A stream held on Sept. 20th on the 5th Top Tier Tips session pertaining to the explanation of Frame Advantage. A reasonably lengthy topic that illustrates how comprehensive the frame system is in DOA5LR. Kudos to Team Ninja for their outstanding work towards this fantastic game!
Rules of Thumb:
- Strikes require 2 extra frames to punish a specific numbered frame
- Throws require 1 extra frame to punish a specific numbered frame
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)
Previous Top Tier Tips Sessions:
Top Tier Tips novice guide:
https://files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603
-- Was live at
http://www.twitch.tv/force_of_nature
*Also, Happy Birthday to Momiji!