DOA5-Tina's stage-environment-combos (Killy's Version)

Thanks!! its funny how I actually found a combo-kill on normal hit after I made the video...So im thinking whether to upload it or not...

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Jul 4, 2013 at 6:09 PM
Posted by PSN Khaliah_
NEVER-BEFORE-SEEN TINA STAGE COMBOS ANYWHERE!!!!
I believe this the best a person could do with Tina as far as using the 'Scramble' environment to her advantage... After you knock your opponent into those generators, There are, basically, two moves that would push your opponent far enough to the 1st falling pillar (quarter-left-circle-P from the right hand side and 44P+K.) After I did the head-butt, the opponent was already close enough to get stunned by the pillar, but the reason for the low punches was to keep the opponent on the ground just in-time for the falling pillar to stun them... This was done because Tina doesn't have a move that could juggle the opponent for a longer enough time to meet up with the falling pillar as a continuation of the combo. So, with all that being said, after the generator combo things aren't guaranteed... But, after the 3P force tech (while crouching) the 2nd pillar damage "IS" guaranteed. The opponent will not be able to counter, nor have the ability to dodge the pillar. Also, after watching his Ayane 30-hit combo video with the 'Scramble' environment, ( ) the great "Llokki" inspired me to do something similar with Tina; Even though she can't perform a 30-hit combo anywhere in the game, simply because she doesn't have an attack that could launch the opponent to an available ceiling... Appreciate it Llokki(: KEEP UP DAT AYANE_SARAH!!
(Please remember this was performed offline, meaning no online tactics (: ) Referring to the Scramble Stage... The Home Stage combo can be performed online or offline. Tina cannot perform a kill- combo on normal hit btw...
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