Which kind of counter hold do you prefer? Scaled utility holds that lead to a gaurenteed stun/launcher or non-scaled holds that do big dmg but simply knock you down?
Apparently Nintendo's gonna start banning Amazon users from selling their games used, so if there's some old Nintendo games you were thinking of buying I suggest u snatch 'em up quick!
Now that Nioh is the free ps plus game for the monrh, guess I'll give a replay. I beat it once years ago and I remember feeling very 'meh' about it, time to see if those feelings remain the same
Yo, let an American player do 7 wake up flash kicks in a row in grand finals, he'd be labelled a scrub, but when Daigo does, he's da gawd, I see you fgc
since they changed the hit status of Nyo's SSSS string (3rd hit ground bounces now) she now has easier access to her Hiten-no-mai options off a grounded launch, that is an awesome buff!
So who's the frame data in T7 for? anyone who's serious about T7 has already ripped the frame data from the game, uses frame counter, or visits rbnorway, and any1 who plays Tekken casually doesn't give 2 shits about frame data, so really benefits at the end of the day?