= 2-in-1[/template] 47[template=FDnclrow]sta= Normal Hit | cmd= :4::P::6::P: | nts= 2-in-1[/template] 
39[template=FDnclrow]sta= | cmd= :P+K::P::P: | nts= 3rd hit is guaranteed if 2nd hits, 3-in-1 on crouching opponent[/template] 39[template=FDnclrow]sta= | cmd= :P+K::P::P: | nts= 3rd hit is guaranteed if 2nd hits[/template]
40[template=FDnclrow]sta= Crouching Opponent | cmd= :2::3::6::P::P: | nts= 2-in-1[/template] 49[template=FDnclrow]sta= Crouching Opponent | cmd= :2::3::6::P::P: | nts= 2-in-1[/template] 
41[template=FDnclend][/template] 50[template=FDnclend][/template] 
42 51 
43[center][SIZE=4][B]Hayate[/B][/SIZE][/center] 43[SIZE=4][B]Ein[/B][/SIZE]
44[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 53[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
45[template=FDnclrow]sta= | cmd= :8::P::P: | nts= 2-in-1[/template] 54[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template]
   55[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template]
   56[template=FDnclend][/template]
   57
   58[SIZE=4][B]Hayate[/B][/SIZE]
   59[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template]
   60[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template]
   61[template=FDnclrow]sta= Normal Hit, Counter Hit or High Counter Hit| cmd= :8::P::P: | nts= 2-in-1[/template]
   62[template=FDnclrow]sta= | cmd= :2::1::4::P::P: | nts= 2-in-1[/template]
46[template=FDnclend][/template] 63[template=FDnclend][/template] 
47 64 
48[center][SIZE=4][B]Helena[/B][/SIZE][/center] 48[SIZE=4][B]Helena[/B][/SIZE]
49[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 66[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
50[template=FDnclrow]sta= - | cmd= - | nts= None[/template] 67[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template]
   68[template=FDnclrow]sta= Crouching Opponent | cmd= :2::1::4::P::P: | nts= 2-in-1[/template]
   69[template=FDnclrow]sta= Crouching Opponent | cmd= :2::1::4::P::K: | nts= 2-in-1[/template]
   70[template=FDnclrow]sta= Counter Hit or High Counter Hit | cmd= :6::P::K: | nts= During closed stance, 2-in-1[/template]
51[template=FDnclend][/template] 71[template=FDnclend][/template] 
52 72 
53[center][SIZE=4][B]Hitomi[/B][/SIZE][/center] 53[SIZE=4][B]Hitomi[/B][/SIZE]
54[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 74[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  75[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  76[template=FDnclrow]sta= Normal Hit | cmd= :P::P::h2::K::K: | nts= 4th hit is guaranteed if 3rd hits[/template] 
55[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 77[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 
  78[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 
  79[template=FDnclrow]sta= | cmd= :6::P::P::6::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
56[template=FDnclrow]sta= Normal Hit | cmd= :3::K::K: | nts= 2-in-1[/template] 80[template=FDnclrow]sta= Normal Hit | cmd= :3::K::K: | nts= 2-in-1[/template] 
57[template=FDnclrow]sta= | cmd= :7::P::K::K: | nts= 3rd hit is guaranteed if 2nd hits[/template] 81[template=FDnclrow]sta= | cmd= :7::P::K::K: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
58[template=FDnclend][/template] 82[template=FDnclend][/template] 
59 83 
60[center][SIZE=4][B]Jann Lee[/B][/SIZE][/center] 60[SIZE=4][B]Jann Lee[/B][/SIZE]
61[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 85[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
62[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :p::6::p: | nts= 2-in-1[/template] 86[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::6::P: | nts= 2-in-1[/template]
   87[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template]
63[template=FDnclrow]sta= Normal Hit | cmd= :P::P::P: | nts= 3-in-1[/template] 88[template=FDnclrow]sta= Normal Hit | cmd= :P::P::P: | nts= 3-in-1[/template] 
64[template=FDnclend][/template] 89[template=FDnclend][/template] 
65 90 
66[center][SIZE=4][B]Kasumi[/B][/SIZE][/center]  66[SIZE=4][B]Kasumi[/B][/SIZE]
67[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 92[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
68[template=FDnclrow]sta= - | cmd= - | nts= None[/template] 93[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template]
69[template=FDnclend][/template] 94[template=FDnclrow]sta= Normal Hit | cmd= :P::P::P::P: | nts= 4-in-1[/template]
70 95[template=FDnclrow]sta= Normal Hit | cmd= :P::P::6::P: | nts= 3-in-1[/template]
71[center][SIZE=4][B]Lei Fang[/B][/SIZE][/center] 96[template=FDnclrow]sta= Normal Hit | cmd= :P::P::6::K::K: | nts= 4th hit is guaranteed if 3rd hits[/template]
72[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 97[template=FDnclrow]sta= Crouching Opponent | cmd= :3::P::P: | nts= 2-in-1[/template]
73[template=FDnclrow]sta= Normal Hit | cmd= :P::3::P: | nts= 2-in-1[/template] 98[template=FDnclrow]sta= Crouching Opponent | cmd= :3::P::K: | nts= 2-in-1[/template]
   99[template=FDnclrow]sta= Crouching Opponent | cmd= :h3::P::K: | nts= 2-in-1[/template]
74[template=FDnclend][/template] 100[template=FDnclend][/template] 
75 101 
76[center][SIZE=4][B]Leon[/B][/SIZE][/center] 76[SIZE=4][B]Lei Fang[/B][/SIZE]
77[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 103[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  104[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
  105[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::3::P: | nts= 2-in-1[/template] 
  106[template=FDnclend][/template] 
  107 
  108[SIZE=4][B]Leon[/B][/SIZE] 
  109[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  110[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
78[template=FDnclrow]sta= Normal Hit | cmd= :P::6::P: | nts= 2-in-1[/template] 111[template=FDnclrow]sta= Normal Hit | cmd= :P::6::P: | nts= 2-in-1[/template] 
79[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 112[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 
  113[template=FDnclrow]sta= Normal Hit | cmd= :8::P::P::P: | nts= 2-in-1[/template] 
80[template=FDnclrow]sta= | cmd= :6::6::P::P: | nts= 2-in-1[/template] 114[template=FDnclrow]sta= | cmd= :6::6::P::P: | nts= 2-in-1[/template] 
81[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::K: | nts= 2-in-1[/template] 115[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::K: | nts= 2-in-1[/template] 
82[template=FDnclrow]sta= | cmd= :4::P+K::P: | nts=2-in-1, no charge, only on hit[/template] 82[template=FDnclrow]sta= | cmd= :4::P+K::P: | 2-in-1 if the first portion is not charged[/template]
83[template=FDnclend][/template] 117[template=FDnclend][/template] 
84 118 
85[center][SIZE=4][B]Ryu Hayabusa[/B][/SIZE][/center] 85[SIZE=4][B]Ryu Hayabusa[/B][/SIZE]
86[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 120[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  121[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
87[template=FDnclrow]sta= Normal Hit | cmd= :3::p::p::p: | nts= 3rd hit is guaranteed if 2nd hits[/template] 122[template=FDnclrow]sta= Normal Hit | cmd= :3::p::p::p: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
88[template=FDnclrow]sta= Crouching Opponent | cmd= :3::p::p::p: | nts= 3-in-1[/template] 123[template=FDnclrow]sta= Crouching Opponent | cmd= :3::p::p::p: | nts= 3-in-1[/template] 
89[template=FDnclend][/template] 124[template=FDnclend][/template] 
90 125 
91[center][SIZE=4][B]Tina[/B][/SIZE][/center] 91[SIZE=4][B]Tina[/B][/SIZE]
92[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 127[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  128[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
93[template=FDnclrow]sta= | cmd= :9::P::P: | nts= 2-in-1[/template] 129[template=FDnclrow]sta= | cmd= :9::P::P: | nts= 2-in-1[/template] 
94[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 130[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 
  131[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P: | nts= 2-in-1[/template] 
  132[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
  133[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P::K: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
  134[template=FDnclrow]sta= Crouching Opponent | cmd= :h3::P::P: | nts= 2-in-1[/template] 
95[template=FDnclend][/template] 135[template=FDnclend][/template] 
96 136 
97 137 
98[center][SIZE=4][B]Zack[/B][/SIZE][/center] 98[SIZE=4][B]Zack[/B][/SIZE]
99[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 139[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
  140[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
100[template=FDnclrow]sta= Normal Hit | cmd= :3::K::K::K::K::K: | nts= 3rd and 4th hits are guarateed if the 2nd hits[/template] 141[template=FDnclrow]sta= Normal Hit | cmd= :3::K::K::K::K::K: | nts= 3rd and 4th hits are guarateed if the 2nd hits[/template] 
101[template=FDnclrow]sta= Counter Hit or High Counter Hit | cmd= :3::K::K::K::K::K: | nts= 3rd hit is only guaranteed hit if 2nd hits[/template] 142[template=FDnclrow]sta= Counter Hit or High Counter Hit | cmd= :3::K::K::K::K::K: | nts= 3rd hit is only guaranteed hit if 2nd hits[/template] 
  143[template=FDnclrow]sta= Crouching Opponent | cmd= :h3::P::P: | 2-in-1[/template] 
102[template=FDnclrow]sta= Normal Hit | cmd= :3::P::P::p: | nts= 2nd hit is guaranteed if 1st hits[/template] 144[template=FDnclrow]sta= Normal Hit | cmd= :3::P::P::p: | nts= 2nd hit is guaranteed if 1st hits[/template] 
103[template=FDnclrow]sta= Normal Hit | cmd= :2::K::K::K::K::K: | nts= 3rd and 4th hits are guaranteed if 2nd hits[/template] 145[template=FDnclrow]sta= Normal Hit | cmd= :2::K::K::K::K::K: | nts= 3rd and 4th hits are guaranteed if 2nd hits[/template] 
  146[template=FDnclrow]sta= Normal Hit | cmd= :h2::K::K::K::K: | nts= 4th hit is guaranteed if 3rd hits[/template] 
  147[template=FDnclrow]sta= Normal Hit | cmd= :2::K::P::h2::K:::K::K: | nts= 5th hit is guaranteed if 4th hits[/template] 
104[template=FDnclend][/template] 148[template=FDnclend][/template]