DOA6 - Advanced Guide Tutorial - Session #14 FUZZY GUARDING

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Jun 23, 2019 at 4:22 AM
Posted by Force_of_Nature
Dead or Alive 6's fourteenth session of the advanced guide looks at fuzzy guarding in DOA6. Fuzzy guarding is used to defend against throw attempts and quick mid strikes as a bit of an option select, when you don't know what response your opponent will use when you place a safe, slightly negative move on their block.

The key to fuzzy guarding is to buffer 33H right as the recovery of the moved used on guard has ended. If your character has a 3H parry, you'll have to use 334 or 337 instead for fuzzy guarding.

Fuzzy guards can be beaten by delayed retaliation, slow throws, slow strikes, offensive holds or low jabs. If the opponent is beating your fuzzy guarding, abare them with jabs or low jabs of your own.

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For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

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