Samurai Spirits/Samurai Shodown

Macca Beam

Well-Known Member
SNK did not give us Mina and Iroha (good!)
(good!) to both? :( i could care less about boring bird waifu who literally says danna-sama to the screen, but the OG chocolate girl was alright

also not trying to stir anything but can the body cut be disabled? the two halves limply flying like a broken figurine is the saddest attempt at violence i've ever seen. it's SO BAD it made sen dismemberment look like fine art
 

Derock

Well-Known Member
(good!) to both? :( i could care less about boring bird waifu who literally says danna-sama to the screen, but the OG chocolate girl was alright

also not trying to stir anything but can the body cut be disabled? the two halves limply flying like a broken figurine is the saddest attempt at violence i've ever seen. it's SO BAD it made sen dismemberment look like fine art

I don't mind Mina as well, her gameplay was interesting in V, but I don't care for Iroha because everyone was goo-goo gaa-gaa when she first appeared in 6 and they now claiming she's the Mai/Angel of the series, despite the fact that 6 is a non-canon dream-match game.

And no, that's the aesthetic design of the dismemberments from the prequels, only thing was the body disappear before hitting the ground.
 

Derock

Well-Known Member
You know, when you say that... the opposite of what you don't want happened, now that Mina is in the game for Season 2.

Well, back then, I really didn't want Mina in the Season 1 Pass, for her knocking out the chances for other popular and iconic characters like Rimururu, Basara and the Kazama brothers (which for some reason, we got Kazuki but somehow we didn't get pretty boi Sogetsu).
 

Kasumi-Phase-X

Well-Known Member
Samurai Shodown for Nintendo Switch launching in December for Japan, NeoGeo Collection also coming in the Winter

Get a bonus NeoGeo Pocket Color game

Samurai Shodown quickly found a strong and dedicated following within the fighting game community, and we'll soon be able to play it on the go in the 60 fps action expected and need.

SNK announced today the Nintendo Switch version of Samurai Shodown will release in its home territory on December 12, 2019 and come with a nice bonus game for early adopters.

Players who pre-order or purchase SamSho on Switch shortly after release will also receive a digital Switch copy of Samurai Shodown! 2 which was originally released on the NeoGeo Pocket Color.

The company confirmed the port will also run at 60 frames per second and support single Joy-Con play to use in local multiplayer.

No western release date has been confirmed as of yet, but since the game came to PlayStation 4 and Xbox One a few days before Japan over here, we'll likely see it hit our shelves around the same time too.

SamSho's PC release is still currently slated for a fourth quarter release window this year.

The previously announced Samurai Shodown NeoGeo Collection was also given a Winter 2019 release window in Japan for PS4, Xbox, Switch and PC which comes with all five of the original numbered titles plus 5 Special all with online play and other goodies.

No update was given for the western release schedule, as this NeoGeo collection was originally announced to be coming sometime in the Fall here.


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Source: eventhubs
 

Kasumi-Phase-X

Well-Known Member
Samurai Shodown receive a crossover collab costumes feat. Puzzle & Dragons and Basara coming Oct. 15




1.30 Patch Notes:

Changed / Improved Features
• A new DLC character was added.
• Balances to character interactions during battle have been made.
• Fixed other minor issues and features.
Countering / Blade Catching
• Resolved an issue where at times it was possible to counter / blade catch an attack coming from behind.
haohmaru.png

Haohmaru
Standing Far Light Slash
• Reduced recovery frames
Standing Far Heavy Slash
• Hastened attack startup.
Jumping Heavy Slash
• Resolved an issue where it was difficult to hit opponents at the edge of the screen.
Advancing Light Slash
• Increased opponent knockback duration on hit.
nakoruru.png

Nakoruru
Crouching Medium Slash
• Altered so that upon block the player character enters a recoil state.
hanzo.png

Hanzo
Jumping Heavy Slash
• Resolved an issue where it was difficult to hit opponents at the edge of the screen
Standing (Holding Forward) Kick
• Reduced recovery frames.
Advancing Kick
• Increased attack frames
• Attack now behaves the same regardless if a weapon is held or not
Ninja Exploding Dragon (Light, Medium, Heavy)
• Blast Reduced recovery frames.
Ninja Exploding Dragon Blast (During Max Rage)
• Increased time where this attack can be followed-up with another attack.
Ninja Mon Dance (Light, Heavy)
• Now has the same recovery frames as a normal jump upon landing regardless if one attacks or not.
galford.png

Galford
Jumping Heavy Slash
• Resolved an issue where it was difficult to hit opponents at the edge of the screen.
Standing Kick
• Shortened the top of the hurtbox.
Advancing Kick
• Increased attack frames.
• Reduced recovery frames.
Rush Dog
• Hastened attack startup
Rush Dog (During Max Rage)
• Hastened attack startup.
• Increased damage.
Overhead Crash
• Increased damage
• Hastened attack startup
• Reduced recovery frames.
kyoshiro.png

Kyoshiro
Dance of Fire (Light, Medium, Heavy)
• Changed so that the hitbox doesn't disappear when trading with an opponent's projectile.
Twisting Heavens (Light, Medium, Heavy)
• Added a lower hitbox which triggers on first attack frame.
Flesh and Blood Fandango
• Increased opponent down time on hit.
tam-tam.png

Tam Tam
Ahau Teotihuacan
• Resolved an issue where, for a brief moment, Tam Tam was registered as "in-air" even after landing.
genjuro.png

Genjuro
Reverse Five Flash Rip
• Resolved an issue where opponent's are knocked out of Genjuro's Reverse Five Flash Rip when hit by Cherry Blossom Slice during the attack animation.
earthquake.png

Earthquake
Standing Far Heavy Slash
• Expanded hitbox of third attack backwards.
Fat Breath (light, medium, heavy)
• Changed so that the hitbox doesn't disappear when trading with an opponent's projectile.
yoshitora.png

Yoshitora
Advancing Medium Slash
• Resolved an issue where the hitbox would disappear mid attack.
kurama.png

Yashamaru
Crouching Far Heavy Slash
• Increased opponent knockback duration on hit.
darli.png

Darli Dagger
Standing Kick
• Increased opponent knockback duration on hit
• Increased opponent recovery frames on block.
wu-ruixiang.png

Wu Ruixiang
Standing Far Light Slash
• Expanded the hitbox forward and upwards.
Standing Far Medium Slash
Crouching Close Heavy Slash
Crouching Far Heavy Slash
Jumping Light Slash
Jumping Medium Slash
• Hastened attack startup.
Standing Punch
• Hastened attack startup.
• Expanded the hitbox downwards
• Reduced recovery frames.
Crouching Punch
• Hastened attack startup.
• Reduced recovery frames.
Jumping Punch
• Hastened attack startup
Advancing Punch
• Expanded the hitbox downwards.
Standing Kick
• Increased opponent knockback duration on hit.
• Increased opponent recovery frames on block.
Black Tortoise Torrent (Medium)
• Expanded the hitbox downwards
Vermilion Bird Blaze (Light, Medium, Heavy, During Max Rage)
• Changed so that the hitbox doesn't disappear when trading with an opponent's projectile.
Kirin Earthen Rampage
• Increased hitbox on a successful counter
rimururu.png

Rimururu
Standing Far Light Slash
Standing Far Heavy Slash
• Hastened attack startup
Crouching Light Slash
• Increased attack frames.
Crouching Medium Slash
• Expanded hitbox forward.
Advancing Light Slash
• Now cancellable
Advancing Kick
• Hastened attack startup on second attack
• Can now cancel into Konru Shiraru during the rebound animation after the second hit.
• Reduced recovery frames (without weapon).
Konril Nonril
Konril Nonril (During Max Rage)
Rupu Tum (Light)
• Increased damage.
Rupu Tum (Medium)
• Increased damage.
• Expanded hitbox forward
Rupu Tum (Heavy)
• Increased damage.
• Expanded hitbox forward.
• Opponent now reacts the same as when hit by a crouching heavy slash.
Rupu Kuare・Nishi (light, medium)
• When an opponent guards between startup and the moment before the attack begins, their guard pose would be triggered and they wouldn't be able to move. This has been changed to match the weapon-equipped version where their guard pose would not be triggered.
Rupu Kuare・Tu Tu
• Reduced recovery frames.
• Decreased opponent knockback duration on hit.
• Reduced opponent recovery frames on block.
Upun Orb (Light, Medium, Heavy)
• Changed so that it no longer hits from behind.
shizumaru.png

Shizumaru
Counter
• Resolved an issue when, in the case where a player is unarmed (by performing a Mist Blast, etc.), they could not cancel a kick into a counter even when the weapon returns.
Advancing Light Slash
• Resolved an issue where an opponent's recovery frames from blocking this attack were longer compared to blocking the same attack by a different character
May Shower Slice
• Resolved an issue with Shizumaru's model when an opponent is chipped to death at the edge of the screen.
Rains of Time
• Resolved an issue where Shizumaru will continue jumping on the opponent even after the time is up
Crazy Downpour
• Charging now resets whenever the player Rage Explodes or performs a Lightning Blade attack.
• Note: The intention was there to be a trade-off between Rage Bursting / Lightning Blades and charging Crazy Downpour by disabling the kick button as a way of charging. However, players were able to hold both a slash and the kick button to circumvent this, and so now the charge will automatically reset instead.
• Resolved an issue where the 2nd tier of this attack would trigger on release before the appropriate amount of time had passed
Demon Memory: Heaven's Tears
• Resolved an issue where characters weren't locked in place for this attack during certain conditions.

Source: eventhubs
 

Derock

Well-Known Member
Arcade version and Sogetsu confirmed . I knew the team couldn't leave out Bishounen waterboi!
 
How does everyone like this game? Are there a lot of online match opportunities as well? I am going to buy this and am just wondering everyone's thoughts about the game.


Thank you.
 

Kasumi-Phase-X

Well-Known Member
Samurai Shodown's Western Release Date February 25, 2020

GameStop Limited Controller Skin:

Pix'n Love UK NeoGeo Themed-Limited Edition:

Nintendo Pre Order Bonus Samurai Shodown! 2 (NeoGeo Pocket Color):

 
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Uberprinny

Well-Known Member
Shiranui Ge-Nan! ONIGOTO!! R.I.P. Wan-Fu's Sword! T_T

How is the online population anyway?! Is it still population=me? It is a SNK Playmore game after all.
 

samuraihachi

Well-Known Member
Standard Donor
Damn, Iroha looking thicc. Maybe I'll drop Ukyo lol. I'm 100% sure the last character is Mitsurugi. Just makes too much sense given Haohmaru is coming to Soul Calibur 6.
 

Macca Beam

Well-Known Member
while the return of samsho's honoka is simply irresistible, i can't help but feel the design is a major step down from the original. lazy shiki hair recycle with an off green tint, noticeable twig arms thanks to the now fully detached sleeves, and the down syndromed, frail eyes and duck lips

before after.jpg


also we're getting there

pop.jpg
 
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