Dead or Alive 5: Kasumi Option selects vs. Wake up kicks?

Then, If you're planning on using that online, then good luck. The speed is a little different, of course- so, I wouldnt try to make a pattern. You could always try though bud!
Unfortuantely setting the AI to do that isn't the same as an opponent. Try setting the AI to record/playback or having a friend do it. You'll see you'll be beaten out.
These could work with conditioning done beforehand. It's nice to know.

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Aug 20, 2013 at 4:32 AM
Posted by ScattereDreams
Was messing around in training mode tonight, and I wanted to see if there was a alternative to beating wake up kicks other relying on Force techs and PFTS. It's a really tricky situation to describe, a SF like option select without the pressing multiple buttons to beat out multiple options. It's just a single command vs multiple options.

The only downside to these option selects is that they're juggle specific, weight specific, and is nullified if your opponent decides to just stay on the ground and delay the wake up kick.

The first option you saw works on feather weight, light weight, and welter.
The second option works on mids, cruisers, and heavy.

For those who play Kasumi or are curious, let me know what you think about this tactic?
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