So a bit of notes/recap etc....from recent footage/streams whatnot that I can remember off the top of my head.
As talked about earlier, her FSDS is now 8h+k, however during sonics stream bladez did 8k from BT and it caused a FSDS. Not sure if this is only feasible from critical/counter hit and if the same applies to a normal 8k, but its interesting nonetheless. 214p definitely doesn't SDS anymore either, it just does a normal stun making the string pretty useless. Sadness.
4kk doesn't relaunch very high anymore, so her standard juggle is probably back to 7pk pp6pk. I imagine the 4kk relaunch nerf was to prevent crazy setups with 214kp bound string. If it still had the same relaunch properties she could probably get damn near a full juggle and end with that bound. It would have been pretty broken.
3k against the wall imo got nerfed. Some people may prefer this, but personally I think it's a big loss. 3k now does the doa4 wall bounce which removes the easy wall juggle damage she got from doa5 doing 3kp4ppp. This really sucks imo, but I suppose the potential for other setups can be worth the risk, but it's just another unnecessary guess when I'd rather get the guaranteed damage.
Standing K doesn't seem to wallsplat anymore so the new kp string may be her optimal wall string now? The string out in the open is kind of useless as the final punch is a huge knockback. Seems like it will be a decent way to get a wallsplat though or potential good damage for a juggle off the wall. Wont really know till I can get into training mode and see if that does more damage over the other options (4kppp, p+kppp etc....)