Camel with 2 thumbs

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  • hold the phone, they took away Nyo's head tracking! they randomly patch it in and then one update later *poof*, it's gone! that is so bizarre lol
    You ever hear of Core A Gaming? I feel like you would enjoy that channel.
    Lesson learned: when playing old dead fighting games with very small player bases, don't win too hard or you might make your opponent quit, and you can't afford that :/
    KING JAIMY
    KING JAIMY
    It's their fault for being bad. No mercy!
    Hold_Junkie93
    Hold_Junkie93
    Happened to me with VF5FS so much that I seeked out a community and began playing offline vs for 6 years
    N1ce Dreams
    N1ce Dreams
    Defeat does not exist in this Dojo.
    That 45 minute Code Vein gameplay video has me rock hard ;), also color me surprised we actually saw new FF7 remake footage, guess it's real and happening
    so is crouch dash canceling the most efficient way to move forward in DOA or are you better of just going into run?
    DestructionBomb
    DestructionBomb
    Luckily DOA has the ability to gain immediate crouch the moment a jab whiffs, which is why fuzzy guarding is viable in DOA and doing it up close gives you the room to immediately guard which is different from crouch dashing towards an opponent.
    WAZAAAAA
    WAZAAAAA
    If we wanna be extremely anal about the answer... it depends on the character
    Turbo rapid step forward is the fastest way with some characters
    And characters like Marie Rose & Honoka have the slowest run speeds in the game
    WAZAAAAA
    WAZAAAAA
    But in the short run, the fastest (human) way to approach an enemy after, for example, the Jann Lee Dragon Gunner in order to land a guaranteed followup is a crouch dash and not a standing dash. The true fastest way would be some crazy tool-assisted short Rapid Step input into stuff lol.
    so Nyo can now cancel into hiten no mai stance from 3p+k, guess that got patched recently because she was incapable of this in DOA6 prior to 1.04
    KING JAIMY
    KING JAIMY
    How do you do this? I thought she was only capable of going into Karasu-Tobi from 3P+K by inputting 3P+KPP.
    Camel with 2 thumbs
    Camel with 2 thumbs
    You just press 5p+K during the karasu tobi part, so the input is 3p+K 5p 5p+k
    Whoa, Nyo's head actually tracks with her opponents now during her idle animation, as opposed to doa5 when she had no head tracking cept during BT while crouched, that's crazy, I wonder when that got patched in
    Frost is mad fun in MK11, till you realize that her hitboxes are broken, and not in the good way :/
    Camel with 2 thumbs
    Camel with 2 thumbs
    jab whiffs on opponents that are recoiling from d1, which doesn't happen with anyone else, alot of her high moves whiff on frozen opponents due to the animation during the frozen status, df2 sometimes hits and sometimes doesn't, either this stuff is an intentional design choice or her hitboxes are on some fuck, and hopefully they get fixed in a future patch
    Gold and CP is gonna be real useless once you unlock everything :/
    ChaolanLegacy
    ChaolanLegacy
    Personally, with the game having 25-26 characters out of which only 4 are unlocked for use in every game mode (plus 2 maybe, does it work like DOA5, 4 characters+2 changing weekly?) plus there are more coming, I'd say that they should be playable in every mode. Adopt the League of Legends formula, have new characters cost a lot while older, less fan-favourite characters should be getting cheaper with time.
    Force_of_Nature
    Force_of_Nature
    Nah, there's no character rotation on DOA6 Core Fighters. Just 4 unlocked out of the base 24 characters (NyoTengu & Phase-4 are still DLC). Oh, I meant that majority of the currency to unlock the characters should be related to online play as an incentive to play DOA6 online, to thus keep lobbies & ranked populated. The challenge though is how to go about it. Playing ranked I think is still fastest to gain currency.
    ChaolanLegacy
    ChaolanLegacy
    Ohhh, now I see what you mean. Yeah, that'd be a pretty good way to make players play online. There would be plenty in ranked and in lobbies too in that case. It'd be hard to manage it all in a way that people would get interested in it to the point where they'd play the game for a good couple of months though. We can only imagine how it could work out, or how it could be screwed up completely.
    ever have those sets where 6-7 games have gone by but you and your opponent haven't used a single bar of meter?
    Force_of_Nature
    Force_of_Nature
    Hmm... Not usually. Though I play with people that love dem Break Holds.
    Hold_Junkie93
    Hold_Junkie93
    Rarely. As well as SSA not being used because not doing so, reminds me of 5.
    Camel with 2 thumbs
    Camel with 2 thumbs
    yall are lucky then, seems like the only types of ppl i fight are ppl who use meter as soon as they get it or ppl who forget that meter is even a thing. i fall into the later, the only times i find myself using meter is when im in FS or just using it for a swaggy BB finish
    which do you prefer, big roster or small roster in your fighting games?
    • Like
    Reactions: Dr Snipe
    Dr Snipe
    Dr Snipe
    Big roster for the low tier picks. Look at Infiltration vs PR Rog in sf4, dude picked Hakan and won. Some say it was lack of match up knowledge involved.

    I like when a lower is picked in high level games. The more the merrier.

    You'll get people who champion what people say are the worst characters in a fighting game. Some would call these people Low Tier Gods. But that name is sullied.
    Camel with 2 thumbs
    Camel with 2 thumbs
    if you like low tier heroes you should try smash ultimate, i swear over half the ppl who play that game are players on a mission to prove that their favorite low tier character is actually good and viable. and don't ever let these type of players get a win on you when you're using a high tier, they'll post that shit all over twitter and youtube
    Dr Snipe
    Dr Snipe
    Lately the smash community has not portrayed themselves in a positive light since the whole smash not at EVO thing. Alot of them came off as egotistical. Mind you not all of them but alotta the big names were hot boxing themselves.
    In MK11 Scorpian is the one who is great at controlling space with strong normals and specials while Subzero is an offensive powerhouse with strong mix ups. think these lads got their scripts swapped :/
    Brute
    Brute
    The way they've pursued this "mix-and-match" avenue with tools and movesets makes all NRS characters an absolute clusterfuck from a design perspective.
    this might sound a bit crazy, but i don't think DOA6 has alot of solid characters
    • Like
    Reactions: Mayor-Of-Mustard
    Hold_Junkie93
    Hold_Junkie93
    I think it depends on how you perceive it. DoA5 was very guess heavy and rewarded critical burst. Some you could react to, sometimes you couldn't get the hold even if you saw it coming. Then you had guarantees. That's the only good thing about BHs, it take the worry out. I'd prefer if it kept guaranteed sitdowns and you can Stagger escape out or if you couldn't, use your meter. Meter in DoA5's world would work better
    Hold_Junkie93
    Hold_Junkie93
    Cause at that point, there's a better measure of skill and uniqueness. That's what 6 is missing to me.
    Force_of_Nature
    Force_of_Nature
    There's "skill and uniqueness" in both games. The better player still wins more often on average. But, yeah there were some things I preferred in DOA5's system, though critical bursts wasn't one of them, along with the stun & sidestep systems.
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