The first session of a series that drops little tips for your favourite fighting games! This first session looks at Dead or Alive 6's "Round 1 Fight" scenario. "Round 1 Fight" is considered the beginning of a round. In Dead or Alive 6 you can move before a round starts, but you can't attack. Right as the round starts, you're likely going to use a quick poke on any hit level, or guard if you're unsure of how to proceed or want to see what your opponent does.
Any other action taken will be the result of a read (or playing to a match-up such as dealing with Helena's Bokuho stance or Brad Wong's Laydown stance). Sidesteps/SSA, crushes, counter holds, throwing a blocking opponent, etc. will generally be performed as reads. The tips in this session can apply to Dead or Alive 5 Last Round also since it has a similar neutral game.
If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s
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For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.