"DATA DELETED" Featuring Zipress

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Details

Apr 21, 2023 at 1:33 PM
Posted by NyaMiyamaFighter
The most powerful foe I've faced so far in FIGHTERS EVOLUTION.
Updating the title later in the day.
0:00 Kasumi's new sidestep attack combo.
0:20 Power up with these hot beats!
1:37 "What game are you gonna play?" DOA6FE
2:09 "Wanna pick up where you left off?" Yes. The follow-up to this match is coming soon.
2:52 "So... been getting into any new hobbies lately?" Nah. Fixing Team Ninja's DOA6 takes up too much of my time and money. Less is more.
3:52 "You good to go? You know I'm always ready!" Yeah, anytime! "Tell the DJ play! DOA all day!" Know what I mean?
5:20 "Nothing like a NetBattle to get the blood flowing!" Exactly!
6:58 GAME OVER (jump scare)

Jab fatal stuns removed.
Newly added instructions for Steam Deck and Linux users.
Easy & Quick setup guide for DOA6FE:
https://docs.google.com/document/d/1Rq5QGKq2_9PwawUUoZnCbQvlKZkS6kZR5Pp-FA0lCQg/edit?usp=sharing
The stronger my opponent, the more fun I'll have.
Add me on Steam if you wanna play DOA6FE: 896591762

CHANGES MADE SO FAR

Affected Characters
Diego, Rig, Ayane, Mila, Lisa, Mai, Kokoro, Tamaki, Kasumi, Marie Rose, Rachel, Phase 4, Ryu Hayabusa, Christie, Honoka, Hitomi, Nyotengu, & Eliot

Break System
1. The Sidestep Attack damage and effects vary by character (nerfed in general).
2. The Break Blow doesn’t guard break (extremely unsafe on block).
3. The Break Blow sabaki no longer counters high strikes.
4. The Break Hold no longer counters high strikes and low strikes.
5. The Break Hold damage increased from 5 to 30.

Danger Zones
1. Fewer strikes cause a wall splat.
2. Check the DOA6++ patch notes. I borrowed their BASE bin file… because I like it ;)

Fighting System
1. Some launchers must connect on a fatal stunned opponent to cause a high launch.
The launch height will be average otherwise (idea not fully implemented yet).

2. 8P+K jumping ground pound damage drastically increased.
3. Reset throws deal significantly less damage.
4. The first and second strike of the Fatal Rush string no longer causes a fatal stun unless the opponent is sidestepping, and other situations.
5. Mid wake-up kick damage increased from 20 to 30. Low wake-up kick damage decreased from 20 to 10.
6. Standing offensive holds damage reduced by 33%.
7. More strikes stun on normal hit.

8. Launching throws weakened or given more difficult commands.
Nyotengu: 41236T is now 61234T

9. Most Fatal Stun methods reworked to only affect low holding opponents in critical stun.

10. Breakable throws are more powerful. Unbreakable throws deal less damage.

Mistakes/Inconsistencies/Considerations/Fixes
-No space here. Check the google document.

Unique Character Changes

Rig
-Standard changes made to his break meter techniques, Fatal Rush, sidestep attack, launching throw and reset throw damage.
-7P doesn’t fatal stun an opponent in critical stun.
-236K damage reduced from 55 to 37.

Ayane
-Standard changes made to her break meter techniques, Fatal Rush, sidestep attack, and throw damage.
-214K no longer fatal stuns opponents in critical stun.
-Second Fatal Rush attack causes a shorter stun but deals more damage.

Tamaki
-214P does not fatal stun opponents in critical stun. Gains a guard break.
-Sidestep attack deals 5 damage and deep stuns.
-Only standard changes made to her break meter techniques, Fatal Rush, and offensive holds at the moment.

Rachel
-7K does not fatal stun an opponent in critical stun. It now causes a guard break.
-Sidestep attack does 20 damage.
-Only a few standard changes were made to her break meter techniques, Fatal Rush, and offensive holds at the moment.

Phase 4/Hayabusa/Mila/Mai/Kokoro/Christie/Honoka/Hitomi/Marie Rose/Kasumi/Diego/Lisa
-No space here. Check the google document.

Nyotengu:
-Sidestep Attack does 15 damage and gives +11.
-PPP no longer launches opponents in critical stun.
-P+K causes a fatal stun on throwing opponents.
-H+K has a new spinning normal hit stun (for fun).
-1PPP guard breaks.
-8K deep stuns an opponent in critical stun instead of launching them.
-6PPP fatal stuns low holding opponents in critical stun.
-66P critical bursts low holding opponents in critical stun.
-9K fatal stuns low holding opponents in critical stun.
-2P+K out of flying stance causes a guard break.
-3P+K guard break slightly nerfed.
-Flying throw damage reduced by half.
-8K super launches on counter-hit.

Eliot:
-1P+K critical bursts low holding opponents in critical stun.
-6TT combo throw damage reversed.
-2H+KP no longer launches in Critical Stun
-2H+K damage increased from 20 to 35.
-8K super launches in fatal stun.
-6P stuns on normal hit.
~
Tags: NyaFighter8101 NyaMiyamaFighter FighterSupreme DOAFighter3 PsychoSchematic steam vs versus lobby match gameplay pc online gameplay dead or alive 6 designer doa6 match online mod doa6++ fighters evolution doa6fe
デッド オア アライブ (dead or alive) チームニンジャ (team ninja) 株式会社テクモ (tecmo) 株式会社コーエーテクモホールディングス (koei tecmo) 女天狗 (nyotengu) リグ Rigu (rig)
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