Dead Or Alive Dimensions Character changes Part 1

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Details

Dec 3, 2011 at 12:25 AM
Posted by Gill Hustle
New Moves and Input/Property changes to some of the cast in DOAD. Info provided by Leggend, forum poster on DOAcentral.com

Leggends' Character Notes:

All characters
Jump attacks have been removed
6, 6, P+F are offensive holds
A new stun which is a sort of stumble
No jab stuns


Kasumi

Punch string ends with a high. This includes all variants of this punch e.g. F+K, 6, P

8+P is her jumping punch

New combo 2+K, K (Low, High)

6+P+K is a new mid punch, blasts opponent to the other side of the screen

6+P+F is her handstand grab



Hayabusa

4+P, 2+P is always a critical. But the recovery is too many frames to allow his mid punch to really take advantage of this

P, P, 2+K is no longer critical

Fireball on 4+P+K

Crush uppercut is back to 3+P+K

Ninpo stance on 2+P+K or 3+P+K

Can perform the above mentioned crush uppercut from ninpo stance


Bayman

6+P, P, 2+K is now critical

4+F+P is now a normal grab. 4 4 F+P is his turnaround grab

Zack

8+K now launches. Works against a wall

7+K lifts higher when juggling

His voice acting is now terrible




Jann Lee

Stumble stun on K K K

New punch on 3+P+K


Hitomi

- Massively buffed I think

Juggle on P, 6+P, 6+P

New high launch 4+K, K

Faster launch on P, P, 6+P, P, P

4+P is like Ein's by default now. Thank god

Low sweep available after 6, 6+K

8+F+K is a low crush, she jumps

Hitomi's 6 6K, K, K pushes back on guard


Hayate


New animation for qcb+K

6+F+K must be followed by K for the full move. Otherwise just the first high kick is performed

Raijin command is easier and looks like the ceiling version every time


Ayane

Can enter ground spins after 6+P

Can enter back rolling after K

3 3+P is her DOAU version, low punch can be followed by low kick

qcf+P is the previous 3 3+P

qcb is the previous qcf+P

Really nice new animation for 6, 6+K, K, K

qcf F+P is the old 6, 6+F+P


Christie

2+F+K, P has been nerfed, no longer critical

Can sidestep in her stance after 6+P, P

4+P, P, P juggle always connects the last punch

Her most damaging grab new requires a full half circle back

Enters low stance after 6+K, K
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