3.1 Natural Combos - Historical

Applied By grap3fruitman: Jan 11, 2012 at 5:38 PM

3.1 Natural Combos
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1[SIZE=4]A [B]natural combo[/B][/SIZE], [I]sometimes referred to as a 2-in-1 or 3-in-1[/I], is a combo in which the hits after an initial hit are guaranteed. The number of hits guaranteed are what determine whether something is referred to as a 2-in-1 or a 3-in-1 and so forth. This is a compilation of natural combos in Dead or Alive 3.1. 1[SIZE=4]A [B]natural combo[/B][/SIZE], [I]sometimes referred to as a 2-in-1 or 3-in-1[/I], is a combo in which the hits after an initial hit are guaranteed. The number of hits guaranteed are what determine whether something is referred to as a 2-in-1 or a 3-in-1 and so forth. This is a compilation of natural combos in [i]Dead or Alive 3.1[/i].
2 2 
3[SIZE=4][B]Ayane[/B][/SIZE] 3[SIZE=4][B]Ayane[/B][/SIZE] 
4[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 4[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
... ... 
6[template=FDnclrow]sta= Normal Hit | cmd= :P::K::P: | nts= 2-in-1[/template] 6[template=FDnclrow]sta= Normal Hit | cmd= :P::K::P: | nts= 2-in-1[/template] 
7[template=FDnclrow]sta= Normal Hit | cmd= :P+K::P: | nts= 2-in-1[/template] 7[template=FDnclrow]sta= Normal Hit | cmd= :P+K::P: | nts= 2-in-1[/template] 
8[template=FDnclend][/template] 8[template=FDnclend][/template] 
9 9
10[SIZE=4][B]Bass[/B][/SIZE] 10[SIZE=4][B]Bass[/B][/SIZE] 
11[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 11[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
12[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 12[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
... ... 
33[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 33[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
34[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 34[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
35[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 35[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 
36[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :1::P::K: | nts= 2-in-1[/template] 36[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :1::P::k: | nts= 2-in-1[/template]
37[template=FDnclend][/template] 37[template=FDnclend][/template] 
38 38 
39[SIZE=4][B]Ein[/B][/SIZE] 39[SIZE=4][B]Ein[/B][/SIZE] 
... ... 
48[template=FDnclrow]sta= | cmd= :P+K::P::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 48[template=FDnclrow]sta= | cmd= :P+K::P::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
49[template=FDnclrow]sta= Crouching Opponent | cmd= :2::3::6::P::P: | nts= 2-in-1[/template] 49[template=FDnclrow]sta= Crouching Opponent | cmd= :2::3::6::P::P: | nts= 2-in-1[/template] 
50[template=FDnclend][/template] 50[template=FDnclend][/template] 
51 51
52[SIZE=4][B]Ein[/B][/SIZE] 52[SIZE=4][B]Ein[/B][/SIZE] 
53[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 53[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
54[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 54[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
55[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 55[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 
56[template=FDnclend][/template] 56[template=FDnclend][/template] 
57 57
58[SIZE=4][B]Hayate[/B][/SIZE] 58[SIZE=4][B]Hayate[/B][/SIZE] 
59[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 59[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
60[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 60[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
... ... 
73[SIZE=4][B]Hitomi[/B][/SIZE] 73[SIZE=4][B]Hitomi[/B][/SIZE] 
74[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 74[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
75[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 75[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
76[template=FDnclrow]sta= Normal Hit | cmd= :P::P::2h::K::K: | nts= 4th hit is guaranteed if 3rd hits[/template] 76[template=FDnclrow]sta= Normal Hit | cmd= :P::P::h2::K::K: | nts= 4th hit is guaranteed if 3rd hits[/template]
77[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 77[template=FDnclrow]sta= Normal Hit | cmd= :4::P::P: | nts= 2-in-1[/template] 
78[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 78[template=FDnclrow]sta= Normal Hit | cmd= :6::P::P: | nts= 2-in-1[/template] 
79[template=FDnclrow]sta= | cmd= :6::P::P::6::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 79[template=FDnclrow]sta= | cmd= :6::P::P::6::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
... ... 
93[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 93[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
94[template=FDnclrow]sta= Normal Hit | cmd= :P::P::P::P: | nts= 4-in-1[/template] 94[template=FDnclrow]sta= Normal Hit | cmd= :P::P::P::P: | nts= 4-in-1[/template] 
95[template=FDnclrow]sta= Normal Hit | cmd= :P::P::6::P: | nts= 3-in-1[/template] 95[template=FDnclrow]sta= Normal Hit | cmd= :P::P::6::P: | nts= 3-in-1[/template] 
96[template=FDnclrow]sta= Normal Hit | cmd= :P::P::6::K:K: | nts= 4th hit is guaranteed if 3rd hits[/template] 96[template=FDnclrow]sta= Normal Hit | cmd= :P::P::6::K::K: | nts= 4th hit is guaranteed if 3rd hits[/template]
97[template=FDnclrow]sta= Crouching Opponent | cmd= :3::P::P: | nts= 2-in-1[/template] 97[template=FDnclrow]sta= Crouching Opponent | cmd= :3::P::P: | nts= 2-in-1[/template] 
98[template=FDnclrow]sta= Crouching Opponent | cmd= :3::P::K: | nts= 2-in-1[/template] 98[template=FDnclrow]sta= Crouching Opponent | cmd= :3::P::K: | nts= 2-in-1[/template] 
99[template=FDnclrow]sta= Crouching Opponent | cmd= :3h::P::K: | nts= 2-in-1[/template] 99[template=FDnclrow]sta= Crouching Opponent | cmd= :h3::P::K: | nts= 2-in-1[/template]
100[template=FDnclend][/template] 100[template=FDnclend][/template] 
101 101 
102[SIZE=4][B]Lei Fang[/B][/SIZE] 102[SIZE=4][B]Lei Fang[/B][/SIZE] 
... ... 
119[SIZE=4][B]Ryu Hayabusa[/B][/SIZE] 119[SIZE=4][B]Ryu Hayabusa[/B][/SIZE] 
120[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 120[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
121[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 121[template=FDnclrow]sta= Normal Hit & Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
122[template=FDnclrow]sta= Normal Hit | cmd= :3::P::P::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 122[template=FDnclrow]sta= Normal Hit | cmd= :3::p::p::p: | nts= 3rd hit is guaranteed if 2nd hits[/template]
123[template=FDnclrow]sta= Crouching Opponent | cmd= :3::P::P::P: | nts= 3-in-1[/template] 123[template=FDnclrow]sta= Crouching Opponent | cmd= :3::p::p::p: | nts= 3-in-1[/template]
124[template=FDnclend][/template] 124[template=FDnclend][/template] 
125 125 
126[SIZE=4][B]Tina[/B][/SIZE] 126[SIZE=4][B]Tina[/B][/SIZE] 
... ... 
131[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P: | nts= 2-in-1[/template] 131[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P: | nts= 2-in-1[/template] 
132[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 132[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P::P: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
133[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P::K: | nts= 3rd hit is guaranteed if 2nd hits[/template] 133[template=FDnclrow]sta= Crouching Opponent | cmd= :6::6::P::P::K: | nts= 3rd hit is guaranteed if 2nd hits[/template] 
134[template=FDnclrow]sta= Crouching Opponent | cmd= :3h::P::P: | nts= 2-in-1[/template] 134[template=FDnclrow]sta= Crouching Opponent | cmd= :h3::P::P: | nts= 2-in-1[/template]
135[template=FDnclend][/template] 135[template=FDnclend][/template] 
136 136
137 137 
138[SIZE=4][B]Zack[/B][/SIZE] 138[SIZE=4][B]Zack[/B][/SIZE] 
139[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 139[template=FDnclstr]col1=Status | col2=Command | col3=Notes[/template] 
140[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 140[template=FDnclrow]sta= Normal Hit or Counter Hit | cmd= :P::P: | nts= 2-in-1[/template] 
141[template=FDnclrow]sta= Normal Hit | cmd= :3::K::K::K::K::K: | nts= 3rd and 4th hits are guarateed if the 2nd hits[/template] 141[template=FDnclrow]sta= Normal Hit | cmd= :3::K::K::K::K::K: | nts= 3rd and 4th hits are guarateed if the 2nd hits[/template] 
142[template=FDnclrow]sta= Counter Hit or High Counter Hit | cmd= :3::K::K::K::K::K: | nts= 3rd hit is only guaranteed hit if 2nd hits[/template] 142[template=FDnclrow]sta= Counter Hit or High Counter Hit | cmd= :3::K::K::K::K::K: | nts= 3rd hit is only guaranteed hit if 2nd hits[/template] 
143[template=FDnclrow]sta= Crouching Opponent | cmd= :3h::P::P: | 2-in-1[/template] 143[template=FDnclrow]sta= Crouching Opponent | cmd= :h3::P::P: | 2-in-1[/template]
144[template=FDnclrow]sta= Normal Hit | cmd= :3::P::P::P: | nts= 2nd hit is guaranteed if 1st hits[/template] 144[template=FDnclrow]sta= Normal Hit | cmd= :3::P::P::p: | nts= 2nd hit is guaranteed if 1st hits[/template]
145[template=FDnclrow]sta= Normal Hit | cmd= :2::K::K::K::K::K: | nts= 3rd and 4th hits are guaranteed if 2nd hits[/template] 145[template=FDnclrow]sta= Normal Hit | cmd= :2::K::K::K::K::K: | nts= 3rd and 4th hits are guaranteed if 2nd hits[/template] 
146[template=FDnclrow]sta= Normal Hit | cmd= :2h::K::K::K::K: | nts= 4th hit is guaranteed if 3rd hits[/template] 146[template=FDnclrow]sta= Normal Hit | cmd= :h2::K::K::K::K: | nts= 4th hit is guaranteed if 3rd hits[/template]
147[template=FDnclrow]sta= Normal Hit | cmd= :2::K::P::2h::K:::K::K: | nts= 5th hit is guaranteed if 4th hits[/template] 147[template=FDnclrow]sta= Normal Hit | cmd= :2::K::P::h2::K:::K::K: | nts= 5th hit is guaranteed if 4th hits[/template]
148[template=FDnclend][/template] 148[template=FDnclend][/template]