Something i've been noticing lately is that alot of players when they get reset into the wall, they wont tech into fore/background to escape wall pressure, they'll just tech in place and stay near the wall
SF players are stuck in a toxic relationship, they spend 4 years complaining about how ass SFV is while paradoxically playing nothing but SFV, like there aint shit else out there to enjoy
Hey let's make balenced characters with multiple strengths and weaknesses, let's also make a character with an invincible crossup that can be done fullscreen and is safe on block and leads to 50% combos
I'm of two minds when it comes to Ghost of the Sushi Bar, on one hand it's looks alright and I am ready to play some new stuff, on the other I wanna save my money for all the Q4 games I actually wanna buy
Never thought i'd say these words but dam, I feel bad for Will Smith , but then I remember that he might banging Margot Robbie on the side and then I don't feel so bad
A few takeaways from playing DOA2 Millennium edition, wall pressure and SE'ing were OD, throw launchers were harder to convert off of, Bokuho ducking might of been even stronger there than in any modern DOA...