REAL TALK: Casuals Are Important (Street Fighter 5 Launch)

Noobs aside, innovation is important. These are no longer the arcade days where you put your quarter in to play vs mode. Albeit, MK and DoA attracts people whom like certain, "Aspects" of the games. They give devs a good reason to have a decent amount of modes. We chalking up 60 a pop, I think it needs to be worthwhile, in theory.
Some great points in here and agree with his perspective. Though, it's generally not in a game's interested to be too dominated by casual foci.

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Feb 21, 2016 at 9:00 PM
Posted by JusTheBest29
Made by Maximilian dood. Talks about Street fighter but can honestly apply to all fighting games.

Street Fighter 5 is out, hardcores love it! However, the casual market has several issues. Let's talk about that...

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