Dead or Alive 6 Beginner Guide #3 THROWING

No comments have been found at this time


Aug 9, 2019 at 6:11 AM
Posted by Force_of_Nature
Dead or Alive 6's third session of the beginner guide look at how throws operate in DOA6.

There are 4 primary throw speeds for every character:

- i5 Neutral Throw
- i7 Punish Throw
- i10 Punish Throw
- i12 Counter Hold Punish Throw

Throws serve three purposes in DOA6:

#1) Opening up a blocking opponent
#2) Punishing a whiffed counter hold for hi-counter throw damage
#3) Punishing unsafe moves on block (or even whiff) with an unbreakable throw

Offensive Hold "catch throws" have these attributes:

- They beat out the onset of strikes
- They beat out blocking opponents
- They beat out whiffed holds for counter hold damage
- They lose out to throws for hi-counter throw damage
*Jumping offensive holds are best beaten with low throws during the recovery phase

Join TopTierFighters here:

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

Check out the TopTierTips Advanced Guide Series:

Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)

Top Tier Tips Novice Guide:

0     0     339
Forgot your password?