Good to see lobbies finally available. They look good (minus the lack of text chat). I like how: 3 Rounds, 4-Way, 60 seconds, Normal Health is the standard. And YES, no Tag lobbies.
I'm still trying to figure out why there isn't an option to turn on the Move Details during Command Training. Would be ridiculously helpful for learning the frames & move properties while going through a character's movelist.
DOA6's launch has been nothing short of a travesty, but there's something amusing about all the scrubs on Twitter saying that they'll be playing MK11 instead as if they're actually going to stick with that game. Same with the people that said they'll choose SCVI over DOA6 in the long run.
I understand that TN want the lobbies to be the best they can, but the situation right now is immensely frustrating and downright embarrassing. Lobbies don't affect me because I hate FG's online, but many people do and it is a horrendous look for DOA6 to release it a month or more without it...
Really wish that Team NINJA released DOA6 with lobbies. Even if it meant delaying the game again. Not so much that I'm a lobby monster, but moreso that it's a really bad look for the game to release without something like that.
Well, I got 2nd place in DOA6 at CEC in Toronto. Solid finish, but it's always painful to both reset the bracket, then lose the reset bracket 3-2. But stuff like this is what makes fighting games great.