WAZAAAAA
Well-Known Member
Hitomi 4KP can be interrupted/avoided by tons of animations, and you can end up hitting her BACK
https://i.imgur.com/WZWuKKf.gif
https://cdn.discordapp.com/attachments/454742167601283082/516783265940504576/Hitomi_4KP.gif
https://streamable.com/iuzti
https://gfycat.com/GraciousSimilarDorado
my theory for why this happens is a combination of these two factors:
- 4KP has an incredibly small/misplaced active strike hitbox that whiffs vs just about anything that moves your hurtbox a bit to one side
- the forward movement animation from both players makes it easy to reach her back... being BT stops homing and most string followups
but no hitbox viewers are available to confirm the first factor for sure :\
It's actually fun and super easy to do, just block her 4K and answer back with whatever lol.
shoutouts to cygnus316 for sharing this
https://i.imgur.com/WZWuKKf.gif
https://cdn.discordapp.com/attachments/454742167601283082/516783265940504576/Hitomi_4KP.gif
https://streamable.com/iuzti
https://gfycat.com/GraciousSimilarDorado
my theory for why this happens is a combination of these two factors:
- 4KP has an incredibly small/misplaced active strike hitbox that whiffs vs just about anything that moves your hurtbox a bit to one side
- the forward movement animation from both players makes it easy to reach her back... being BT stops homing and most string followups
but no hitbox viewers are available to confirm the first factor for sure :\
It's actually fun and super easy to do, just block her 4K and answer back with whatever lol.
shoutouts to cygnus316 for sharing this