Camel with 2 thumbs

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  • Welp, it's official, Master Roshi will not have a super dash in DBZF, have fun getting pinned down from fullscreen with fireballs and ki blasts
    Camel with 2 thumbs
    Camel with 2 thumbs
    Although it looks like he'll have a super jump so he can SJ float his way in MvC style and, but that lack of super dash has me blown.

    Unless his level 3 is like some projectile invulnerable move that goes fullscreen and starts up in 1 frame and does mad damage, I call trash tier (Although his level 3 is the ultimate kamehameha and his sealing super is also fullscrren so maybe there is hope)
    Lol i love the T7 3.33 patch notes, 1 change for Lei, 1 change for Katarina, 1 change for Zafina, and then a fucking laundry list for Fahkumram
    DestructionBomb
    DestructionBomb
    He was going to be addressed at some point yeah, about time it happened. Some say he's playing his own Tekken game. Leroy basically passed the ball behind him to Fahkuram like "alright, your turn to make players go crazy".
    Camel with 2 thumbs
    Camel with 2 thumbs
    Even with nerfs Leeroy still makes players go crazy lol, but I don't think it'll be the same for Fahk. His issues were all hurtbox, pushback, and damage related and all of those took massive hits, so he definetly should be playing the same game as every1 else now, hell Pakistan might even unban him, who knows
    Truly wish one day DOA games would have a single low invincible, mid air state, instead of this jump vs jump (evade low) nonsense, getting knocked out the air with lows is funny only so many times -_-
    DestructionBomb
    DestructionBomb
    An improved freestep or neutral step is another, but yeah.
    Camel with 2 thumbs
    Camel with 2 thumbs
    Buffing freewalk would be cool too, actually I've been playing hella doa2 millennium as of late and it's wild how you can just freewalk out of certain strings, that said there's still retracking in the game, but the reward for a successful string evasion is so high that I actually don't mind it
    Camel with 2 thumbs
    Camel with 2 thumbs
    I.e successful sidewalking a string in doa2 = your opponent losing a third to half their life in a (mostly) unbreakable combo that can possibly end in a reset depending on the enviorment
    Ashamed to admit how much im enjoying Them's Fightin' Herds , who knew that crossing Marvel with Ponies would be such a hit
    Chisa
    Chisa
    Ah, i guess if you put it that way then yeah. I always thought people would be ashamed to be DOA players since its reputation.
    Camel with 2 thumbs
    Camel with 2 thumbs
    Some are, I'm not, I've been a doa fan long enough that I know not all of us are a bunch of horny 14 years trying to get their rocks off on anime tiddies, so I have no qualms expressing my love for doa. Fighting herds is a different boat, on an aesthetic level it's designed to appeal to mlp fans
    Camel with 2 thumbs
    Camel with 2 thumbs
    While I don't have qualms with the mlp fanbase, I have no desire to be associated with that crowd, 'specially the brony side, so I'll keep enjoying fighting herds, from the shadows, and if any ask why I got the old "but the gameplay is fun!" Locked in the chamber
    So, Roshi huh? hopefully Arcsys learned their lesson and wont make him into another Videl i.e deprive him of a universal mechanic because it's not "realistic"
    ChaolanLegacy
    ChaolanLegacy
    Fun fact, DBZ games have been doing this for a long time now: Videl didn't have ki blast attacks in the Budokai and Budokai Tenkaichi games, her supers were melee based, she also can't vanish to the back of her opponents in Budokai games, she has a roll move instead as her "vanish", meaning that she's going to get hit bad if someone sends her flying, Hercule for instance starts off with only 2 ki bars
    ChaolanLegacy
    ChaolanLegacy
    compared to Videl's 3. DBZ games character-wise are designed in a way that it reflects the character's abilities and capabilities that they had in the manga/anime, apparently DBZF is no different, if Hercule would be added, he wouldn't be able to reflect stuff either then. You don't have to worry about Roshi though. He'll be able to do everything the same way most of the cast does I feel.
    Camel with 2 thumbs
    Camel with 2 thumbs
    lol i legit think they ran out of Gokus to add, the only ones remaining are super sayain god goku and Turles, fingers crossed we don't ever see them

    As for Videl an co. being regular, if that's how they wanna do it, that's fine, but at least give them something in return, her dodge is worthless, just have saiyaman reflect for her!
    oh wow, they added the classic UMK3 costumes for Jade, Kitana, and Skarlet, naisu
    Camel with 2 thumbs
    Camel with 2 thumbs
    would prefer the MK9 costumes but considering that was back when Kitana looked more Indian than East Asian and Skarlet was even more risque that her UMK3 counter part, that's probably never going to happen, but a man can dream
    Name characters who can hit 130 or more dmg CH combos midscreen without meter or environmental factors
    Rikuto
    Rikuto
    Bayman can. Requires max stun threshold so he can double bound with P+K into 9P, then P+K again into a ground throw. And requires the ground throw actually connect on the second part for max damage of course.

    But it can be done.
    Rikuto
    Rikuto
    Interestingly, these double bounds that occur off of max stun threshold somewhat replace the critical burst from 5 in respect to damage potential. Some characters retain a fairly high open space damage potential as a result of this, and some just don't all the tools necessary to maximize damage and get a full double bound. So what was a universal offensive tree in 5 is now more character specific.
    XZero264
    XZero264
    Mila. Almost any combo into juggled P+K to Ground Throw Mount Punches will do it but all 3 Ps have to hit.
    Glad I jumped back in DBZF after they got rid of snapbacks, that crap was so dumb, like SF4 before they introduced delayed get up levels of dumb, if anyone remembers those dark times
    Me and some of the anime players in my city are meeting up for an offline session this weekend, of course masks and social distancing will be mandatory, but it's gonna be great to play some offline
    DOA2 millennium really make me miss full screen untechable knockdowns :( grinds the pace of the match to a halt but it buffs the hell out of runaway lol
    *sign* why is every tag fighter on the market some auto combo into super mash fest? I understand appealing to general audiences but this is ridiculous!
    Moruma
    Moruma
    Did you miss Tekken Tag Tournament?
    Camel with 2 thumbs
    Camel with 2 thumbs
    Naw, I just played 3 tag fighters back to back and had to deal with players just holding up forward and mashing autocombo with reckless abandon, very demoralizing stuff

    Actually played some TTT2 recently and while it's not autocombos into death, it's more a game where u get 2 touched and die, which is still preferable to the auto combo malarkey
    Moruma
    Moruma
    2 touched and die?...... Did you miss Marvel?
    Man, you can't have a game with characters called "Lord Frieza" and "Beerus, God of Destruction" and have them be low tier, that's like, against the law :/
    • Like
    Reactions: Hold_Junkie93
    Camel with 2 thumbs
    Camel with 2 thumbs
    that's true, and it's not like I need characters to be 1 for 1 as powerful as they are in their respective animes, but I think it's just wild we have a Dragon Ball fighting game where Base Vegeta and Ginyu Saga level Goku are the best characters, meanwhile characters like Jiren, SSGSS Vegeta, Zamasu, are just as viable as Videl, wwwwwhhhhhhatttt?!?!?
    Camel with 2 thumbs
    Camel with 2 thumbs
    alot of it has to be with characters being designed to be unique, which is fine, but usually what dictates strong character in these types of games is usually boiled down to a small group of factors, so it's hard to have a bunch of characters who feel different while also making them all viable, but that's mostly at top level, at mid level play whoever u want lol
    Hold_Junkie93
    Hold_Junkie93
    I kinda like that aspect to better explain to casuals how archetypes work and that tools' effective use is what matters most.See in this game, a bear can lose to schoolgirl or beat a robot. You are in their shoes, harbor their strength and play them to their potential. Well, until you realize they actually can't.
    Been playing Nitroplus Blasterz since 2016, and I'm just now learning that the game has alpha counters, le fuc? it's MKX all over again!
    • Like
    Reactions: inochinagi
    Camel with 2 thumbs
    Camel with 2 thumbs
    hell, even the game it'self doesn't tell you about this mechanic, but then you delve a little a deeper and realize that the alpha counters...suck. they cost 1 bar of meter and, with the exception of 5 characters, are full combo punishable on block, also with meterless advancing guard already there why would u ever use meter to alpha counter?
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