Patch Download Tutorial | DOA6 Supreme Lobby Match 2 | Nyotengu vs Marie Rose

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Jul 22, 2022 at 4:19 AM
Posted by NyaMiyamaFighter
I hope you like it: https://docs.google.com/document/d/1qbIZxcsRpmGYGYbDfqmHIuLdLSS3_SnTKYSb_z5yo7g/edit
Current Thoughts: Increase the counter strike critical stun threshold from 32 to 42.
Make it easier to punish those who lie on the ground since guaranteed damage was nerfed. Weak ground pounds don't encourage players to get up quickly.
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Being able to do this is UNREAL! DM me on Discord if you want to try it out. It's very easy to install. NyaMiyamaFighter#5408
Patch Notes: What I did
Break System
1. The Break Hold can no longer affect low strikes.
2. The Sidestep Attack now does 10 damage.

Walls
3. All knock back moves now cause the wall critical like DOA4 and DOA3 instead of the DOA5 wall bounce.

Weight classes
4. Everyone’s weight class is now Heavy.

Move balancing
5. Helena’s 214T damage is now 5-5.
6. Helena’s T from Bokuho stance damage is now 5.
9. Jann Lee cannot use 236K anymore.
11. Honoka’s 236K now deals 30 damage.
12. Honoka’s 6T now deals 15 damage.
13. Hitomi’s 6T now deals 15 damage.
14. Nyotengu’s 6T now deals 15 damage.
16. Mai’s 236P fan throw now deals 5 damage.
17. Rachel’s 41236T damage is now 5-5
18. Nyotengu’s 41236T damage is now 10.
19. Eliot’s 214T damage is now 5-5-5.
20. Eliot’s 236T damage is now 10.
21. Brad Wong’s T on a back turned opponent damage is now 1-1-1-1-1-1-1-1-1-5
23. Mila’s 6T damage is now 5.
24. Rig’s 41236T damage is now 5-5.
25. Rig’s T out of stance damage is now 5-5-5.
26. Hayabusa’s 41236T damage is now 10.
27. Hayabusa’s Izuna (3rd part of the combo throw) damage is now 70.
28. Kasumi’s 236T now deals 10 damage. ~

Future patch notes: What I want to do
5. Helena’s 214T now gives her +6.
7. Bass’s 6KP knockdown now gives him +6.
8. Jann Lee’s 66T is now a throw.
10. Leifang’s 3H mid punch and mid kick parry now gives her +13
15. Lisa’s back-turned P+K now gives her +13 on block.
22. Raidou’s 623T damage is now 40. Its advantage on block is now +2.
29. Make naturally heavy and middle-weight characters heavier. For now they're all the same.
30. Nerf fatal stuns so that the Break Hold burns 3 bars of meter instead of 2.
31. Reduce stun durations so players have to be confident in their offense.

Now if people want to spam their opponent with launching and reset throws, they have to think twice, because they do almost no damage. They're still useful, just not busted and annoying (I hope).
It's actually incredible that I finally got the opportunity to create this. A big thank you to the expert modder who was kind enough to do this for me (paid them of course).
Heehee ^-^
My fear with the wall change however is that people can abuse the situation to go behind their opponent when they ricochet off of it. I'll try to fix it later if it becomes an issue.
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