We are Fighters

Ayane - Frame Data - DOA5

Jan 18, 2014
Ayane - Frame Data - DOA5

  • Basic attacks(top)


    Attack Properties
    Hajin
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 10
    Guard NH CH HCH BH Wall
    -1 0 3 Cr(35) Cr(10)
    ~ BF;
    Chijin
    :2::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 5 12
    Guard NH CH HCH BH Wall
    -4 0 Cr(9) Cr(9) 3
    ~ FC;
    FC during move;
    +9 critical stun on BHCH;
    Rajin
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 10
    Guard NH CH HCH BH Wall
    -7 -6 -3 Cr(30) Cr(5)
    Ura-Chijin
    :2::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 12 13
    Guard NH CH HCH BH Wall
    -10 -2 Cr(17) Cr(17) 0
    ~ FC;
    FC during move;
    +1 from open stance on BH;
    hits opponent on ground;
    Haten-Kyaku
    :K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 27 12 Yes
    Guard NH CH HCH BH Wall
    -10 Cr(2) Cr(25) Cr(25) Cr(16)
    ~ BF;
    Ryujin-Kyaku
    :2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 10 19
    Guard NH CH HCH BH Wall
    -11 -6 Cr(20) Cr(20) Cr(5)
    from closed stance: -10 on block, -5 on NH, +21 on CH;
    trip stun on CH, HCH;
    hits opponent on ground;
    Ura-Ten-Kyaku
    :K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 30 20 Yes
    Guard NH CH HCH BH Wall
    -13 KB KB KB KB 1m
    Ura-Chi-Kyaku
    :2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 24 18 Yes
    Guard NH CH HCH BH Wall
    -12 Cr(14) Cr(14) 14 KD
    ~ FC;
    FC during move;
    trip stun on NH, CH;
    CNH[+10] on tip hit;
    CCH[+16], CHCH[+16] trip stun on tip hit;
    Attack Properties

    Punch strings(top)


    Attack Properties
    Hajin
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 10
    Guard NH CH HCH BH Wall
    -1 0 3 Cr(35) Cr(10)
    ~ BF;
    Renjin
    :P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 10 Yes
    Guard NH CH HCH BH Wall
    -6 -5 -2 Cr(34) Cr(9)
    NC with previous hit;
    Renjin-Kokuso
    :P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 16 Yes
    Guard NH CH HCH BH Wall
    -9 -5 Cr(23) Cr(23) Cr(15)
    CCrNH[+23];
    blows away on air hit;
    Renjin-Kokuso
    :P::P::P::4:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 16 Yes
    Guard NH CH HCH BH Wall
    -7 -3 Cr(25) Cr(25) Cr(17)
    ~ BF;
    CCrNH[+25];
    blows away on air hit;
    Renjin-Soryu-Sen
    :P::P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K:, :high::K: 18, 24 19
    Guard NH CH HCH BH Wall
    -30 KD KD KD KD
    TJ;
    STC after landing;
    1st hit launches on hit;
    1st hit relaunches on air hit;
    1st hit unholdable;
    2nd hit launches on hit;
    2nd hit flips opponent on air hit;
    2nd hit wall splats on hit;
    2nd hit unholdable;
    1st and 2st hits are jumping strikes, with low invulnerability;
    Renjin-Tsumuji
    :P::P::6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 14
    Guard NH CH HCH BH Wall
    -10 -8 Cr(23) Cr(23) Cr(15)
    ~ BF, TC;
    CCrNH[+23];
    Renjin-Tsumuji
    :P::P::6::P::9:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    15 17 Cr(48) Cr(48) Cr(40)
    ~ Fubu;
    CCrNH[+48];
    Renjin-Tsumuji
    :P::P::6::P::3:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    10 12 Cr(43) Cr(43) Cr(35)
    ~ Shimo-Oroshi;
    CCrNH[+43];
    Renjin-Koeiso
    :P::P::6::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 22 23 Yes
    Guard NH CH HCH BH Wall
    -12 Cr(30) LNC LNC LNC 1m
    STJ, low invulnerability;
    STC after landing;
    hits opponent on ground;
    Renjin-Yoen
    :P::P::6::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 18 Yes
    Guard NH CH HCH BH Wall
    -7 KB KB KB KB 1m
    Renjin-Haten
    :P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 24 12 Yes
    Guard NH CH HCH BH Wall
    -11 Cr(2) Cr(25) Cr(25) Cr(16)
    ~ BF;
    Renjin-Haten
    :P::P::K::6:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    2 Cr(15) Cr(38) Cr(38) Cr(29)
    ~ Furo;
    Renjin-Haten
    :P::P::K::pause::6:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    2 Cr(15) Cr(38) Cr(38) Cr(29)
    ~ Futen;
    Renjin-Renten
    :P::P::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 22 19 Yes
    Guard NH CH HCH BH Wall
    -13 Cr(11) Cr(26) Cr(26) LNC 1m
    Renjin-Ten-Ryugaku
    :P::P::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 32 28 Yes
    Guard NH CH HCH BH Wall
    -13 KB KB KB KB 1m
    TJ;
    low invulnerability;
    unholdable, -21 on high hold attempt;
    Renjin-Gurenbu
    :P::P::K::K::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 35 44 Yes
    Guard NH CH HCH BH Wall
    GB(19) KD KD KD KD
    ~ BF;
    CNH[+9], CCrNH[+9] on tip range;
    CCH[+14], CHCH[+14], CCrCH[+14] trip stun on tip range;
    hits opponent on ground, forces tech [+14];
    Renjin-Jinrai
    :P::P::6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 23 13
    Guard NH CH HCH BH Wall
    -13 Cr(15) Cr(15) Cr(15) Cr(15)
    lift stun on NH, CH, HCH;
    Renjin-Ryuso
    :P::P::6::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 22 Yes
    Guard NH CH HCH BH Wall
    -7 KB KB KB KB 1m
    TJ, low invulnerability;
    Renjin-Roso
    :P::P::6::K::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 19
    Guard NH CH HCH BH Wall
    -16 Cr(12) Cr(23) Cr(23) KD
    ~ FC;
    FC;
    untechable knockdown on BH;
    hits opponent on ground, forces tech [+18];
    Hajin-Haikyaku
    :P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 15, 10 22 Yes
    Guard NH CH HCH BH Wall
    -11 Cr(46) Cr(46) Cr(46) BNC
    ~ BF;
    TJ;
    1st and 2nd hits CCH, CHCH;
    1st hit CBH[+9];
    both hits NC on NH, CH, HCH, BH;
    1st hit unholdable, -16 on high hold attempt;
    2nd hit causes full turn stun on NH, CH, HCH;
    2nd hit causes ground bounce on BH;
    2nd hit wall splats on hit;
    Hajin-Shinso
    :P::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 20
    Guard NH CH HCH BH Wall
    -13 KD KD KD KD 1m
    downs opponent on air hit;
    Futenjin
    :9::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 22 25
    Guard NH CH HCH BH Wall
    -10 -8 Cr(20) Cr(20) Cr(12)
    ~ BF;
    TJ;
    CCrNH[+20];
    Futenjin
    :9::P::3:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    13 15 Cr(43) Cr(43) Cr(35)
    ~ Shimo-Oroshi;
    CCrNH[+18];
    Futenjin
    :9::P::9:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    18 20 Cr(48) Cr(48) Cr(40)
    ~ Fubu;
    CCrNH[+2];
    Koeiso
    :9::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 21 Yes
    Guard NH CH HCH BH Wall
    -15 Cr(30) LNC LNC LNC 1m
    TC;
    uppercut stun on NH;
    makes opponent flip over on air hit;
    Yoen-Kyaku
    :9::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 26 18 Yes
    Guard NH CH HCH BH Wall
    -7 KB KB KB KB 1m
    Tsumuji-Bari
    :6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 26 13
    Guard NH CH HCH BH Wall
    -10 -8 Cr(23) Cr(23) Cr(15)
    ~ BF;
    TC;
    CCrNH[+23];
    Tsumuji-Bari
    :6::P::3:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    10 12 Cr(43) Cr(43) Cr(35)
    ~ Shimo-Oroshi;
    CCrNH[+43];
    Tsumuji-Bari
    :6::P::9:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    15 17 Cr(48) Cr(48) Cr(40)
    ~ Fubu;
    CCrNH[+48];
    Koeiso
    :6::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 23 Yes
    Guard NH CH HCH BH Wall
    -12 Cr(30) LNC LNC LNC 1m
    TC;
    uppercut stun on NH;
    makes opponent flip over on air hit;
    Yoen-Kyaku
    :6::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 30 18 Yes
    Guard NH CH HCH BH Wall
    -7 KB KB KB KB 1m
    Rasen-To
    :4::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 15 Yes
    Guard NH CH HCH BH Wall
    -15 -13 LNC LNC LNC
    ~ BF;
    TC;
    CCrNH[+33];
    uppercut stun on CrNH;
    Rasen-Urajin
    :4::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 30 18 Yes
    Guard NH CH HCH BH Wall
    -14 KD KD KD KD 1m
    side knockdown on hit;
    Rasen-Urachi
    :4::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 24 28 Yes
    Guard NH CH HCH BH Wall
    -19 Cr(2) Cr(8) 8 KD
    ~ FC;
    FC during move;
    trip stun on CH;
    CHCH[+9] with trip stun on tip range;
    hits opponent on ground, forces tech [+8];
    Rasen-Hishu
    :4::P::pause::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 40 23 Yes
    Guard NH CH HCH BH Wall
    -15 KB KB KB KB 1m
    Rasen-Hien
    :4::P::pause::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 28 29 Yes
    Guard NH CH HCH BH Wall
    -17 Cr(8) KD KD KD
    ~ FC;
    FC during move;
    trip stun on NH;
    CNH[+3] on tip range;
    CCH[+9], CHCH[+9], trip stun on tip range;
    hits opponent on ground, forces tech [+8];
    Fuzan-To
    :3::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 15
    Guard NH CH HCH BH Wall
    -14 -11 Cr(26) Cr(26) Cr(26)
    forces opponent to crouch on NH;
    flips stance;
    Fuzan-Ryubu
    :3::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 15 Yes
    Guard NH CH HCH BH Wall
    -13 -9 LNC LNC LNC
    ~ BF;
    TC;
    -10 on NH from closed stance;
    CCrNH[+32];
    uppercut stun on CrNH;
    Fuzan-Seppu
    :3::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 22
    Guard NH CH HCH BH Wall
    -11 Cr(12) Cr(23) Cr(23) Cr(KD)
    ~ FC;
    FC during move;
    untechable knockdown on BH;
    hits opponent on ground, forces tech [+18];
    Yoko-To
    :1::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 18 15 Yes
    Guard NH CH HCH BH Wall
    -10 -2 Cr(16) Cr(16) 3
    ~ BF, ~ FC;
    FC during move;
    +7 critical stun on BHCH;
    hits opponent on ground;
    Shiranui
    :1::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 40 24 Yes
    Guard NH CH HCH BH Wall
    -15 KB KB KB KB 1m
    Sajin-Shu
    :1::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 28 25 Yes
    Guard NH CH HCH BH Wall
    -13 Cr(12) KD KD KD
    ~ FC;
    FC, short standing start-up;
    trip stun on NH;
    CNH[+7] on tip range;
    CCH[+13], CHCH[+13] trip stun on tip range;
    hits opponent on ground, forces tech [+12];
    Kokuso
    :6::6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 15 Yes
    Guard NH CH HCH BH Wall
    -9 -5 Cr(23) Cr(23) Cr(15)
    CCrNH[+23];
    blows away on air hit;
    Kokuso
    :6::6::P::4:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 15 Yes
    Guard NH CH HCH BH Wall
    -7 -3 Cr(25) Cr(25) Cr(17)
    ~ BF;
    CCrNH[+25];
    Koku-Soryu-Sen
    :6::6::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K:, :high::K: 16, 20 15
    Guard NH CH HCH BH Wall
    -30 KD KD KD KD
    TJ;
    STC after landing;
    1st hit launches on hit;
    1st hit relaunches on air hit;
    1st hit unholdable;
    2nd hit launches on hit;
    2nd hit flips opponent on air hit;
    2nd hit wall splats on hit;
    2nd hit unholdable;
    1st and 2st hit are jumping strikes, with low invulnerability;
    Jirai-Enjin
    :3::3::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 18 20
    Guard NH CH HCH BH Wall
    -8 -4 Cr(24) Cr(24) Cr(4)
    FC after hit, reovers standing;
    CCH[+25], CHCH[+25] from open stance;
    flips stance;
    hits opponent on ground;
    Jirai-Enjin
    :3::3::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 25
    Guard NH CH HCH BH Wall
    -12 Cr(12) Cr(23) Cr(23) KD
    ~ FC;
    FC, starts up standing;
    untechable knockdown on BH;
    hits opponent on ground, forces tech [+18];
    Chijin
    :2::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 5 12
    Guard NH CH HCH BH Wall
    -4 0 Cr(9) Cr(9) 3
    ~ FC;
    FC during move;
    +9 critical stun on BHCH;
    Attack Properties

    Kick strings(top)


    Attack Properties
    Haten-Kyaku
    :K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 27 12 Yes
    Guard NH CH HCH BH Wall
    -10 Cr(2) Cr(25) Cr(25) Cr(16)
    ~ BF;
    Haten-Kyaku
    :K::6:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    3 Cr(15) Cr(38) Cr(38) Cr(29)
    ~ Furo;
    Haten-Kyaku
    :K::pause::6:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    3 Cr(15) Cr(38) Cr(38) Cr(29)
    ~ Futen;
    Renten-Kyaku
    :K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 22 19 Yes
    Guard NH CH HCH BH Wall
    -13 Cr(11) Cr(26) Cr(26) LNC 1m
    Renten-Ryugaku-Sen
    :K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 32 28 Yes
    Guard NH CH HCH BH Wall
    -13 KB KB KB KB 1m
    TJ;
    low invulnerability;
    unholdable, -21 on high hold attempt;
    Renten-Maifu
    :K::K::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 35 44 Yes
    Guard NH CH HCH BH Wall
    GB(19) KD KD KD KD
    ~ BF;
    CNH[+9] on tip range;
    CCH[+14], CHCH[+14] trip stun on tip range;
    hits opponent on ground, forces tech [+14];
    Ryubi-Ressen
    :9::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 45 33
    Guard NH CH HCH BH Wall
    -7 KD KD KD KD 1m
    STJ, low invulnerability;
    STC after landing;
    hits opponent on ground;
    Soten-Kyaku
    :8::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 18 14
    Guard NH CH HCH BH Wall
    -12 LNC LNC LNC LNC
    TC;
    relaunches on air hit;
    not a jumping attack;
    Soten-Rensho-Kyaku
    :8::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 16 12
    Guard NH CH HCH BH Wall
    -18 LNC LNC LNC LNC
    ~ BF;
    TJ;
    NC on block with previous hit;
    relaunches on air hit;
    Soten-Rensho-Sokyaku
    :8::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 40 16
    Guard NH CH HCH BH Wall
    GB(-15) BNC BNC BNC BNC
    TJ;
    FC, STC after landing;
    downs on air hit;
    causes ground bounce on hit;
    unholdable, -34 on high hold attempt;
    GB[-15] in open space, GB[-17] with opponent's back to wall;
    Shu-Getsurin
    :7::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 45 18
    Guard NH CH HCH BH Wall
    -30 LNC LNC LNC LNC 1m
    ~ BF;
    late TC, TJ, STJ, STC after landing;
    low invulnerability frames;
    unholdable, -43 on high hold attempt;
    Jinrai-Kyaku
    :6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 13
    Guard NH CH HCH BH Wall
    -9 Cr(15) Cr(15) Cr(15) Cr(15)
    lift stun on hit NH, CH, HCH;
    back stun on BH;
    flips stance;
    Jinrai-Ryuso
    :6::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 30 22 Yes
    Guard NH CH HCH BH Wall
    -7 KB KB KB KB 1m
    TJ, low invulnerability;
    flips stance;
    Jinrai-Roso
    :6::K::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 19
    Guard NH CH HCH BH Wall
    -12 Cr(12) Cr(23) Cr(23) KD
    ~ FC;
    FC;
    untechable knockdown on BH;
    hits opponent on ground, forces tech [+18];
    Fujin-Kyaku
    :4::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 16
    Guard NH CH HCH BH Wall
    -12 Cr(24) Cr(24) 24 BNC
    sit-down stun on NH, CH;
    causes high ground bounce on HCH, BH;
    wall splats on CH, HCH, BH;
    hits opponent on ground;
    Senjin-Kyaku
    :3::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 15
    Guard NH CH HCH BH Wall
    -8 Cr(6) Cr(26) Cr(26) Cr(17)
    CCrNH[+18];
    wall splats on CH, HCH, BH;
    Senrai-Kyaku
    :3::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 22 17 Yes
    Guard NH CH HCH BH Wall
    -10 Cr(2) Cr(25) Cr(25) Cr(16)
    ~ BF;
    Senrai-Kyaku
    :3::K::K::6:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    0 Cr(12) Cr(35) Cr(35) Cr(26)
    ~ Furo;
    Senrai-Kyaku
    :3::K::K::pause::6:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    0 Cr(12) Cr(35) Cr(35) Cr(26)
    ~ Futen;
    Senrai-Renkyaku
    :3::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 22 22 Yes
    Guard NH CH HCH BH Wall
    -13 Cr(11) Cr(26) Cr(26) LNC
    Senrai-Ryugaku-Sen
    :3::K::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 32 28 Yes
    Guard NH CH HCH BH Wall
    -13 KD KD KD KD 1m
    TJ;
    low invulnerability;
    unholdable, -21 on high hold attempt;
    Senrai-Maifu
    :3::K::K::K::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 35 44 Yes
    Guard NH CH HCH BH Wall
    GB(19) KD KD KD KD
    ~ BF;
    CNH[+9] on tip range;
    CCH[+14], CHCH[+14] trip stun on tip range;
    hits opponent on ground, forces tech [+14];
    Koyo-Shisshu
    :6::6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 16
    Guard NH CH HCH BH Wall
    -16 Cr(34) Cr(34) Cr(34) LNC 1m
    TJ;
    uppercut stun on NH, CH, HCH;
    Tenryu-Kyaku
    :6::6::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 24 14 Yes
    Guard NH CH HCH BH Wall
    -13 Cr(14) Cr(14) Cr(14) LNC
    TJ;
    unholdable, -20 on high hold attempt;
    relaunches on air hit;
    Tenryu-Kyaku
    :6::6::K::K::4:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 24 14 Yes
    Guard NH CH HCH BH Wall
    1 Cr(28) Cr(28) Cr(28) LNC
    ~ BF, TJ;
    unholdable, -6 on high hold attempt;
    relaunches on air hit;
    Tenryu-Rensei
    :6::6::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 40 33
    Guard NH CH HCH BH Wall
    -11 KD KD KD KD 1m
    TJ;
    wall splats from far distance;
    Genmu-So
    :236::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 40 16
    Guard NH CH HCH BH Wall
    -12 KD KD KD KD 1m
    TJ;
    low invulnerability frames;
    STC after landing;
    close hit possible;
    -9...-11 on block on tip range;
    Ryujin-Kyaku
    :2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 10 19
    Guard NH CH HCH BH Wall
    -11 -6 Cr(20) Cr(20) Cr(5)
    from closed stance: -10 on block, -5 on NH, +21 on CH;
    trip stun on CH, HCH;
    hits opponent on ground;
    Attack Properties

    Strong punch strings(top)


    Attack Properties
    Eiko-Zan
    :p+k:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 18 13 Yes
    Guard NH CH HCH BH Wall
    -5 -1 Cr(14) Cr(14) Cr(39)
    ~ BF;
    side stun on CH, HCH, unholdable for 12 frames;
    back stun on BH;
    Eiko-Hajin
    :p+k::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 12 8 Yes
    Guard NH CH HCH BH Wall
    -14 Cr(9) Cr(24) Cr(24) Cr(34)
    ~ BF;
    side stun on NH, CH, HCH;
    back stun on BH;
    NC with previous hit on block or hit;
    Eiko-Hajin-Geki
    :p+k::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 20 12 Yes
    Guard NH CH HCH BH Wall
    -10 Cr(5) Cr(30) Cr(30) Cr(30) 1m
    side stun on NH;
    nosebleed stun on CH, HCH;
    back stun on BH;
    last 3 hits NC on NH from closed stance;
    Eiko-Fujin-Sai
    :p+k::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 50 41 Yes
    Guard NH CH HCH BH Wall
    GB(23) KB KB KB KB 1m
    ~ BF;
    GB;
    Fujin-Tenshin
    :p+k::P::K::h:
    Level Damage Execution Delay Frames Reach Tracking
    S - 27
    Guard NH CH HCH BH Wall
    -35 Cr(-12) Cr(3) Cr(3) Cr(13)
    Cancels active frames, Ayane in unthrowable during initial strike frames;
    Eiko-Hajin-Sai
    :p+k::P::7::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 35 14
    Guard NH CH HCH BH Wall
    -30 LNC LNC LNC LNC 1m
    TC, TJ, STJ, STC after landing;
    unholdable, -43 on high hold attempt;
    Eiko-Jintsu-Sai
    :p+k::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 35 37 Yes
    Guard NH CH HCH BH Wall
    GB(19) KD KD KD KD
    ~ BF;
    FC, recovers standing;
    hits opponent on ground, forces tech [+14];
    Eiko-Fubu
    :p+k::P::9_:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    7 Cr(30) Cr(45) Cr(45) Cr(55)
    ~ Fubu;
    Eiko-Shimo-Oroshi
    :p+k::P::3_:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    7 Cr(30) Cr(45) Cr(45) Cr(55)
    ~ Shimo-Oroshi;
    Eiko-Soka
    :p+k::P::1_:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    7 Cr(30) Cr(45) Cr(45) Cr(55)
    ~ Soka;
    Soshoha
    :6::p+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 20
    Guard NH CH HCH BH Wall
    -9 Cr(25) Cr(25) Cr(75) LNC
    Critical Burst;
    TC;
    crumple stun on HCH;
    wall splats on CH, HCH;
    +47 on HCH if opponent tech rolls;
    Soha-Kyaku
    :6::p+k::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 22 21
    Guard NH CH HCH BH Wall
    -15 Cr(-3) Cr(17) Cr(17) Cr(8) 1m
    TC;
    Kocho-Senbu
    :4::p+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P:, :mid::P: 12, 16 16 Yes
    Guard NH CH HCH BH Wall
    -9 LNC LNC LNC LNC
    ~ BF;
    1st and 2nd hits are NC on hit;
    1st hit causes critical stun on CrNH, CH, HCH;
    1st hit CBH[+7];
    2nd hit launches on hit;
    2nd relaunches on air hit;
    Tenryushin
    :1::p+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 30
    Guard NH CH HCH BH Wall
    -23 BNC BNC BNC BNC 1m
    TJ;
    delayable, can be charged for up to +30 frames for up to +20 damage;
    causes ground bounce on hit;
    always does 100% damage as first hit in combo;
    can be cancelled into sidestep during charge;
    low profile during charge;
    can jump over opponent on whiff;
    Socho-Rasenshu
    :1::[p+k]:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 80 39
    Guard NH CH HCH BH Wall
    GB(14) KB KB KB KB 1m
    Power Blow;
    TJ;
    delayable;
    does not receive damage bonus on CH, HCH;
    can be cancelled into sidestep during charge;
    Attack Properties

    Strong kick strings(top)


    Attack Properties
    Ginka-Sen
    :h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 20 16 Yes
    Guard NH CH HCH BH Wall
    -11 Cr(13) LNC LNC LNC 1m
    flips stance, also flips opponent's stance on NH;
    Ryugaku-Sen
    :8::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 35 23 Yes
    Guard NH CH HCH BH Wall
    -16 KB KB KB KB 1m
    TJ;
    low invulnerability;
    unholdable, -21 on high hold attempt;
    | NAME=Ryugaku-Hajin-So | CMD=:8::h+k::K: | LEVEL=:mid::K: | EXECUTION=25 | DAMAGE=32
    | GUARD=-8 | NH=KB | CH=KB | HCH=KB | BH=KB
    | GB=0 | CNH=0 | CCH=0 | CHCH=0 | CBH=0
    | TRACK=1 | WALL=1 | DELAY= | REACH=
    | IMG=
    | NOTES= side knockdown on hit;
    [/template]
    Attack Properties
    Ryugaku-Hajin-Shu
    :8::h+k::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 32 Yes
    Guard NH CH HCH BH Wall
    -14 Cr(15) KD KD KD
    ~ FC;
    FC during move;
    trip stun on NH;
    CCH[+16], CHCH[+16] and trip stun on tip range;
    hits opponent on ground, forces tech [+15];
    Sho-Ayane
    :4::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 23 Yes
    Guard NH CH HCH BH Wall
    -17 Cr(46) Cr(46) Cr(46) Cr(23) 1m
    STC during recovery;
    back crumple stun on NH, CH, HCH from closed stance;
    crumple stun on NH, CH, HCH from open stance;
    back stagger on BH;
    +30 (open stance) and +36 (closed stance) critical stun on CH and HCH if opponent tech rolls;
    -16 on tip hit on block;
    Rekku-Kyaku
    :3::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 28 19 Yes
    Guard NH CH HCH BH Wall
    0 Cr(31) Cr(31) 31 KB 1m
    ~ BF;
    sit down stun on NH, CH;
    side knockdown on HCH, BH;
    blows opponent back on air hit;
    Roso-Kyaku
    :2::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 22
    Guard NH CH HCH BH Wall
    -12 Cr(12) Cr(23) 23 KD
    ~ FC;
    FC during move;
    untechable knockdown on BH;
    flips stance;
    hits opponent on ground, forces tech [+18];
    Kashima-Renchi
    :1::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 35 38 Yes
    Guard NH CH HCH BH Wall
    GB(19) KD KD KD KD
    ~ BF;
    late FC, recovers standing;
    CNH[+8] on tip range;
    CCH[+14], CHCH[+14] trip stun on tip range;
    hits opponent on ground, forces tech [+14];
    Fujin-Sai
    :236::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 50 39 Yes
    Guard NH CH HCH BH Wall
    GB(23) KB KB KB KB 1m
    ~ BF;
    Fujin-Tenshin
    :236::h+k::h:
    Level Damage Execution Delay Frames Reach Tracking
    S - 25
    Guard NH CH HCH BH Wall
    - - - - -
    full animation is 45 frames;
    cancels active strike frames;
    Ayane is unthrowable during initial frames;
    Attack Properties

    Free Step and Side Step attacks(top)


    Attack Properties
    Renga-Koku
    While sidesteping :P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 22 26 Yes
    Guard NH CH HCH BH Wall
    -9 Cr(23) Cr(23) Cr(23) Cr(15)
    Renga-Fujin
    While sidestepping :K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 22 31
    Guard NH CH HCH BH Wall
    -12 Cr(24) BNC BNC BNC
    CNH;
    ground bounce on CH, HCH, BH;
    wall splats on CH, HCH, BH;
    Genmu-So
    While running :K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 40 16
    Guard NH CH HCH BH Wall
    -12 KB KB KB KB 1m
    TJ;
    low invulnerability frames;
    STC after landing;
    close hit possible;
    -9...-11 on block on tip range;
    Attack Properties

    Wake-up attacks(top)


    Attack Properties
    (Middle wake-up kick)
    While getting up :K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 35
    Guard NH CH HCH BH Wall
    -6 Cr(9) Cr(28) Cr(28)
    (Low wake-up kick)
    While getting up :2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 20 34
    Guard NH CH HCH BH Wall
    -10 Cr(9) Cr(28) Cr(28)
    Genwaku-So
    While on ground face up feet backwards :h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 40 27
    Guard NH CH HCH BH Wall
    -20 KD KD KD 1m
    FC, STJ;
    travels very far;
    Attack Properties

    Stance moves(top)


    Back-Facing(top)


    Attack Properties
    Rajin
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 10
    Guard NH CH HCH BH Wall
    -7 -6 -3 Cr(30) Cr(5)
    Ura-Renjin
    :P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 8
    Guard NH CH HCH BH Wall
    -8 -6 -3 Cr(34) Cr(10)
    NC with previous hit;
    Rashin-Kokuso
    :P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 17
    Guard NH CH HCH BH Wall
    -5 Cr(18) Cr(18) Cr(18) Cr(10)
    Yoizuki-Gen-Un
    :P::P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 17
    Guard NH CH HCH BH Wall
    GB(5) Cr(70) Cr(70) Cr(70) KB 1m
    NC with previous hit on block;
    crumple stun on NH, CH, HCH;
    Rajin-Shoha
    :P::P::6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 16 Yes
    Guard NH CH HCH BH Wall
    -15 -13 LNC LNC LNC
    ~ BF;
    TC;
    CCrNH[+33];
    uppercut stun on CrNH;
    Rajin-Urajin
    :P::P::6::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 18 Yes
    Guard NH CH HCH BH Wall
    -14 KB KB KB KB 1m
    side knockdown on hit;
    Rajin-Urachi
    :P::P::6::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 24 27 Yes
    Guard NH CH HCH BH Wall
    -19 Cr(2) 8 8 KD
    ~ FC;
    FC during move;
    trip stun on CH;
    CHCH[+9] with trip stun on tip range;
    hits opponent on ground, forces tech [+8];
    Rajin-Hishu
    :P::P::6::P::pause::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 30 21 Yes
    Guard NH CH HCH BH Wall
    -15 KB KB KB KB 1m
    Rajin-Hien
    :P::P::6::P::pause::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 28 29 Yes
    Guard NH CH HCH BH Wall
    -17 Cr(8) KD KD KD
    ~ FC;
    FC during move;
    trip stun on NH;
    CNH[+3] on tip range;
    CCH[+9], CHCH[+9], trip stun on tip range;
    hits opponent on ground, forces tech [+8];
    Rashin-Eiko-Zan
    :P::P::4::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 10 Yes
    Guard NH CH HCH BH Wall
    -5 -1 Cr(14) Cr(14) Cr(39)
    ~ BF;
    side stun on CH, HCH, unholdable for 12 frames;
    back stun on BH;
    0 on NH from closed stance;
    Rashin-Eiko-Ha
    :P::P::4::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 8 Yes
    Guard NH CH HCH BH Wall
    -14 Cr(9) Cr(24) Cr(24) Cr(34)
    ~ BF;
    side stun on NH, CH, HCH;
    back stun on BH;
    NC with previous hit on block or hit;
    Rashin-Eiko-Geki
    :P::P::4::P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 20 12 Yes
    Guard NH CH HCH BH Wall
    -10 Cr(5) Cr(30) Cr(30) Cr(30) 1m
    side stun on NH;
    nosebleed stun on CH, HCH;
    back stun on BH;
    last 3 hits NC on NH from closed stance;
    Rashin-Fujin-Sai
    :P::P::4::P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 50 43 Yes
    Guard NH CH HCH BH Wall
    GB(23) KB KB KB KB 1m
    ~ BF;
    Fujin-Tenshin
    :P::P::4::P::P::K::h:
    Level Damage Execution Delay Frames Reach Tracking
    S - 29
    Guard NH CH HCH BH Wall
    -37 Cr(-14) Cr(1) Cr(1) Cr(13)
    Cancels active frames, Ayane in unthrowable during initial strike frames;
    Rashin-Eiko-Sai
    :P::P::4::P::P::7::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 30 14
    Guard NH CH HCH BH Wall
    -30 LNC LNC LNC LNC 1m
    TC, TJ, STJ, STC after landing;
    unholdable, -43 on high hold attempt;
    Rashin-Renchi
    :P::P::4::P::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 35 37 Yes
    Guard NH CH HCH BH Wall
    GB(19) KD KD KD KD
    ~ BF;
    FC, recovers standing;
    hits opponent on ground, forces tech [+14];
    Rashin-Fubu
    :P::P::4::P::P::9_:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    7 Cr(30) Cr(45) Cr(45) Cr(55)
    ~ Fubu;
    Rashin-Shimo-Oroshi
    :P::P::4::P::P::3_:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    7 Cr(30) Cr(45) Cr(45) Cr(55)
    ~ Shimo-Oroshi;
    Rashin-Soka
    :P::P::4::P::P::1_:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    7 Cr(30) Cr(45) Cr(45) Cr(55)
    ~ Soka;
    Rajin-Jakuko
    :P::P::2::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 18 15 Yes
    Guard NH CH HCH BH Wall
    -12 -5 -2 Cr(16) -2
    ~ BF, ~ FC;
    FC during move;
    +7 critical stun on BHCH;
    hits opponent on ground;
    Rajin-Hishu
    :P::P::2::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 40 24 Yes
    Guard NH CH HCH BH Wall
    -17 KB KB KB KB 1m
    Rajin-Sajin-Shu
    :P::P::2::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 28 25 Yes
    Guard NH CH HCH BH Wall
    -15 Cr(12) KD KD KD
    ~ FC;
    FC, short standing start-up;
    trip stun on NH;
    CNH[+7] on tip range;
    CCH[+13], CHCH[+13] trip stun on tip range;
    hits opponent on ground, forces tech [+12];
    Haijin-Soten
    :P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 18 18
    Guard NH CH HCH BH Wall
    -12 LNC LNC LNC LNC
    TC;
    relaunches on air hit;
    not a jumping attack;
    Haijin-Renten
    :P::P::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 16 12
    Guard NH CH HCH BH Wall
    -17 LNC LNC LNC LNC
    ~ BF;
    TJ;
    NC on block with previous hit;
    relaunches on air hit;
    Haijin-Sanren
    :P::P::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 35 16
    Guard NH CH HCH BH Wall
    GB(-15) BNC BNC BNC BNC
    TJ;
    FC, STC after landing;
    knocks down on air hit;
    causes ground bounce on hit;
    unholdable, -34 on high hold attempt;
    GB[-15] in open space, GB[-17] with opponent's back to wall;
    Kikka-Toshu
    :P::P::6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 17
    Guard NH CH HCH BH Wall
    -11 Cr(34) Cr(34) Cr(34) LNC 1m
    TJ;
    uppercut stun on NH, CH, HCH;
    Kikka-Ryukyaku
    :P::P::6::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 18 14
    Guard NH CH HCH BH Wall
    -13 Cr(14) Cr(14) Cr(14) LNC
    TJ;
    NC on block with previous hit;
    unholdable, -20 on high hold attempt;
    relaunches on air hit;
    Kikka-Ryukyaku
    :P::P::6::K::K::4:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 18 14
    Guard NH CH HCH BH Wall
    1 Cr(28) Cr(28) Cr(28) LNC
    ~ BF;
    TJ;
    NC on block with previous hit;
    unholdable, -6 on high hold attempt;
    relaunches on air hit;
    Kikka-Rensei-Kyaku
    :P::P::6::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 30 33
    Guard NH CH HCH BH Wall
    -11 KB KB KB KB 1m
    TJ;
    Ura-Koei
    :6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 13
    Guard NH CH HCH BH Wall
    -15 Cr(30) LNC LNC LNC 1m
    TC;
    uppercut stun on NH;
    relaunches on air hit;
    Enbu-Sho
    :4::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 15 Yes
    Guard NH CH HCH BH Wall
    -11 34 LNC LNC LNC
    ~ BF;
    TC;
    uppercun stun on NH;
    +33 on NH from open stance;
    Rasen-Urajin
    :4::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 30 18 Yes
    Guard NH CH HCH BH Wall
    -14 KB KB KB KB 1m
    side knockdown on hit;
    Rasen-Urachi
    :4::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 24 28 Yes
    Guard NH CH HCH BH Wall
    -19 Cr(2) Cr(8) 8 KD
    ~ FC;
    FC during move;
    trip stun on CH;
    CHCH[+9] with trip stun on tip range;
    hits opponent on ground, forces tech [+8];
    Rasen-Hishu
    :4::P::pause::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 40 23 Yes
    Guard NH CH HCH BH Wall
    -15 KB KB KB KB 1m
    Rasen-Hien
    :4::P::pause::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 28 29 Yes
    Guard NH CH HCH BH Wall
    -17 Cr(8) KD KD KD
    ~ FC;
    FC during move;
    trip stun on NH;
    CNH[+3] on tip range;
    CCH[+9], CHCH[+9], trip stun on tip range;
    hits opponent on ground, forces tech [+8];
    Jakuko-To
    :1::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 18 13 Yes
    Guard NH CH HCH BH Wall
    -12 -5 Cr(16) Cr(16) -2
    ~ BF, ~FC;
    FC during move;
    +7 critical stun on BHCH;
    hits opponent on ground;
    Ura-Shiranui
    :1::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 40 24 Yes
    Guard NH CH HCH BH Wall
    -15 KB KB KB KB 1m
    Jakuko-Sajin-Shu
    :1::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 28 25 Yes
    Guard NH CH HCH BH Wall
    -13 Cr(12) KD KD KD
    ~ FC;
    FC, short standing start-up;
    trip stun on NH;
    CNH[+7] on tip range;
    CCH[+13], CHCH[+13] trip stun on tip range;
    hits opponent on ground, forces tech [+12];
    Ura-Chijin
    :2::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 12 13
    Guard NH CH HCH BH Wall
    -10 -2 Cr(17) Cr(17) 0
    ~ FC;
    FC during move;
    +1 from open stance on BH;
    hits opponent on ground;
    Ura-Ten-Kyaku
    :K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 30 20 Yes
    Guard NH CH HCH BH Wall
    -13 KB KB KB KB 1m
    Ura-Chi-Kyaku
    :2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 24 18 Yes
    Guard NH CH HCH BH Wall
    -12 Cr(14) Cr(14) 14 KD
    ~ FC;
    FC during move;
    trip stun on NH, CH;
    CNH[+10] on tip hit;
    CCH[+16], CHCH[+16] trip stun on tip hit;
    Kaza-Matsuri
    :8::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 45 30
    Guard NH CH HCH BH Wall
    -5 KD KD KD KD 1m
    ~ BF;
    TC, STJ;
    STC after landing, recovers standing;
    low invulnerability frames;
    hits grounded opponent, forces tech [+15];
    Ei-Getsurin
    :7::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 40 11
    Guard NH CH HCH BH Wall
    -30 LNC LNC LNC LNC 1m
    TC, STJ;
    STC after landing;
    unholdable, -43 on mid kick hold attempt;
    Urajin-Kyaku
    :6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 15 Yes
    Guard NH CH HCH BH Wall
    0 Cr(4) Cr(29) Cr(29) Cr(15)
    CCrNH[+16];
    sit down stun on CH, HCH;
    high pushback on block and hit;
    wall splats on CH, HCH, BH;
    +1 on block on tip hit;
    Haishu-Kyaku
    :4::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 18
    Guard NH CH HCH BH Wall
    -15 LNC LNC LNC LNC 1m
    ~ BF;
    TC;
    flips opponent on air hit;
    Zanei-To
    :p+k:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 18 11 Yes
    Guard NH CH HCH BH Wall
    -5 -1 Cr(14) 14 Cr(39)
    ~ BF;
    side stun on CH, HCH, unholdable for 12 frames;
    back stun on BH;
    Zanei-Hajin
    :p+k::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 12 8 Yes
    Guard NH CH HCH BH Wall
    -14 Cr(9) Cr(24) 24 Cr(34)
    ~ BF;
    side stun on NH, CH, HCH;
    back stun on BH;
    NC with previous hit on block or hit;
    Zanei-Hajin-Geki
    :p+k::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 20 12 Yes
    Guard NH CH HCH BH Wall
    -10 Cr(5) Cr(30) 30 Cr(30) 1m
    side stun on NH;
    nosebleed stun on CH, HCH;
    back stun on BH;
    last 3 hits NC on NH from closed stance;
    Zanei-Fujin-Sai
    :p+k::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 50 41 Yes
    Guard NH CH HCH BH Wall
    GB(23) KND KND KND KND 1m
    ~ BF;
    GB;
    Zanei-Fusetsu
    :p+k::P::K::h:
    Level Damage Execution Delay Frames Reach Tracking
    S - 29
    Guard NH CH HCH BH Wall
    -37 Cr(-14) Cr(1) 1 Cr(13)
    Cancels active frames, Ayane in unthrowable during initial strike frames;
    Zanei-Hajin-Sai
    :p+k::P::7::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 35 14
    Guard NH CH HCH BH Wall
    -30 LNC LNC LNC LNC 1m
    TC, TJ, STJ, STC after landing;
    unholdable, -43 on high hold attempt;
    Zanei-Jintsu-Sai
    :p+k::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 35 37 Yes
    Guard NH CH HCH BH Wall
    GB(19) KND KND KND KND
    ~ BF;
    FC, recovers standing;
    hits opponent on ground, forces tech [+14];
    Zanei-Fubu
    :p+k::P::9_:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    7 Cr(30) Cr(45) Cr(45) Cr(55)
    ~ Fubu;
    Zanei-Shimo-Oroshi
    :p+k::P::3_:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    7 Cr(30) Cr(45) Cr(45) Cr(55)
    ~ Shimo-Oroshi;
    Zanei-Soka
    :p+k::P::1_:
    Level Damage Execution Delay Frames Reach Tracking
    S - -
    Guard NH CH HCH BH Wall
    7 Cr(30) Cr(45) Cr(45) Cr(55)
    ~ Soka;
    Haiten-Soshu
    :h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 15, 10 21 Yes
    Guard NH CH HCH BH Wall
    -11 Cr(46) Cr(46) Cr(46) BNC
    ~ BF;
    TJ;
    1st and 2nd hits are NC;
    1st hit causes critical stun on hit;
    2nd hit CNH, CCH;
    2nd hit unholdable, -16 on high hold attempt;
    2nd hit causes full turn stun on NH, CH, HCH;
    2nd causes ground bounce on BH;
    2nd hit wall splats on hit;
    Hai-Hajin-So
    :h+k::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 21
    Guard NH CH HCH BH Wall
    -13 BNC BNC BNC BNC 1m
    ground bounce on hit;
    knocks down on air hit;
    Koku-So
    :6::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 40 18
    Guard NH CH HCH BH Wall
    -29 KB KB KB KB 1m
    ~ BF;
    TC, STJ;
    STC after landing;
    opponent ground bounces after landing;
    unholdable, -42 on mid kick hold attempt;
    makes opponent flip over on air hit;
    hits opponent on ground, forces tech [-13];
    Hyoka-Sen
    :4::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 20
    Guard NH CH HCH BH Wall
    -8 Cr(70) Cr(70) Cr(70) KB
    Critical Burst;
    TC;
    crumple stun on NH, CH, HCH;
    Enshu-Sen
    :2::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 26 25 Yes
    Guard NH CH HCH BH Wall
    -15 KD KD KD KD
    ~ FC;
    FC during move;
    CNH[+7] on tip hit;
    CCH[+13], CHCH[+13] trip stun on tip hit;
    hits opponent on ground, forces tech [+12];
    Attack Properties

    Soka(top)


    Attack Properties
    Soka
    After :1::1_:, :p+k::P::1_:, …
    ~ BF, ~ FC;
    FC during move;
    delayable by holding :1_:;
    full animation is 25–36 frames;
    Yoizuki-Gen-Un
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 32
    Guard NH CH HCH BH Wall
    GB(5) Cr(70) Cr(70) Cr(70) KB 1m
    crumple stun on NH, CH, HCH;
    +7 on block on tip range;
    Renso-Ayanami
    :K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 33 30 Yes
    Guard NH CH HCH BH Wall
    -6 KB KB KB KB 1m
    TJ;
    -3 on block on mid range, -2 on tip range;
    Attack Properties

    Shimo-Oroshi(top)


    Attack Properties
    Shimo-Oroshi
    After BT :3_:, :6::P::3_:, …
    ~ FC;
    FC during move;
    delayable by holding :3_:;
    full animation is 25–36 frames;
    Shimo-Oroshi
    After BT :3_::4:, :6::P::3_::4:, …
    ~ FC, ~ BF;
    FC during move;
    delayable by holding :3_:;
    full animation is 25–36 frames;
    Hai-Renso-Shikinami
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 31
    Guard NH CH HCH BH Wall
    -8 LNC LNC LNC LNC
    ~ BF;
    FC at the beginning;
    Hai-Renso-Ayanami
    :K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 31 Yes
    Guard NH CH HCH BH Wall
    -19 Cr(7) Cr(7) Cr(7) KD
    ~ BF;
    FC during move;
    CCH[+14], CHCH[+14] trip stun on tip hit;
    Haiso-Niren-Shu
    :K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 18 14 Yes
    Guard NH CH HCH BH Wall
    -12 Cr(19) Cr(19) Cr(19) KD
    ~ BF;
    FC during move;
    trip stun on NH, CH, HCH;
    CNH[+13] on tip hit;
    Haiso-Sanren-Shu
    :K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 36 25 Yes
    Guard NH CH HCH BH Wall
    -17 KB KB KB KB 1m
    NC with previous hit on NH, CH, HCH;
    Haiso-Sanren-Chihai
    :K::K::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 33 Yes
    Guard NH CH HCH BH Wall
    GB(17) KD KD KD KD
    ~ BF;
    +6 on NH on tip hit;
    Attack Properties

    Furo(top)


    Attack Properties
    Furo
    After BT :6::6_:, :K::6:, …
    ~ BF, ~ FC;
    FC;
    Ayane does single roll towards the opponent;
    full animation is 23 frames;
    Fubu
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    -
    Guard NH CH HCH BH Wall
    - - - -
    ~ Fubu;
    Kaza-Matsuri
    :K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 45 47
    Guard NH CH HCH BH Wall
    -5 KD KD KD KD 1m
    ~ BF;
    TC, STJ;
    STC after landing, recovers standing;
    low invulnerability frames;
    hits grounded opponent, forces tech [+15];
    Koku-So
    :h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 40 18
    Guard NH CH HCH BH Wall
    -29 KD KD KD KD 1m
    ~ BF;
    FC, TC, STJ;
    STC after landing;
    unholdable, -42 on mid kick hold attempt;
    makes opponent flip over on air hit;
    hits opponent on ground, forces tech [-13];
    Yami-Garasu
    :H+P:
    Level Damage Execution Delay Frames Reach Tracking
    HT 55 27
    Guard NH CH HCH BH Wall
    KD KD KD KD 1m
    ~ BF, FC, TJ;
    63 damage and different animation near a wall;
    also back throw;
    Attack Properties

    Futen(top)


    Attack Properties
    Futen
    After BT :6::6_::6_:, :K::6_:, …
    ~ BF, ~ FC;
    FC;
    Ayane does double roll towards the opponent;
    full animation is 39 frames;
    Fubu
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    -
    Guard NH CH HCH BH Wall
    - - - -
    ~ BF;
    Kaza-Matsuri
    :K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 45 62
    Guard NH CH HCH BH Wall
    -5 KD KD KD KD 1m
    ~ BF;
    TC, STJ;
    STC after landing, recovers standing;
    low invulnerability frames;
    hits grounded opponent, forces tech [+15];
    Koku-So
    :h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 40 33
    Guard NH CH HCH BH Wall
    -29 KD KD KD KD 1m
    ~ BF;
    FC, TC, STJ;
    STC after landing;
    unholdable, -42 on mid kick hold attempt;
    makes opponent flip over on air hit;
    hits opponent on ground, forces tech [-13];
    Yami-Garasu
    :H+P:
    Level Damage Execution Delay Frames Reach Tracking
    HT 55 42
    Guard NH CH HCH BH Wall
    KD KD KD KD 1m
    ~ BF, TC, TJ;
    63 damage and different animation near a wall;
    also back throw;
    Attack Properties

    Throws(top)


    Throw Properties
    Baika-Kuzushi
    :H+P:
    Level Damage Execution Advantage Break Reach Wall
    Front High Throw 28, 10 5 KD -5
    untechable knockdown;
    Ryugaku-Ko
    :8::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Front / Back High Throw 50 25 KD -
    TJ, low invulnerability;
    ~ FC on whiff;
    untechable knockdown;
    also a back throw;
    Hajin-Enbu
    :6::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Front High Throw 42 7 KD - Yes*
    6H+P wall throw is performed instead when close to wall;
    Tosenka
    :4::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Front High Throw 42 7 KD - Yes*
    Ayane changes sides with opponent;
    4H+P wall throw is performed instead when close to wall;
    Kamiyo-Kakushi
    :2::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Front Low Throw 45 5 KD -
    ~ FC;
    FC during move;
    untechable knockdown;
    Setsuna-Otoshi
    :1::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Front Low Throw 50 7 KD -
    ~ FC;
    FC during move;
    Tsurara-Otoshi
    :6::6::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Front High Throw 48 10 KD -
    +10 on hit if opponent does not break potential follow-up;
    works as 4H+P on back throw;
    Tsurara-Otoshi
    :6::6::H+P::pause::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Combo Throw 48, 20 10 KD -7
    On hit Ayane changes sides with opponent;
    untechable knockdown;
    Kiri-Madoi
    :6::4::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Front High Throw 0 12 16 -
    Ayane changes sides with opponent;
    forces opponent to back-turned state;
    does not deal damage and does not set up counter state;
    opponent is unthrowable during hit stun;
    works as 4H+P on back throw;
    Kacho-Gengi
    :236::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Front High Throw 20, 28 10 KD -
    ~ BF;
    Ayane changes sides with opponent;
    works as 4H+P on back throw;
    Suiranbu
    :214::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Front High Throw 25, 30 12 KD - Yes
    untechable knockdown;
    works as 4H+P on back throw;
    Nami-Gatana
    BT :H+P:
    Level Damage Execution Advantage Break Reach Wall
    Back High Throw 20, 22 6 KD -
    Ayane changes sides with opponent;
    Yami-Garasu
    BT :6::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Back High Throw 55 27 KD - Yes
    ~ BF;
    63 damage and different animation near a wall;
    75 damage on danger zone;
    Ura-Yami-Garasu
    Back throw BT :6::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Back High Throw 55 27 KD - Yes
    ~ BF;
    63 damage and different animation near a wall;
    75 damage on danger zone;
    Shusui-Gari
    Back throw BT :2::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Back Low Throw 60 6 KD -
    ~ FC;
    Ryusa-Otoshi
    Back throw :H+P:
    Level Damage Execution Advantage Break Reach Wall
    Back High Throw 50 5 KD -
    Ayane changes sides with opponent;
    untechable knockdown;
    Midare-Tsubaki
    Back throw :4::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Back High Throw 55 7 KD -
    Ayane changes sides with opponent;
    untechable knockdown;
    Tenbu-Jin
    Back throw :2::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Back Low Throw 20, 15* 5 SLNC -
    ~ FC;
    FC during move;
    2nd hit occurs on landing;
    does 20 base damage if opponent is hit before landing;
    Muso-Guruma
    Back throw :1::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Back Low Throw 60 7 KD -
    ~ FC;
    FC during move;
    Baisenka
    With Ayane's back to wall :4::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Wall Front High Throw 12, 30, 10* 7 KD - Yes
    Ayane changes sides with opponent;
    damage on 3rd hit depends on wall type;
    58 damage on danger zone;
    wall knockdown;
    Hako-Enbu
    With opponent's back to wall :6::H+P:
    Level Damage Execution Advantage Break Reach Wall
    Wall Front High Throw 52* 7 KD - Yes
    untechable knockdown;
    62 damage on danger zone;
    Throw Properties

    Holds(top)


    [template=doa5fdstart]COL1=Name | COL2=Notation | COL3=Level | COL4=Hold | COL5=Initial | COL6=Damage | COL7=Break | COL8=NH | COL9=CH | COL10=Notes[/template]
    [template=doa5fdrow]COL1=Kamiyoi | COL2=:7::h: | COL3=H | COL4=:high::P: | COL5= | COL6=42 | COL7= | COL8=KND | COL9=KND | COL10= [/template]
    [template=doa5fdrow]COL1=Hyorin | COL2=:7::h: | COL3=H | COL4=:high::K: | COL5= | COL6=42 | COL7= | COL8=KND | COL9=KND | COL10= [/template]
    [template=doa5fdrow]COL1=Mikoshi-Guruma | COL2=:6::h: | COL3=M | COL4=:mid::K: | COL5= | COL6=20 | COL7= | COL8=8 | COL9=8 | COL10=Crosses over the opponent [/template]
    [template=doa5fdrow]COL1=Ryogetsu-Tengan | COL2=Against a jumping kick :6::h: | COL3=M | COL4=:mid::K: | COL5= | COL6=25, 23 | COL7= | COL8=KND | COL9=KND | COL10= [/template]
    [template=doa5fdrow]COL1=Aya-Tsumuji | COL2=:4::h: | COL3=M | COL4=:mid::P: | COL5= | COL6=42 | COL7= | COL8=KND | COL9=KND | COL10= [/template]
    [template=doa5fdrow]COL1=Shunrai | COL2=Against a jumping punch :4::h: | COL3=M | COL4=:mid::P: | COL5= | COL6=48 | COL7= | COL8=KND | COL9=KND | COL10= [/template]
    [template=doa5fdrow]COL1=Kogarashi | COL2=:1::h: | COL3=L | COL4=:low::P: | COL5= | COL6=20, 20 | COL7= | COL8=SLNC | COL9=SLNC | COL10=~ BF [/template]
    [template=doa5fdrow]COL1=Kotenjin | COL2=In area with ceiling :1::h: | COL3=L | COL4=:low::P: | COL5= | COL6=20, 30 | COL7= | COL8=STUN | COL9=STUN | COL10=~ BF [/template]
    [template=doa5fdrow]COL1=Futenro | COL2=:1::h: | COLimg src=3=L | COL4=:low::K: | COL5= | COL6=42 | COL7= | COL8=KND | COL9=KND | COL10= [/template]
    [template=doa5fdrow]COL1=Kage-Madoi | COL2=:6::4::h: | COL3=M | COL4=:mid::P: | COL5= | COL6=5 | COL7= | COL8=14 | COL9=14 | COL10=Crosses over the opponent [/template]
    [template=doa5fdrow]COL1=Fubu-Jin | COL2=:4::6::h: | COL3=M | COL4=:mid::K: | COL5= | COL6=18, 15 | COL7= | COL8=SLNC | COL9=SLNC | COL10= [/template]
    [template=doa5fdrow]COL1=Fubu-Tenjin | COL2=In area with ceiling :4::6::h: | COL3=M | COL4=:mid::K: | COL5= | COL6=25, 25 | COL7= | COL8=STUN | COL9=STUN | COL10= [/template]
    [template=doa5fdend]COL1=Name | COL2=Notation | COL3=Level | COL4=Hold | COL5=Initial | COL6=Damage | COL7=Break | COL8=NH | COL9=CH | COL10=Notes[/template]

    Down attacks(top)


    Attack Properties
    Kawara-Kudaki
    Against downed opponent
    :2::P:
    Level Damage Execution Delay Frames Reach Tracking
    Down Strike 10
    Guard NH CH HCH BH Wall
    - - - - -
    Does at least 100% damage;
    Hyomu-Sho
    Against downed opponent
    :8::p+k:
    Level Damage Execution Delay Frames Reach Tracking
    Down Strike 20
    Guard NH CH HCH BH Wall
    - - - - -
    Homes on opponent's position;
    does at least 100% damage;
    Attack Properties

    Special movement(top)


    [template=doa5fdstart]COL1=Name | COL2=Notation | COL3=Level | COL4=Hold | COL5=Animation Frames | COL6=Damage | COL7=Block | COL8=NH | COL9=CH | COL10=Notes[/template]
    [template=doa5fdrow]COL1=Haijin | COL2=:8::P: | COL3=S | COL4=S | COL5=16 | COL6= | COL7= | COL8= | COL9= | COL10=~ BF [/template]
    [template=doa5fdrow]COL1=Haijin | COL2=BT :8::P: | COL3=S | COL4=S | COL5=16 | COL6= | COL7= | COL8= | COL9= | COL10= [/template]
    [template=doa5fdrow]COL1=Fubu | COL2=:7::P: | COL3=S | COL4=S | COL5=46 | COL6= | COL7= | COL8= | COL9= | COL10=~ BF [/template]
    [template=doa5fdrow]COL1=Ren-Soka | COL2=:1::1: | COL3=S | COL4=S | COL5=25 | COL6= | COL7= | COL8= | COL9= | COL10=~ BF, ~ Soka, delayable, longest animation is 36 [/template]
    [template=doa5fdrow]COL1=Fubu | COL2=BT :9: | COL3=S | COL4=S | COL5=46 | COL6= | COL7= | COL8= | COL9= | COL10=~ BF, jumps over the opponent [/template]
    [template=doa5fdrow]COL1=Furo | COL2=BT :6::6_: | COL3=S | COL4=S | COL5=23 | COL6= | COL7= | COL8= | COL9= | COL10=~ BF, ~ Furo [/template]
    [template=doa5fdrow]COL1=Ren-Futen | COL2=BT :6::6_::6_: | COL3=S | COL4=S | COL5=39 | COL6= | COL7= | COL8= | COL9= | COL10=~ BF, ~ Futen [/template]
    [template=doa5fdrow]COL1=Ren-Shimo-Oroshi | COL2=BT :3: | COL3=S | COL4=S | COL5=25 | COL6= | COL7= | COL8= | COL9= | COL10=~ Shimo-Oroshi, delayable, longest animation is 36 [/template]
    [template=doa5fdrow]COL1=Taunt: Baka | COL2=:6::6::h+p+k: | COL3=S | COL4=S | COL5=80 | COL6= | COL7= | COL8= | COL9= | COL10=Flips stance [/template]
    [template=doa5fdrow]COL1=Taunt: Now what? | COL2=:4::4::h+p+k: | COL3=S | COL4=S | COL5=111 | COL6= | COL7= | COL8= | COL9= | COL10= [/template]
    [template=doa5fdrow]COL1=Taunt: You lose | COL2=:6::4::6::h+p+k: | COL3=S | COL4=S | COL5=57 | COL6= | COL7= | COL8= | COL9= | COL10=Flips stance [/template]
    [template=doa5fdrow]COL1=Taunt: Where's your motivation? | COL2=:4::6::4::h+p+k: | COL3=S | COL4=S | COL5=111 | COL6= | COL7= | COL8= | COL9= | COL10= [/template]
    [template=doa5fdrow]COL1=Taunt: Hmph! | COL2=:236::h+p+k: | COL3=S | COL4=S | COL5=80 | COL6= | COL7= | COL8= | COL9= | COL10=Flips stance [/template]
    [template=doa5fdrow]COL1=Taunt: Boring | COL2=:214::h+p+k: | COL3=S | COL4=S | COL5=111 | COL6= | COL7= | COL8= | COL9= | COL10= [/template]
    [template=doa5fdend]COL1=Name | COL2=Notation | COL3=Level | COL4=Hold | COL5=Animation Frames | COL6=Damage | COL7=Block | COL8=NH | COL9=CH | COL10=Notes[/template]
    on
  • Loading...
  • Loading...

Share This Page