If the new DOA game doesn't have rollback and crossplay then I won't buy it until it does. VF too. If it doesnt have both those things then it's not worth buying
Was rollback just recently invented or something? I don't remember hearing much about it before but now everyone is "If it doesn't have rollback I ain't buying it". It's like the hot new word people throw around for everything now.
Never had a reason to buy a Xbox or any of its line of consoles but if DOA7 becomes an exclusive to the X-whatever its called then I'm more than happy to ditch PS.
ngl, I feel spoiled by DOA5 and BB/ GG's tutorial, command training, etc modes. If a game doesn't have those modes then I don't really feel like learning them.
What will be the new standard for fighting games? We went from hating barebones, input lag SFV to loving barebones, input lag, and long loading times T7. How much lower can FGs go I wonder?
Roll back is looking good for GG according to many players. What's considered the best DOA game? Anyone want to bother TN and ask for rollback for old DOA games?
Wait just a minute, Marie is an issue because she is 18 and looks young, but many of the girls before her were literally underage with extremely well developed bodies doing all sorts of things in all kinds of outfits and no one complained... So as long as they look developed their age doesn... Oh god...
I have never wanted an individual character voice selection option as bad as I do now with GBVS. Belial doesn't sound good and I don't like Zeta's "Yawh" when she attacks. So close to being perfect. This reminds me of the noises Leifang makes when she gets hit. There's 2 or 3 that just don't sound good but everything else about her sounds great. DOA6 added a really strange one for her too.
Wait, Fahkumram is a legit Tekken character? lol. I thought he was a guest character so I didn't care about him. He looks so awful. C'mon Tekken, you can make better characters than that.
Turning GBF into a fighting game was one of the best decision ever made. Amazing artstyle, great character designs, and characters with tons of personality.
People are really using KOF14's base roster to show how bad GGST's roster is lol. I also don't like GGST's roster too but comparing the characters from GG to KOF? Seriously? lmao.
I wouldn't mind a DOAD type game while we wait for the next main DOA game. A launch and forget it game. No DLC or anything. Maybe some patches to fix bugs but nothing else. Like what BBTag was since it felt more like a lower effort project.
From the revealed info so far, GGST will will feel really underwhelming at launch which is disappointing. The characters look amazing but that's about it.
Imagine a DOA game where people space and poke most of the time. Back and forth blockstrings that take advantage of DOA's string delay and mixups with holds barely being thrown out because they're stricter. What a dream.
Eliot and Leifang are the 2 characters I wish I spent more time learning. Both their movesets were visually good to look at and felt good to execute. The 2 I really tried to like but just couldn't click with were Kokoro and Hitomi. They looked great in motion but felt awkward when playing.