Top Tier Tips: Session #5 FRAME ADVANTAGE

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Sep 20, 2015 at 6:27 PM
Posted by Force_of_Nature
A stream held on Sept. 20th on the 5th Top Tier Tips session pertaining to the explanation of Frame Advantage. A reasonably lengthy topic that illustrates how comprehensive the frame system is in DOA5LR. Kudos to Team Ninja for their outstanding work towards this fantastic game!

Rules of Thumb:

- Strikes require 2 extra frames to punish a specific numbered frame
- Throws require 1 extra frame to punish a specific numbered frame

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"

Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)

Previous Top Tier Tips Sessions:

Top Tier Tips novice guide: https://files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603

-- Was live at http://www.twitch.tv/force_of_nature

*Also, Happy Birthday to Momiji! ;)
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