『DOA Online』DOA Xtreme Costume Converter

CoYoTe

Active Member
Hey Everyone!
with this tool who was made by b0ny You can use The costumes Of the first Doa xtreme Game to Doa online.
To Make this mods work you need to:

To play the mods in DOA Online
  1. overwrite the original the cat and the emp file with the modded ones,the folders containing the costumes of the characters are placed in this path: DOA online/Data/ingame/dat/char.
  2. Run "qLoaderC5_IPFSD.exe" or "SLoaderC5.exe" from the new doa online version that @WAZAAAAA made:https://www.freestepdodge.com/threads/doa-online-download.8837/
Link:https://www.mediafire.com/file/56e9rjk2u3ltwph/doaXskins_for_doao_converter.exe/file
Special Thanks To@WAZAAAAA who found again this Gem.
Here are some examples with the DOAX costumes:

IMG_20200701_172425.pngIMG_20200701_161650.jpgDead or Alive Version_1280 30_06_2020 23_13_35 (2).pngDead or Alive Version_1280 01_07_2020 15_05_37 (2).pngDead or Alive Version_1280 01_07_2020 21_12_38 (2).pngDead or Alive Version_1280 01_07_2020 21_21_00 (2).pngDead or Alive Version_1280 01_07_2020 21_55_29 (2).pngDead or Alive Version_1280 01_07_2020 21_59_35 (2).png
 
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Tina2040_

Well-Known Member
Thank you, works good
Is it possible to use on DOA2U on xbox too?
I tried using the export .xpr function to copy the cat and xpr onto DOA2U, rebuilding the AFS file to replace a costume but the game crashes.
@WAZAAAAA
 
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CoYoTe

Active Member
Thank you, works good
Is it possible to use on DOA2U on xbox too?
I tried using the export .xpr function to copy the cat and xpr onto DOA2U, rebuilding the AFS file to replace a costume but the game crashes.
@WAZAAAAA
Did you check the box "Create Xpr" on the program?
 

CoYoTe

Active Member
Yes I did! The .xpr works fine :) It's importing the costumes that I'm having trouble with...
it looks like that you need to create the 3d model with blender and export it as a xpr file.
To do so you must use DOAU exporter first to convert the dds of the mod that you choose from the converter in 3ds files
here's the xpr addon for blender to export it as a xpr file
 

Attachments

  • Blender_Xpr_Exporter_Plugin.zip
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  • DOAUExporter.rar
    25.3 KB · Views: 232

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
it looks like that you need to create the 3d model with blender and export it as a xpr file.
To do so you must use DOAU exporter first to convert the dds of the mod that you choose from the converter in 3ds files
here's the xpr addon for blender to export it as a xpr file

Is there an XPR importer for blender?
 

Tina2040_

Well-Known Member
it looks like that you need to create the 3d model with blender and export it as a xpr file.
To do so you must use DOAU exporter first to convert the dds of the mod that you choose from the converter in 3ds files
here's the xpr addon for blender to export it as a xpr file

I think it's to do with the .cat files, actually. The .XPR that exports with the program works with GreedXplorer. So it does create a working .xpr file. The .xpr works... it's just the method of importing it into DOA2U is fiddly.
 

CoYoTe

Active Member
Is there an XPR importer for blender?
Nope,beacuse b0ny put the importer into a temporary server that after 30 days,the files will be canceled
That's why DOAU exporter Exists
This program converts the 3d models into 3ds files to be used with blender.
 

CoYoTe

Active Member
I think it's to do with the .cat files, actually. The .XPR that exports with the program works with GreedXplorer. So it does create a working .xpr file. The .xpr works... it's just the method of importing it into DOA2U is fiddly.
What program did you use to import The xpr files and build the afs files?
 

Tina2040_

Well-Known Member
So we have the same problem i guess?
Btw can you send me a screenshot of the mod working on DOA2U?

It doesn't... that's what I've been trying to do. But I do know it is possible to import custom outfits. There's a DOA2++ thread.
 

CoYoTe

Active Member
Thanks, appreciate that someone took the time to put it together. Sadly it isn't 100% accurate on its import as vertices are a little corrupted :(
This Was made by b0ny Too,and according to mariokart64n to find the skeletons in DOAOL you must search through the "client3.exe" with HxD.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Yeah, don't care about the skeletons part though that would help I guess.
I meant that the meshes are corrupted.

For example, this piece of stage from 2U:
197413.05500012822_image.png
 
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