Frame Data: Kokoro (DOA5LR)

  • Views Views: 4,093
  • Last updated Last updated:
  • Basic Attacks​ (top)

    Attack Properties
    :P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 10(2)14 15-26 1.12m
    Guard NH CH HCH BH Wall
    -2 -1 2 Cr(27-35) Cr(7-10)
    :P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 11 11(2)16 13-26 1.54m
    Guard NH CH HCH BH Wall
    -7 -7 2 Cr(25-33) Cr(5-8)
    Transition into Heichu Throw
    Shoten-Sho
    :P::P::P:
    Shoten-Sho Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 37 18(2)30 2.16m
    Guard NH CH HCH BH Wall
    -3 KNB KNB KNB KNB 1m
    Tanyoku-Cho
    :P::P::6::P:
    Tanyoku-Cho Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 19(2)22 1.92m
    Guard NH CH HCH BH Wall
    -7 Cr(3-7) Cr(19-27) Cr(19-27) Cr(27-37)
    Wallslam on CH, HCH, or BH.
    :P::P::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 23 22(3)29 22-22 1.96m
    Guard NH CH HCH BH Wall
    -13 Cr(20-30) LNC LNC LNC
    Jumping attack.
    Junho-Kisui
    :P::P::K::P:
    Junho-Kisui Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 20 25(3)20 1.87m
    Guard NH CH HCH BH Wall
    -10 -4 Cr(20-28) Cr(20-28) Cr(13-19)
    Junho-Rentai
    :P::P::K::K:
    Junho-Rentai Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 23 10(3)27 1.44m
    Guard NH CH HCH BH Wall
    -11 Cr(22-32) LNC LNC LNC 1m
    Jumping attack.
    :P::P::2::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 18 23(2)24 22-46 1.66m
    Guard NH CH HCH BH Wall
    -11 -9 Cr(8-14) Cr(8-14) Cr(25-35)
    Transitions into Heichu stance.
    Bantei-Rensui
    :P::P::2::K::P:
    Bantei-Rensui Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 20(3)29 1.81m
    Guard NH CH HCH BH Wall
    -11 Cr(11-19) Cr(11-19) Cr(11-19) Cr(4-10) 1m
    Bantei-Shoka
    :P::P::2::K::K:
    Bantei-Shoka Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 15 18(2)24 1.76m
    Guard NH CH HCH BH Wall
    -11 -4 Cr(13-20) Cr(13-20) KND
    Groundslams on BH.
    Daicho
    Heichu :P:
    Daicho Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 22 17(3)23 1.62m
    Guard NH CH HCH BH Wall
    -4 Cr(1-5) Cr(1-5) Cr(1-5) Cr(17-25)
    Soyoshu
    Heichu :P+K:
    Soyoshu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 40 17(3)31 1.94m
    Guard NH CH HCH BH Wall
    GB(2) Cr(CRM) Cr(CRM) Cr(CRM) Cr(2-8) 1m
    Kishitsu
    Heichu :2::P:
    Kishitsu Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 12 16(3)22 1.66m
    Guard NH CH HCH BH Wall
    -10 Cr(9-15) Cr(18-16) Cr(18-26) Cr(2-6)
    :P::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 22 16(3)21 16-37 1.73m
    Guard NH CH HCH BH Wall
    -8 -3 Cr(19-27) Cr(19-27) Cr(27-37)
    Wallslam on CH, HCH, and BH.
    Shinso-Hansoko
    :P::K::P:
    Shinso-Hansoko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 29 22(3)23 1.36
    Guard NH CH HCH BH Wall
    -11 KND KND KND KND 1m
    Ground bounce.
    Shinso-Hosui
    :P::K::2::P:
    Shinso-Hosui Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 15 25(3)22 1.39m
    Guard NH CH HCH BH Wall
    -10 Cr(2-6) Cr(18-26) Cr(18-26) Cr(11-17)
    Shinso-Tankai
    :P::K::K:
    Shinso-Tankai Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 18(3)27 1.56m Yes
    Guard NH CH HCH BH Wall
    -7 Cr(13-21) Cr(13-21) Cr(13-21) Cr(13-21) 1m
    Backturns on front hit.
    Shinso-Tanren
    :P::K::4::K:
    Shinso-Tanren Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 21(3)23 1.52m
    Guard NH CH HCH BH Wall
    -5 Cr(17-25) Cr(17-25) Cr(17-25) Cr(26-36) 1m
    Transitions into Back-Turned Stance
    :P::2::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 12 14(2)26 14-39 1.27m
    Guard NH CH HCH BH Wall
    -13 -15 Cr(15-23) Cr(15-23) Cr(-1-3)
    Transitions into Heichu Throw
    Tansho-Tenho
    :P::2::K::P:
    Tansho-Tenho Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 33 16(2)24 2.48
    Guard NH CH HCH BH Wall
    -6 KNB KNB KNB KNB 1m
    21-30f sitdown stun on crouching NH. 33-45f sitdown stun on crouching CH and HCH.
    :9::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 12 15(2)14 26-31 1.54
    Guard NH CH HCH BH Wall
    -5 Cr(36-46) Cr(36-46) Cr(36-46) Cr(20-26)
    :9::P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 16 15(3)30 18-30 1.90m
    Guard NH CH HCH BH Wall
    -12 Cr(10-18) Cr(10-18) Cr(10-18) Cr(10-18)
    Wallslam on CH, HCH, and BH ; Transitions into Heichu Throw
    Kaimon-Chu
    :9::P::P::P:
    Kaimon-Chu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 21(3)28 1.67m
    Guard NH CH HCH BH Wall
    -12 Cr(12-20) Cr(12-20) Cr(12-20) Cr(5-11)
    Wallslam on CH, HCH, and BH.
    :9::P::P::2::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 18 23(2)23 25-48 1.29m
    Guard NH CH HCH BH Wall
    -10 -9 Cr(9) Cr(9) Cr(26-36)
    Transitions into Heichu stance.
    Bantei-Rensui
    :9::P::P::2::K::P:
    Bantei-Rensui Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 20(3)29 1.79m
    Guard NH CH HCH BH Wall
    -11 Cr(11-19) Cr(11-19) Cr(11-19) Cr(4-10) 1m
    Bantei-Shoka
    :9::P::P::2::K::K:
    Bantei-Shoka Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 18 18(2)24 1.74
    Guard NH CH HCH BH Wall
    -11 -4 Cr(13-20) Cr(13-20) KND
    Groundslams on BH.
    :8::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 17 16(3)20 21-34 2.20m
    Guard NH CH HCH BH Wall
    -6 Cr(29-39) Cr(29-39) Cr(29-39) LNC
    Transitions into Heichu stance.
    Tsutenho
    :8::P::P:
    Tsutenho Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 25 26(4)23 1.78m
    Guard NH CH HCH BH Wall
    -6 Cr(25-35) LNC LNC LNC
    Wallslam on CH, HCH, or BH.
    Dakai
    :8::P::6::P:
    Dakai Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 30(3)27 1.95m
    Guard NH CH HCH BH Wall
    -1 Cr(17-26) Cr(17-26) Cr(17-26) KNB 1m
    Sitdown stun on front hit.
    Unshoshu
    :7::P:
    Unshoshu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 2(6)12(2)26 12-38 1.75m
    Guard NH CH HCH BH Wall
    -9 Cr(15-23) Cr(CRM) Cr(CRM) Cr(15-23) 1m
    High sabaki on frames 3-8 into crumple. Critical Burst.
    :7::P::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 16 18(2)26 21-46 1.77m
    Guard NH CH HCH BH Wall
    -13 -15 Cr(15-23) Cr(15-23) Cr(-1-3)
    Transitions into Heichu Throw
    Tansho-Tenho
    :7::P::K::P:
    Tansho-Tenho Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 33 21(3)23 2.51m
    Guard NH CH HCH BH Wall
    -6 KNB KNB KNB KNB 1m
    :6::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 12(3)23 15-38 1.54
    Guard NH CH HCH BH Wall
    -12 -11 Cr(17-25) Cr(17-25) Cr(10-17)
    :6::P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 18 18(3)22 17-49 1.31m Yes
    Guard NH CH HCH BH Wall
    -8 Cr(6-11) Cr(6-11) Cr(6-11) Cr(26-36)
    Sunsui
    :6::P::P::P:
    Sunsui Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 18(2)33 2.11
    Guard NH CH HCH BH Wall
    -3 Cr(8-16) Cr(CRM) Cr(CRM) Cr(16-26) 1m
    Kyuho-Rensui
    :6::P::6::P:
    Kyuho-Rensui Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 19(2)23 1.96
    Guard NH CH HCH BH Wall
    -7 Cr(18-26) Cr(18-26) Cr(18-26) Cr(11-17) 1m
    :4::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 12 15(2)24 17-41 1.63m
    Guard NH CH HCH BH Wall
    -9 -8 Cr(1-5) Cr(17-25) Cr(17-25)
    :4::P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 8(2)15 10-25 1.17m
    Guard NH CH HCH BH Wall
    0 2 Cr(10-14) Cr(26-34) Cr(26-34)
    Natural combo on NH.
    :4::P::P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 11(3)14 14-28 1.43m
    Guard NH CH HCH BH Wall
    -3 0 Cr(10-14) Cr(26-34) Cr(26-34)
    Natural combo on NH.
    Moko-Kohazan
    :4::P::P::P::P:
    Moko-Kohazan Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 16(3)23 1.97m
    Guard NH CH HCH BH Wall
    -10 Cr(25-35) BND BND Cr(10-16) 1m
    Sitdown stun on NH.
    Tanma-Rencho-Chu
    :4::P::P::6::P:
    Tanma-Rencho-Chu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 19(2)23 2.20m
    Guard NH CH HCH BH Wall
    -7 Cr(18-26) Cr(18-26) Cr(18-26) Cr(11-17) 1m
    :4::P::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 16 16(2)26 19-44 1.47m
    Guard NH CH HCH BH Wall
    -13 -15 Cr(15-23) Cr(15-23) Cr(-1-3)
    Transitions into Heichu Throw
    Gyakuen-Hanko
    :4::P::K::P:
    Gyakuen-Hanko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 33 21(3)23 2.51m
    Guard NH CH HCH BH Wall
    -6 Cr(KNB) Cr(KNB) Cr(KNB) Cr(KNB) 1m
    21-30f sitdown stun on crouching NH. 33-45f sitdown stun on crouching CH or HCH.
    :3::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 15(2)23 17-40 1.67m
    Guard NH CH HCH BH Wall
    -6 -5 Cr(17-25) Cr(17-25) Cr(11-17)
    Transitions into a Throw
    :3::P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 20 20(2)26 22-37 1.54m
    Guard NH CH HCH BH Wall
    -10 Cr(24-34) Cr(24-34) Cr(24-34) LNC
    Transitions into Heichu stance.
    Koryuyo
    :3::P::P::P:
    Koryuyo Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 25 23(2)28 2.16
    Guard NH CH HCH BH Wall
    -5 Cr(22-32) LNC LNC LNC
    Wallslam on CH, HCH, and BH.
    Kishitsu
    :2::P:
    Kishitsu Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 5 13(2)20 1.36m
    Guard NH CH HCH BH Wall
    -4 0 Cr(4) Cr(4) Cr(5-9)
    :1::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 12 19(3)22 22-44 2.25
    Guard NH CH HCH BH Wall
    -10 -7 Cr(18-26) Cr(18-26) Cr(2-6)
    Transitions into a Throw
    :1::P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 22 23(3)22 27-48 1.42m
    Guard NH CH HCH BH Wall
    -8 Cr(27-37) Cr(27-37) Cr(27-37) LNC
    Wallslam on CH, HCH, or BH.
    Hekisho-Renga
    :1::P::P::P:
    Hekisho-Renga Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 12 20(3)23 2.25
    Guard NH CH HCH BH Wall
    -8 Cr(8-14) Cr(17-25) Cr(17-25) Cr(1-5)
    Hekisho-Yokuchu
    :1::P::P::6::P:
    Hekisho-Yokuchu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 22 19(3)22 2.18m
    Guard NH CH HCH BH Wall
    -7 Cr(18-26) Cr(18-26) Cr(18-26) Cr(26-36) 1m
    Ryogi-Chu
    :6::6::P:
    Ryogi-Chu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 14(3)22 2.13m
    Guard NH CH HCH BH Wall
    -4 Cr(18-26) Cr(18-26) Cr(18-26) Cr(26-36) 1m
    :4::6::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 25 17(3)21 21-36 2.28m
    Guard NH CH HCH BH Wall
    -13 Cr(27-37) LNC LNC LNC
    Wallslam on CH, HCH, or BH.
    Chikoryu
    :4::6::P::P:
    Chikoryu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 14(3)27 1.86m Yes
    Guard NH CH HCH BH Wall
    -11 Cr(13-21) Cr(13-21) Cr(13-21) Cr(21-31) 1m
    Byakko-Suigetsu
    :4::4::P:
    Byakko-Suigetsu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 40 3(10)16(3)30 1.75m
    Guard NH CH HCH BH Wall
    -11 Cr(10-18) Cr(CRM) Cr(CRM) Cr(3-9) 1m
    Mid punch sabaki 4-13 into crumple.
    :3::3::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 18(2)24 25-35 2.35
    Guard NH CH HCH BH Wall
    -14 -4 Cr(26-36) Cr(26-36) Cr(LNC)
    Fullcrouch :3::P:. Startup is sometimes 19. Transitions into Heichu Throw
    Fukko-Hochu
    :3::3::P::P:
    Fukko-Hochu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 22(2)22 1.94m
    Guard NH CH HCH BH Wall
    -7 Cr(19-27) Cr(19-27) Cr(19-27) Cr(27-37) 1m
    Fullcrouch :3::P::P:.
    Tosho
    :2::3::6::P:
    Tosho Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 21(2)24 2.37m
    Guard NH CH HCH BH Wall
    -10 Cr(25-35) BND BND Cr(10-16) 1m
    Sitdown stun on NH.
    Takusho-Shinkyaku-Sosui
    :2::1::4::P:
    Takusho-Shinkyaku-Sosui Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 35 18(2)34 2.38
    Guard NH CH HCH BH Wall
    GB(0) KNB KNB KNB KNB 1m
    Shichi-Sei-Fukko
    While side stepping :P:
    Shichi-Sei-Fukko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 22 34(2)24 26-38 2.36
    Guard NH CH HCH BH Wall
    -14 Cr(26-36) Cr(26-36) Cr(26-36) LNC
    Transitions into Heichu Throw
    While side stepping :P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 22(2)22 1.93m
    Guard NH CH HCH BH Wall
    -7 Cr(19-27) Cr(19-27) Cr(19-27) Cr(27-37) 1m
    Range is sometimes 1.94m.
    Tou-Kyaku
    :K:
    Tou-Kyaku Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 15(3)21 1.32m
    Guard NH CH HCH BH Wall
    -5 Cr(0-4) Cr(19-27) Cr(19-27) Cr(19-27)
    :9::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 23 19(3)29 22-22 1.99m
    Guard NH CH HCH BH Wall
    -13 Cr(20-30) LNC LNC LNC
    Jumping attack.
    Chozan-Hosui
    :9::K::P:
    Chozan-Hosui Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 20 25(3)20 1.87m
    Guard NH CH HCH BH Wall
    -10 -4 Cr(20-28) Cr(20-28) Cr(13-19)
    Jumping attack.
    Renkan-Tai
    :9::K::K:
    Renkan-Tai Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 23 10(3)27 1.44m
    Guard NH CH HCH BH Wall
    -11 Cr(22-32) LNC LNC LNC 1m
    Haika-Tai
    :7::K:
    Haika-Tai Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 18(4)23 2.00m
    Guard NH CH HCH BH Wall
    -11 LNC LNC LNC LNC 1m
    Transitions into Back-Turned Stance
    :6::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 15(3)25 17-25 1.81m
    Guard NH CH HCH BH Wall
    -8 Cr(8-14) Cr(8-14) Cr(8-14) LNC
    Shishi-Daichoko
    :6::K::P:
    Shishi-Daichoko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 19(2)20 1.44m
    Guard NH CH HCH BH Wall
    -7 Cr(21-29) Cr(21-29) Cr(21-29) Cr(29-39)
    Wallslam on CH, HCH, and BH.
    :3::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 22 15(3)21) 18-39 1.71m
    Guard NH CH HCH BH Wall
    -8 -3 Cr(19-27) Cr(19-27) Cr(12-18)
    Wallslam on CH, HCH, and BH.
    Hansoko
    :3::K::P:
    Hansoko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 22(3)23 1.36
    Guard NH CH HCH BH Wall
    -11 KND KND KND KND 1m
    Ground Bounce.
    Hosui
    :3::K::2::P:
    Hosui Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 15 26(3)22 1.39m
    Guard NH CH HCH BH Wall
    -10 Cr(2-6) Cr(18-26) Cr(18-26) Cr(11-17)
    Tankai-Kyaku
    :3::K::K:
    Tankai-Kyaku Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 18(3)27 1.56m Yes
    Guard NH CH HCH BH Wall
    -7 Cr(13-21) Cr(13-21) Cr(13-21) Cr(13-21) 1m
    Backturns on front hit.
    Tanren-Kyaku
    :3::K::4::K:
    Tanren-Kyaku Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 21(3)23 1.52m
    Guard NH CH HCH BH Wall
    -5 Cr(17-25) Cr(17-25) Cr(17-25) Cr(26-36) 1m
    Transitions into Back-Turned Stance
    :2::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 12 15(2)26 18-43 1.76m
    Guard NH CH HCH BH Wall
    -13 -15 Cr(15-23) Cr(15-23) Cr(-1-3)
    Transitions into Heichu Throw
    Tantei-Tenho
    :2::K::P:
    Tantei-Tenho Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 33 16(2)24 2.48
    Guard NH CH HCH BH Wall
    -6 KNB KNB KNB KNB 1m
    21-30f sitdown stun on crouching NH. 33-45f sitdown stun on crouching CH and HCH.
    :1::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 15 18(2)25 20-40 1.81m
    Guard NH CH HCH BH Wall
    -12 -11 Cr(16-24) Cr(16-24) Cr(0-4)
    Transitions into Back-Turned Stance
    :1::K::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 22 18(2)24 20-38 2.01m
    Guard NH CH HCH BH Wall
    -8 -3 Cr(17-25) Cr(17-25) Cr(10-16)
    Wallslam on CH, HCH, and BH.
    Kontei-Hansoko
    :1::K::K::P:
    Kontei-Hansoko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 29 21(5)22 1.43m
    Guard NH CH HCH BH Wall
    -11 KND KND KND KND 1m
    Ground Bounce.
    Kontei-Hosui
    :1::K::K::2::P:
    Kontei-Hosui Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 15 25(3)22 0 1.48m
    Guard NH CH HCH BH Wall
    -10 Cr(2-6) Cr(18-26) Cr(18-26) Cr(11-17)
    Tankai-Kyaku
    :1::K::K::K:
    Tankai-Kyaku Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 18(3)27 1.56m Yes
    Guard NH CH HCH BH Wall
    -7 Cr(13-21) Cr(13-21) Cr(13-21) Cr(13-21) 1m
    Backturns on front hit.
    Kontei-Renshu
    :1::K::K::4::K:
    Kontei-Renshu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 21(3)23 1.52m
    Guard NH CH HCH BH Wall
    -5 Cr(17-25) Cr(17-25) Cr(17-25) Cr(11-17) 1m
    Transitions into Back-Turned Stance
    Shichi-Sei-Bokutai
    While side stepping :K:
    Shichi-Sei-Bokutai Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 18 28(2)24 19-41 1.66m
    Guard NH CH HCH BH Wall
    -11 -9 Cr(8-14) Cr(8-14) Cr(25-35)
    While side stepping :K::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 20(3)29 19-41 1.81m
    Guard NH CH HCH BH Wall
    -11 Cr(11-19) Cr(11-19) Cr(11-19) Cr(4-10) 1m
    Ho-O-Sho
    :P+K:
    Ho-O-Sho Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 20 22(4)24 2.34m
    Guard NH CH HCH BH Wall
    1 Cr(24-34) LNC LNC LNC
    Wallslam on CH, HCH, or BH.
    :6::P+K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K::high::P: 20 18(3)25 21-46 1.97m
    Guard NH CH HCH BH Wall
    -10 -8 Cr(15-23) Cr(15-23) Cr(8-14)
    Kakuda-Chochu
    :6::P+K::P:
    Kakuda-Chochu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 18(3)22 2.53
    Guard NH CH HCH BH Wall
    -7 Cr(18-26) Cr(18-26) Cr(18-26) Cr(11-17) 1m
    Kariho
    :4::P+K:
    Kariho Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 22 19(3)23 2.16m
    Guard NH CH HCH BH Wall
    -9 LNC LNC LNC LNC
    Hotei
    :3::[p+k]:
    Hotei Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 30-38(2)35 2.14m
    Guard NH CH HCH BH Wall
    -10 KNB KNB KNB KNB 1m
    30-38f charge.
    Geimon-Goko-Daisuiko
    :3::[[p+k]]:
    Geimon-Goko-Daisuiko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid 80 39-60(2)35 2.14m
    Guard NH CH HCH BH Wall
    GB(17) KNB KNB KNB KNB 1m
    39-60f charge. Power Blow. Fully charged version 2.24m reach.
    Jiro-Tanzan
    :2::P+K:
    Jiro-Tanzan Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 19(2)26 1.86m
    Guard NH CH HCH BH Wall
    -8 KND KND KND KND 1m
    Ground Bounce.
    Heisui-Ko
    :1::P+K:
    Heisui-Ko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 40-59 39-77(3)33 2.61m
    Guard NH CH HCH BH Wall
    GB(0) KNB KNB KNB KNB 1m
    39-77f charge. Damage increases by 1 for every two frames charged, starting at 41 damage, 40f startup. Reach is sometimes 2.62m.
    Heisui-Ko
    :1::[[p+k]]:
    Heisui-Ko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 60 78(3)33 2.60m
    Guard NH CH HCH BH Wall
    GB(18) KNB KNB KNB KNB 1m
    Fully charged.
    Geimon-Sanfuko
    :6::6::P+K:
    Geimon-Sanfuko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P:, :mid::P:, :high::P: 10, 10, 18 16(2)2(2)15(3)16 14-25 2.65m
    Guard NH CH HCH BH Wall
    -8 Cr(FNT) Cr(FNT) Cr(FNT) Cr(13-21) 1m
    3 hit natural combo. Transitions into Heichu Stance and Heichu Throw
    Hao-Kariho
    :4::4::P+K:
    Hao-Kariho Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 40 25-39(3)30 1.41m
    Guard NH CH HCH BH Wall
    -11 LNC LNC LNC LNC 1m
    25-39f charge. Range is 1.31m at 39f charge and 1.40m at 26f charge and is interpolated for values in between. Groundslams.
    Hao-Kariho
    :4::4::[[p+k]]:
    Hao-Kariho Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 40 40(3)30 1.49m
    Guard NH CH HCH BH Wall
    -11 LNC LNC LNC LNC
    40f charge. Power Launcher. Groundslams.
    Soho-Ko
    :3::3::P+K:
    Soho-Ko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 21(3)23 1.45m
    Guard NH CH HCH BH Wall
    -11 LNC LNC LNC LNC 1m
    Fullcrouch :3::P+K:.
    :2::3::6::P+K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 18(2)22 21-35 1.71m
    Guard NH CH HCH BH Wall
    -11 Cr(19-27) Cr(19-27) Cr(19-27) Cr(12-18)
    Transitions into Heichu Throw
    Sou-Rokuchu
    :2::3::6::P+K::P:
    Sou-Rokuchu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 22 22(3)17 1.25m
    Guard NH CH HCH BH Wall
    -5 Cr(CRM) Cr(CRM) Cr(CRM) Cr(16-22) 1m
    Tenzan-Ko
    While side stepping :P+K:
    Tenzan-Ko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 30 42(2)36 2.52m
    Guard NH CH HCH BH Wall
    -4 KNB KNB KNB KNB 1m
    Kai-Kyaku
    :H+K:
    Kai-Kyaku Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 17(3)28 1.55 Yes
    Guard NH CH HCH BH Wall
    -9 Cr(12-20) Cr(12-20) Cr(12-20) Cr(12-20) 1m
    Backturns on front hit.
    :2::H+K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 18 16(2)24 20-42 1.66m
    Guard NH CH HCH BH Wall
    -11 -9 Cr(8-14) Cr(8-14) Cr(25-35)
    Transitions into Heichu stance.
    Tsuhai-Shiki
    :2::H+K::P:
    Tsuhai-Shiki Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 20(3)29 1.81m
    Guard NH CH HCH BH Wall
    -11 Cr(11-19) Cr(11-19) Cr(11-19) Cr(KNB) 1m
    Bokuchi-Rentai
    :2::H+K::K:
    Bokuchi-Rentai Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 18 20(2)24 1.76m
    Guard NH CH HCH BH Wall
    -11 -4 Cr(13-20) Cr(13-29) KND
    Slip Stun on BH.
    While getting up :K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 36(4)18 1.95m Yes
    Guard NH CH HCH BH Wall
    -6 Cr(5-9) Cr(20-28) Cr(20-28) Cr(14-20)
    While getting up :2::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 20 35(4)18 1.82m Yes
    Guard NH CH HCH BH Wall
    -9 Cr(6-10) Cr(18-25) Cr(18-25) KND
    Groundslams on BH.
    Shinso-Kizan-Ko
    While getting up :P+K:
    Shinso-Kizan-Ko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 30 26(3)22 1.50m
    Guard NH CH HCH BH Wall
    -8 LNC LNC LNC LNC 1m
    Face down, head towards. Range is sometimes 1.51m.
    Attack Properties

    Back Turned Attacks​ (top)

    Attack Properties
    Back-Turned :P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: 10 14(2)23 1.70m
    Guard NH CH HCH BH Wall
    -10 -10 Cr(18-26) Cr(18-26) Cr(18-26)
    Back-Turned :P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::mid: 14 10(2)35 1.21m
    Guard NH CH HCH BH Wall
    -16 Cr(6-14) Cr(6-14) Cr(6-14) Cr(-1-5)
    Kenpo-Sho
    Back-Turned :P::P::P:
    Kenpo-Sho Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::mid::high: 24(2)24 1.48m
    Guard NH CH HCH BH Wall
    -5 KNB KNB KNB KNB
    Back-Turned :P::6::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::high: 14 10(2)35 1.68m
    Guard NH CH HCH BH Wall
    -4 Cr(29-39) Cr(29-39) Cr(29-39) LNC
    Transitions into Heichu stance
    Shutsuran-Suiho
    Back-Turned :P::6::P::P:
    Shutsuran-Suiho Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::high::high: 11 24(4)23 1.78m
    Guard NH CH HCH BH Wall
    -6 Cr(25-35) LNC LNC LNC
    Ren-Dakai
    Back-Turned :P::6::P::6::P:
    Ren-Dakai Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::high::mid: 32 28(3)27 1.94m
    Guard NH CH HCH BH Wall
    -1 Cr(17-26) Cr(17-26) Cr(17-26) KND
    Sit-down stun on last hit
    Back-Turned :4::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid: 22 19(3)20 1.75m
    Guard NH CH HCH BH Wall
    -8 Cr(29-39) LNC LNC LNC
    Transitions to Heichu Throw
    Back-Turned :4::P::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::mid: 22 16(2)23 1.89m
    Guard NH CH HCH BH Wall
    -8 -3 Cr(18-26) Cr(18-26) Cr(26-36)
    Shinko-Hanko
    Back-Turned :4::P::K::P:
    Shinko-Hanko Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::mid::mid: 24 21(5)22 1.43m
    Guard NH CH HCH BH Wall
    KND KND KND KND
    Ground Bounce
    Shinko-Tenho
    Back-Turned :4::P::K::2::P:
    Shinko-Tenho Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::mid::low: 12 25(2)22
    Guard NH CH HCH BH Wall
    Cr(2-6) Cr(14-21) Cr(14-21) Cr(12-18)
    Shinko-Kaishu
    Back-Turned :4::P::K::K:
    Shinko-Kaishu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::mid::high: 28 18(3)27 1.57 Yes
    Guard NH CH HCH BH Wall
    -7 Cr(13-21) Cr(13-21) Cr(13-21) Cr(13-21)
    High kick puts opponent into a turn around stun that leaves the back-turned
    Shinko-Renshu
    Back-Turned :4::P::K::4::K:
    Shinko-Renshu Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::mid::mid: 25 21(3)(23) 1.52m
    Guard NH CH HCH BH Wall
    -5 Cr(17-25) Cr(18-26) Cr(18-26) Cr(11-17)
    Transitions into Back-Turned Stance
    Tenshin-Kishitsu
    Back-Turned :2::P:
    Tenshin-Kishitsu Image
    Level Damage Execution Delay Frames Reach Tracking
    :low: 12 18(3)20 1.31m
    Guard NH CH HCH BH Wall
    -1 +2 Cr(4-8) Cr(4-8) Cr(4-8)
    Gaihai-Tai
    Back-Turned :K:
    Gaihai-Tai Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: 24 14(3)31 1.53m
    Guard NH CH HCH BH Wall
    -13 LNC LNC LNC LNC
    Tantei
    Back-Turned :4::K:
    Tantei Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid: 22 18(2)26 1.76m
    Guard NH CH HCH BH Wall
    -8 Cr(19-28) Cr(19-28) Cr(19-28) Cr(8-14)
    Sit-down stun on front hit
    Back-Turned :2::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low: 18 17(3)23 1.68m
    Guard NH CH HCH BH Wall
    -11 -9 Cr(8-14) Cr(8-14) Cr(25-35)
    Slip stun on back-turn hit; can Heichu cancel
    Tenshin-Tenho
    Back-Turned :2::K::P:
    Tenshin-Tenho Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::mid: 20 20(3)29 1.81m
    Guard NH CH HCH BH Wall
    -11 Cr(11-19) Cr(11-19) Cr(11-19) Cr(4-10)
    Tenshin-Rentai
    Back-Turned :2::K::K:
    Tenshin-Rentai Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::low: 18 18(2)24 1.76m
    Guard NH CH HCH BH Wall
    -11 -4 Cr(13-20) Cr(13-20) KND
    Slip stun on second kick
    Teppo-Tanyoku
    Back-Turned :P+K:
    Teppo-Tanyoku Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid: 35 17(2)32 1.70m
    Guard NH CH HCH BH Wall
    -4 Cr(25-37) Cr(25-38) Cr(26-37) Cr(17-27)
    Sit-down stun on hit
    Back-Turned :2::P+K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid: 28 19(3)25 1.86m
    Guard NH CH HCH BH Wall
    -8 KND KND KND KND
    Ground Bounce
    Attack Properties

    Throws​ (top)

    Throw Properties
    Kyoko
    :F+P:
    Kyoko Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: Next Row 5(1)0 1.45m Yes
    Guard NH CH HCH BH Wall
    N/A 45 DMG 56 DMG 56 DMG 0
    Frames on whiff: 5(2)23
    Takuso-Shiki
    :6::F+P:
    Takuso-Shiki Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: Next Row 7(1)0 1.60m Yes
    Guard NH CH HCH BH Wall
    N/A 50 DMG 62 DMG 62 DMG 0
    Frames on whiff: 7(2)24
    Bantei
    :4::F+P:
    Bantei Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: Next Row 7(1)0 1.45m Yes
    Guard NH CH HCH BH Wall
    N/A 25 DMG 31 DMG 31 DMG 0
    Leaves you at +8; Frames on whiff: 7(2)24
    Suiso-Bogetsu
    :6::6::F+P:
    Suiso-Bogetsu Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: Next Row 10(1)0 1.40m Yes
    Guard NH CH HCH BH Wall
    N/A 56 DMG 70 DMG 70 DMG 0
    Frames on whiff: 10(2)25
    Heichu
    :236::F+P:
    Heichu Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: Next Row 9(1)0 1.60m Yes
    Guard NH CH HCH BH Wall
    N/A 0 DMG 0 DMG 0 DMG 0 DMG
    Leaves you at +11, Heichu follow-ups; Frames on whiff: 9(4)25
    :214::F+P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: Next Row 12(1)0 1.60m Yes
    Guard NH CH HCH BH Wall
    N/A 30 DMG 37 DMG 37 DMG 0
    Leaves you at +0; Frames on whiff: 12(2)25
    :214::F+P::4::F+P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: Next Row 12(1)0 1.60m Yes
    Guard NH CH HCH BH Wall
    N/A 42 DMG 52 DMG 52 DMG 0
    Shinso-Kaimon
    :214::F+P::4::F+P::4::6::F+P:
    Shinso-Kaimon Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: Next Row 12(1)0 1.60m Yes
    Guard NH CH HCH BH Wall
    N/A 62 DMG 77 DMG 77 DMG 0
    Chubesshi
    Opponent Back Turn :F+P:
    Chubesshi Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: Next Row 5(1)0 1.45m Yes
    Guard NH CH HCH BH Wall
    N/A 55 DMG 68 DMG 68 DMG 0
    Frames on whiff: 5(2)23
    Katai-Ansho
    Crouching Foe :2::F+P:
    Katai-Ansho Image
    Level Damage Execution Delay Frames Reach Tracking
    :low: Next Row
    Guard NH CH HCH BH Wall
    Throw Properties

    Xls File​ (top)

    The following file is the same as above plus 2 columns
    Benefits are:
    • user can filters from each column (for example to order string by hit distance)
    • 2 columns (idea comes from slybass akira Frame data): begining and end of real active frame. It will help to find unholdables easier.

    https://docs.google.com/spreadsheets/d/1EBVrZaG8vsTSgOfpPlnDuQ5NfFPId2C14fuCyp0HixM/edit?usp=sharing
  • Loading…
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top