We are Fighters

Bayman - Frame Data - DOA5U (Under Construction)

Mar 26, 2014
Bayman - Frame Data - DOA5U (Under Construction)

  • Basic Attacks(top)


    Attack Properties
    Jab
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 11 11(2)13
    Guard NH CH HCH BH Wall
    -3 -3 1 Cr(35~28)
    Jab, Straight
    :P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 16 9(2)14
    Guard NH CH HCH BH Wall
    -1 -1 2 Cr(35~27)
    Knuckle Shot
    :P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 24 17(2)23
    Guard NH CH HCH BH Wall
    -5 Cr(36~26) Cr(36~26) Cr(36~26)
    Storm Sobatto
    :P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 28 20(4)25 Yes
    Guard NH CH HCH BH Wall
    -9 Cr(22~14) KND KND 1m
    Desubotomu
    :P::P::2::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 24 23(4)27 Yes
    Guard NH CH HCH BH Wall
    -16 Cr(-5) Cr(15~8) Cr(15~8)
    Charging Tiger
    :P::P::2::P::[P]:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 27-45 25-40(3)33
    Guard NH CH HCH BH Wall
    -6 KNB KNB KNB KNB 1m
    Charging Tiger
    :P::P::2::P::[[P]]:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 47 41(3)33
    Guard NH CH HCH BH Wall
    GB(0) KNB KNB KNB KNB 1m
    Jab-High Kick
    :P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 12(2)27
    Guard NH CH HCH BH Wall
    -11 Cr(0~5) Cr(22~14) Cr(22~14)
    Temple Combo Crash
    :P::K::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 20 29(3)28 Yes
    Guard NH CH HCH BH Wall
    -10 Cr(20~12) Cr(20~12) Cr(20~12)
    Combo Heel Hammer
    :P::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 27(3)29
    Guard NH CH HCH BH Wall
    -3 Cr(KND) Cr(KND) Cr(KND) KND 1m
    Jab Body Blow
    :P::6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 11(2)20
    Guard NH CH HCH BH Wall
    -8 Cr(29~21) Cr(29~21) Cr(29~21)
    Body Grinder
    :P::6::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 22 22(2)25
    Guard NH CH HCH BH Wall
    -12 Cr(35~25) Launch Launch Launch 1m
    Combo Rolling Sobatto
    :P::6::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 25 17(3)27 Yes
    Guard NH CH HCH BH Wall
    -6 Cr(21~13) Cr(21~13) Cr(21~13) 1m
    Javelin Combo Low
    :P::6::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 25(3)28 Yes
    Guard NH CH HCH BH Wall
    -15 Cr(15~8) KND KND
    Tomahawk Elbow
    :9::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 30 28(2)24
    Guard NH CH HCH BH Wall
    -8 Cr(KND) Cr(KND) Cr(KND) 1m
    Tomahawk Elbow Roll
    :9::P::3::p+k:
    Level Damage Execution Delay Frames Reach Tracking
    35
    Guard NH CH HCH BH Wall
    Tomahawk Spike
    :9::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 35 18(5)27
    Guard NH CH HCH BH Wall
    -12 KND KND KND
    Sledgehammer
    :8::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 17(2)33
    Guard NH CH HCH BH Wall
    -13 -10 Cr(16~8) Cr(16~8)
    Reverse Hammer
    :8::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 22(3)29
    Guard NH CH HCH BH Wall
    -12 Launch Launch Launch 1m
    Palm Arrow
    :7::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 20(2)22
    Guard NH CH HCH BH Wall
    -6 Cr(26~18) CB CB Cr(26~18)
    Critical Burst
    Body Blow
    :6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 14(2)22
    Guard NH CH HCH BH Wall
    -14 -13 Cr(27~19) Cr(27~19)
    Twist Hook
    :6::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 11(2)25
    Guard NH CH HCH BH Wall
    -9 Cr(23~15) Cr(23~15) Cr(23~15)
    Will re-track if an opponent side stepped :6::P:
    Break Upper
    :6::P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 22 22(2)25
    Guard NH CH HCH BH Wall
    -12 Cr(35~25) Launch Launch
    Dunk Heel
    :6::P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 26(3)29
    Guard NH CH HCH BH Wall
    -3 Cr(KND) Cr(KND) Cr(KND) 1m
    Crash Leg Spike
    :6::P::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 25(3)23
    Guard NH CH HCH BH Wall
    -13 -3 Cr(25~17) Cr(25~17)
    Body Sobatto
    :6::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 28 18(3)24 Yes
    Guard NH CH HCH BH Wall
    -9 Cr(24~16) Cr(24~16) Cr(24~16)
    Blast Back Knuckle
    :4::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 18 16(2)26 Yes
    Guard NH CH HCH BH Wall
    -12 Cr(8~3) Cr(8~3) Cr(8~3)
    Blast To Lars
    :4::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 20(2)27
    Guard NH CH HCH BH Wall
    -12 Cr(33~23) Launch Launch 1m
    Blast Knee Drive
    :4::P::6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 15(2)24
    Guard NH CH HCH BH Wall
    -7 Cr(5~1) Cr(16~10) Cr(16~10)
    Niroru
    :4::P::6::K:(:8:/:2:) :p+k:
    Level Damage Execution Delay Frames Reach Tracking
    41
    Guard NH CH HCH BH Wall
    Tank Roll
    Blast Stinger
    :4::P::6::K::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 15 27(2)23
    Guard NH CH HCH BH Wall
    -5 Cr(36~26) Cr(36~26) Cr(36~26) 1m
    Bra Straw Javelin
    :4::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 26(4)27 Yes
    Guard NH CH HCH BH Wall
    -16 Cr(15~8) KND KND
    Low Knuckle
    :2::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 5 16(2)20
    Guard NH CH HCH BH Wall
    -4 1 Cr(4~1) Cr(4~1)
    Herubotomu
    :1::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 24 22(4)27 Yes
    Guard NH CH HCH BH Wall
    -16 -5 Cr(15~8) Cr(15~8)
    Charging Bolts
    :1::P::[P]:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 27-45 25-40(3)33
    Guard NH CH HCH BH Wall
    -6 KNB KNB KNB 1m
    Charging Bolts
    :1::P::[[P]]:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 47 41(3)33
    Guard NH CH HCH BH Wall
    GB(0) KNB KNB KNB 1m
    Side Edge
    :3::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 13(2)20
    Guard NH CH HCH BH Wall
    -8 -7 Cr(40~30) Cr(40~30)
    Side Edge Knuckle
    :3::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 18 17(2)26 Yes
    Guard NH CH HCH BH Wall
    -12 Cr(8~3) Cr(8~3) Cr(8~3)
    To Lars Side Edge
    :3::P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 20(2)27
    Guard NH CH HCH BH Wall
    -12 Cr(33~23) Launch Launch 1m
    Side Edge Knee
    :3::P::P::6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 15(2)24
    Guard NH CH HCH BH Wall
    -7 Cr(5~1) Cr(16~10) Cr(16~10)
    Niroru
    :3::P::P::6::K:(:8:/:2:):p+k:
    Level Damage Execution Delay Frames Reach Tracking
    41
    Guard NH CH HCH BH Wall
    Tank Roll
    Side Edge Stinger
    :3::P::P::6::K::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 15 27(2)23
    Guard NH CH HCH BH Wall
    -5 Cr(36~26) Cr(36~26) Cr(36~26) 1m
    Side Edge Javelin
    :3::P::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 26(4)27 Yes
    Guard NH CH HCH BH Wall
    -16 Cr(15~8) KND KND
    {{{PROPERTY}}} Properties
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