DOA6 - Advanced Guide Tutorial - Session #4: Sidestep System

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Mar 10, 2019 at 6:28 PM
Posted by Force_of_Nature
Dead or Alive 6's fourth session of the advanced guide looks at DOA6's sidestep system, mainly the slightly controversial sidestep attack (do you think it's too strong?); what it is, and how to deal with it. The key is to consciously use your tracking moves to discourage the opponent from trying to abuse sidestep attacks on you. Regularly baiting out sidestep attacks and punishing accordingly is effective too. As for sidestep attacks themselves, they are excellent at dealing with people that toss out linear strings mindlessly.

*Note: Throws can beat out sidesteps before a strike physically comes out for "counter throw" damage.

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

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