human013
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  • I have never wanted an individual character voice selection option as bad as I do now with GBVS. Belial doesn't sound good and I don't like Zeta's "Yawh" when she attacks. So close to being perfect. This reminds me of the noises Leifang makes when she gets hit. There's 2 or 3 that just don't sound good but everything else about her sounds great. DOA6 added a really strange one for her too.
    Wait, Fahkumram is a legit Tekken character? lol. I thought he was a guest character so I didn't care about him. He looks so awful. C'mon Tekken, you can make better characters than that.
    • Like
    Reactions: Force_of_Nature
    human013
    human013
    I guess they really did run out of ideas given T7 is pretty old now.
    Force_of_Nature
    Force_of_Nature
    Diego is pretty awful in DOA6 also. FG developers aren't creating compelling characters as easily as in the past.
    human013
    human013
    Diego's issue was TN trying to cater to the west when they don't really know the west. If they started with "We need an interesting character" rather than "We need a character for the west" he would have turned out way better.
    Maybe Blazblue news soon???
    • Like
    Reactions: ChaolanLegacy
    ChaolanLegacy
    ChaolanLegacy
    ArcREVO finals, or the date when the finals would've happened will potentially be when we'll get more info on anything Blazblue related.
    SaihateDYNAMO
    SaihateDYNAMO
    They’re busy with GG and Granblue atm, I doubt they have anything relating to Blazblue in the works sadly. What would a new BB game even be like considering how the story went?
    ChaolanLegacy
    ChaolanLegacy
    I have a feeling that they'd either go with Naoto's universe where something bad would happen or create something completely new but at the same time similar to the BB we know, something like Dark War but instead its a fighting game. Again, if BBTAG 3.0 won't be a thing, then imo we won't be hearing anything about BB for a good couple of years, 2-3 at the very least, maybe rollback.
    LMAO WTF?? Trap is a slur now? What is the
    western
    world coming to??
    KasumiLover
    KasumiLover
    Well trap is a negative term in general since it means unexpected misfortune basically. But I'm not trying to argue or anything, I'm just saying I can see how someone may not like the term, like how some people hate terms that may not be intentionally meant out of disrespect
    human013
    human013
    C'mon, you're really spinning the word around like that to make your point? lol. The original definition is not a slur and cannot be taken as a slur in any way. Look up the def. The anime definition is also not a slur. People are literally creating a definition to get mad about.
    human013
    human013
    They hate a word because they made up a new definition for the word, or applied it in a way that has no relation to the original meaning, or the fan meaning. Again, just fabricating "outrage".
    Turning GBF into a fighting game was one of the best decision ever made. Amazing artstyle, great character designs, and characters with tons of personality.
    People are really using KOF14's base roster to show how bad GGST's roster is lol. I also don't like GGST's roster too but comparing the characters from GG to KOF? Seriously? lmao.
    oMASTER LEGENDo
    oMASTER LEGENDo
    good netcode > roster also alot of those ppl don't even understand that GG was going to have even less chars. daisuke said it so many times idk why ppl can't listen.
    Hold_Junkie93
    Hold_Junkie93
    What's crazy is MvCi used 2-man teams as a way to not have a lot of characters plus stones were copout assists TBH. KoF Can't have an excuse to have less characters due to the format per se. I want to play 2K2's character roster with 13's HD or 14's particular max mode w/auto dash but more freeform like 2K2
    human013
    human013
    True, but look at the quality of the models themselves. If KOF14 had 50 characters looking as good as GGST then they have something to stand on. KOF14 only has 50 characters because they all look like crap. I would rather take quality over quantity.
    I wouldn't mind a DOAD type game while we wait for the next main DOA game. A launch and forget it game. No DLC or anything. Maybe some patches to fix bugs but nothing else. Like what BBTag was since it felt more like a lower effort project.
    Kasumi-Phase-X
    Kasumi-Phase-X
    Koei Tecmo would still want ways to monetize the DOA franchise, so asking for no DLC or anything isn't something they'd do especially with a franchise like DOA from its Season Passes & Paid V-Stones.
    Can TN do a recap for DOA at the level of what GG is doing? I want to know more about the characters.
    HHH816
    HHH816
    watch dimension
    human013
    human013
    I guess I will. I just want something new and current. Something that can be considered a new project and get people interested like a retelling using the DOA5/6 models.
    From the revealed info so far, GGST will will feel really underwhelming at launch which is disappointing. The characters look amazing but that's about it.
    Imagine a DOA game where people space and poke most of the time. Back and forth blockstrings that take advantage of DOA's string delay and mixups with holds barely being thrown out because they're stricter. What a dream.
    oMASTER LEGENDo
    oMASTER LEGENDo
    Add Strike punishment kinda done with the throw punishment unless ur a grappler which makes sense. Holds are ok but make the timing strict or longer recovery I would rather people not rely on them cause they don't want to block or panic hold on defense which happens alot.
    human013
    human013
    I want strike punishment too but I don't know how much that will affect the triangle system. I wouldn't mind both stricter timing and longer recovery for holds. And the low and high holds will no longer catch all highs or lows attacks. There will be a high punch hold, high kick hold, etc like the mid holds.
    human013
    human013
    This will force people to think more and they will have less chances to guess right. That seems like a fair way to teach them to not throw them out randomly.
    Eliot and Leifang are the 2 characters I wish I spent more time learning. Both their movesets were visually good to look at and felt good to execute. The 2 I really tried to like but just couldn't click with were Kokoro and Hitomi. They looked great in motion but felt awkward when playing.
    Guilty Gear Strive this weekend. Not very excited for it anymore but lets see what they reveal.
    ChaolanLegacy
    ChaolanLegacy
    I have a feeling that they might be revealing Aria or Asuka R. Kreutz/That Man as a playable character next. I personally hope that I-No is going to be the one that they'll show in the next Strive trailer.
    human013
    human013
    Those 2 feel more like endgame characters so if they were going to be included I feel they would be revealed closer to the game's release. I want Jam but that's unlikely. I'm more interested in gameplay info though.
    It's like SNK is cursed for me. I saw the art for KOF13 and really liked it so I bought the game but hated it because I didn't understand 2D at the time. Then KOF14 comes out and it looked horrible so I skipped it. Finally SamSho is announced and I'm excited but it also looks bad and it doesn't feel good to play. I'm praying the next KOF clicks with me.
    Those poses for Ayane and Kasumi in Destiny Child lol. I didn't know Lei Fang was popular enough to be included in collaborations.
    Derock
    Derock
    Wait, what? LOL
    HHH816
    HHH816
    no 5 after marie , honoka were include earlier
    I might buy Yakuza just to play VF. Two games for the price of one. Now I just need to find out if it is the complete VF game and if it has local play.
    Hold_Junkie93
    Hold_Junkie93
    Did you read it? There are no balance changes.... It's only Arcade stuff with cards and things for profiles. This is not planned for the home versions. We never had that. This is from the link, "

    Q: Will there be any game-balance changes?
    A:
    The game balance from VF5FS version A revision 1 will not be changed. "
    human013
    human013
    This is what you said, "The update was Japan only was mostly for the competitive scene in Japan". So it was an update for the competitive scene but no changes were made....
    Hold_Junkie93
    Hold_Junkie93
    By competitive, it just means for people to further understand the VF esports focus. They don't take the west as serious because it's extra work.
    Oh God No. Esports means making games easier so the next VF game will have more lenient parries and reversals. I'm praying they don't turn VF into DOA.
    • Haha
    Reactions: Force_of_Nature
    Radiance
    Radiance
    Out of the loop? VF5 launched in 06' and the last update for FS came out in 2015, which is still well received. I think they know what they're doing. TN on the other hand..
    human013
    human013
    @Radiance I thought they stopped working on VF since 2012 and stayed away since then. How are they in making choices for VF? have they made any really bad decisions in terms of gameplay?
    Hold_Junkie93
    Hold_Junkie93
    It's just an update balance patch in 2015 for the JP community. Since they have Beat Cup every year.
    Conspiracy theory time; the next DOA game will be announced/ released close to the VF game because they will have a collaboration and help boost each other up. VF needs the support since it has been gone for so long right? I can't imagine it having a large audience.
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