[Guaranteed] Kokoro - Danger Zone Combo - TheWorstKokoro

@the space cadet: I started from the middle to give it a more realistic approach, most people tend to keep themselves away from the blue.
H+K~66P only works from Open Stance, as it can be Stagger Escaped in closed stance, The ONLY characters this would not work on is Lei-Fang and Bayman I think. This is also a preview for the Kokoro guide I've been working on.

But I completely understand c:
Nice one, twk. This is the first Kokoro DZ video I've seen. I'll just add that you can 6PPP after the relaunch. It's a little easier to do, and it's 2 dmg more.

Doing this from the starting point limits the juggle you can do, so I'm assuming this is just for show rather than an actually max guaranteed dmg setup, especially considering you can get P2KP after the relaunch instead of just P2K if you started with the H+K a step back.

So using the starting criteria you used, I guess I'll upload my own...

Details

Oct 10, 2015 at 3:29 AM
Posted by THE_WORST_KOKORO
Dead Or Alive 5 : Last Round (DOA5LR)
(• Kokoro - Danger Zone Combo •)
100% Guaranteed. Anti-Stagger Escapeable and Untechable.
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H+K, 66P, 3PP, 2H+KK, 66P+K, P2K, [DZ!], K, 9P, 66P+K~P+K~P+K
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Damage Outputs
• [Normal] 212 DMG
• [Counter] 220 DMG
• [Hi-Counter] 233 DMG
3     9     936
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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