Hayabusa (DOA3)

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  • Ryu, the modern super ninja, is the best friend of Kasumi's brother, Hayate. In the last tournament he successfully brought down Bankotsu-bo - the feared Tengu of Destruction - who had brought chaos to the whole world. But before he allows himself to relax in a new era of relative peace, Ryu Hayabusa must enter the tournament again, this time to save the world from Genra, an evil being created by the DOATEC.

    Movelist and frame data
    Ryu Hayabusa is a versatile character with access to strong strikes, holds and throws.

    Hayabusa's very evasive :3::P+K: is one of the best moves in his toolkit, able to evade many attacks. Even if blocked or whiffed, his opponents still have to watch out for the :3::P+K::K: follow-up, which can make it a very tricky move to punish. Other evasive moves in his toolkit include :3::P:, Rising :4::K:, :7::K: and :4::P+K:.

    Some of Ryu's moves will put him into his Handstand Stance, which is excellent for offense. Opponents will have to guess whether he's going to do a fast high (:K:), an evasive mid (:P+K:), or a throw. The stance is also relatively low risk because, should the opponent manage to hit him during it, he will fall to the ground instead of entering a stun.

    All of Hayabusa's punch holds lets him do his high-damage izuna hold combo, which makes him a great pick against characters whose offense relies heavily on punches.

    Similarly, his :426::F+P: izuna throw combo does high amounts of damage and, unlike most throw combos, cannot be broken free from, making him able to dish out high amounts of throw-punishment damage.

    Hayabusa is also able to easily avoid his enemies's wake-up kicks by jumping over them with either :9::P: or :8::F+P:.
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