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Apr 27, 2023 at 9:48 PM
Posted by NyaMiyamaFighter
"You have no idea what real power is. Ready to lose?"
Her favorite color: Lemon Yellow

Easy & Quick setup guide:
https://docs.google.com/document/d/1Rq5QGKq2_9PwawUUoZnCbQvlKZkS6kZR5Pp-FA0lCQg/edit?usp=sharing
The stronger my opponent, the more fun I'll have.
Add me on Steam if you wanna play DOA6FE: 896591762

CHANGES MADE SO FAR

Affected Characters
Leifang, Diego, Rig, Ayane, Mila, Lisa, Mai, Kokoro, Tamaki, Kasumi, Marie Rose, Rachel, Phase 4, Ryu Hayabusa, Christie, Honoka, Hitomi, Nyotengu, & Eliot

Break System
1. The Sidestep Attack damage and effects vary by character (nerfed in general). Slow characters will cause a guard break. All Side Attacks will be unable to WALL SPLAT.
2. The Break Blow doesn’t guard break (extremely unsafe on block).
3. The Break Blow sabaki no longer counters high strikes.
4. The Break Hold no longer counters high strikes and low strikes.
5. The Break Hold damage increased from 5 to 30.

Danger Zones
1. Fewer strikes cause a wall splat (Usually unsafe mid strikes).
2. Check the DOA6++ patch notes. I borrowed their BASE bin file… because I like it ;)

Fighting System
1. Some launchers must connect on a fatal stunned opponent to cause a high launch.
The launch height will be average otherwise (idea not fully implemented yet).

2. 8P+K jumping ground pound damage drastically increased.
3. Reset throws deal significantly less damage.
4. The first and second strike of the Fatal Rush string no longer causes a fatal stun unless the opponent is sidestepping, and other situations.
5. Mid wake-up kick damage increased from 20 to 30. Low wake-up kick damage decreased from 20 to 10.
6. Standing offensive holds damage reduced by 33% (NOW INCLUDES WALL OHs)
7. More strikes stun on normal hit.

8. Launching throws weakened or given more difficult commands.
Nyotengu: 41236T is now 61234T

9. Most Fatal Stun methods reworked to only affect low holding opponents in critical stun. Slow mid fatal stun strikes will be safe on block.

10. Breakable throws are more powerful. Unbreakable throws deal less damage (Now INCLUDING wall throws).

11. Mid parries that deep stun will NO LONGER affect both punches and kicks simultaneously.

**Check the Google document for information I can't fit here.

Unique Character Changes

Leifang
-8P+K ground pound damage increased from 18 to 50.
-Sidestep Attack damage decreased to 10. Knocks the opponent down backward instead of pushing away.
-2P+K guard breaks.
-236P critical bursts low holding opponents in critical stun.
-3KP+K critical bursts low holding opponents in critical stun.
-5TT is now her strongest throw.
-3K and 6P stun on normal hit.
-1P+K (uncharged), KH+K, 4KK, 4PPP, 6H+K, 3KP+K, K2K, and P+K NO LONGER wall splat.
-6P+K is now a high and mid kick sabaki (doesn’t parry punches).
-3H is now a high and mid punch parry (no effect on kicks).

Mai
-236T damage nerf from 62 to 45.
-5T damage buff from 45 to 62.
-Only standard changes made to her break meter techniques, Fatal Rush, and sidestep attack at the moment.
-8H+K no longer fatal stuns opponents in critical stun.
-Fan projectile damage reduced from 15 to 5.

Nyotengu:
-Forward-Forward Throw (OH) against the wall deals 33% less damage.
-214P damage increased from 20 to 30 and guard breaks
-Sidestep Attack does 15 damage and gives +11.
-PPP no longer launches opponents in critical stun.
-P+K causes a fatal stun on throwing opponents.
-H+K has a new spinning normal hit stun (for fun).
-1PPP guard breaks.
-8K deep stuns an opponent in critical stun instead of launching them.
-6PPP fatal stuns low holding opponents in critical stun.
-66P critical bursts low holding opponents in critical stun.
-9K fatal stuns low holding opponents in critical stun.
-2P+K out of flying stance causes a guard break.
-3P+K guard break slightly nerfed.
-Flying throw damage reduced by half.
-8K super launches on counter-hit.

Eliot:
-3H now exclusively parries mid and high kicks.
-9H now exclusively parries mid and high punches.
-1P+K critical bursts low holding opponents in critical stun.
-6TT combo throw damage reversed.
-2H+KP no longer launches in Critical Stun
-2H+K damage increased from 20 to 35.
-8K super launches in fatal stun.
-6P stuns on normal hit.

This is the TRUE Evolution of Fighting Entertainment
~
*The Ugly Problems with DOA6: https://youtu.be/ERLaNX8sugg
*Featured Video | Welcome to my world: https://youtu.be/pbo-Cmug234
~
Tags: dead or alive 6 fighters evolution doa6fe doa6++ doa7 designer wannabe mod update patch notes death combos video steam trailer reveal デッド オア アライブ (dead or alive) レイファン Reifan (lei fang)
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